Blade Trap of Laceration: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 18: Line 18:
|required_level                          = 12
|required_level                          = 12
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +1% more Damage with Bleeding
|quality_type1_stat_text                = +(1-20)% more Damage with Bleeding
|quality_type1_stat_breakpoint          = 1
|quality_type1_stat_per_breakpoint      = +1% more Damage with Bleeding
|quality_type1_stat1_id                  = active_skill_bleeding_damage_+%_final
|quality_type1_stat1_id                  = active_skill_bleeding_damage_+%_final
|quality_type1_stat1_value              = 1000
|quality_type1_stat1_value              = 1000
Line 47: Line 45:
|static_stat11_id                        = is_trap
|static_stat11_id                        = is_trap
|static_stat11_value                    = 1
|static_stat11_value                    = 1
|static_stat12_id                       = active_skill_base_area_of_effect_radius
|static_stat12_id                        = bleed_on_hit_with_attacks_%
|static_stat12_value                    = 16
|static_stat12_value                     = 25
|static_stat13_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|stat_text                              = Trap lasts 4 seconds<br>Rotates 1 time<br>Base radius is (1.6-2.2) metres<br>(40-59)% more Damage with Bleeding<br>25% chance to cause Bleeding
|static_stat13_value                    = 1
|static_stat14_id                       = bleed_on_hit_with_attacks_%
|static_stat14_value                     = 25
|stat_text                              = Trap lasts 4 seconds<br>Rotates 1 time<br>(40-59)% more Damage with Bleeding<br>25% chance to cause Bleeding
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
Line 60: Line 54:
|level1_damage_multiplier                = 140
|level1_damage_multiplier                = 140
|level1_stat_text                        = Base radius is 1.6 metres<br>40% more Damage with Bleeding
|level1_stat_text                        = Base radius is 1.6 metres<br>40% more Damage with Bleeding
|level1_stat1_id                        = active_skill_bleeding_damage_+%_final
|level1_stat1_id                         = active_skill_base_area_of_effect_radius
|level1_stat1_value                     = 40
|level1_stat1_value                      = 16
|level1_stat2_id                         = active_skill_bleeding_damage_+%_final
|level1_stat2_value                     = 40
|level1_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level1_stat3_value                      = 1
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 15
|level2_level_requirement                = 15
Line 67: Line 65:
|level2_damage_effectiveness            = 142.1
|level2_damage_effectiveness            = 142.1
|level2_damage_multiplier                = 142.1
|level2_damage_multiplier                = 142.1
|level2_stat_text                        = 41% more Damage with Bleeding
|level2_stat_text                        = Base radius is 1.6 metres<br>41% more Damage with Bleeding
|level2_stat1_id                        = active_skill_bleeding_damage_+%_final
|level2_stat1_id                         = active_skill_base_area_of_effect_radius
|level2_stat1_value                     = 41
|level2_stat1_value                      = 16
|level2_stat2_id                         = active_skill_bleeding_damage_+%_final
|level2_stat2_value                     = 41
|level2_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level2_stat3_value                      = 1
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 19
|level3_level_requirement                = 19
Line 75: Line 77:
|level3_damage_effectiveness            = 144.2
|level3_damage_effectiveness            = 144.2
|level3_damage_multiplier                = 144.2
|level3_damage_multiplier                = 144.2
|level3_stat_text                        = Base radius is 1.6 metres<br>42% more Damage with Bleeding
|level3_stat_text                        = Base radius is 1.7 metres<br>42% more Damage with Bleeding
|level3_stat1_id                        = active_skill_bleeding_damage_+%_final
|level3_stat1_id                         = active_skill_base_area_of_effect_radius
|level3_stat1_value                     = 42
|level3_stat1_value                      = 17
|level3_stat2_id                         = active_skill_bleeding_damage_+%_final
|level3_stat2_value                     = 42
|level3_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level3_stat3_value                      = 1
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 23
|level4_level_requirement                = 23
Line 83: Line 89:
|level4_damage_effectiveness            = 146.3
|level4_damage_effectiveness            = 146.3
|level4_damage_multiplier                = 146.3
|level4_damage_multiplier                = 146.3
|level4_stat_text                        = Base radius is 1.6 metres<br>43% more Damage with Bleeding
|level4_stat_text                        = Base radius is 1.7 metres<br>43% more Damage with Bleeding
|level4_stat1_id                        = active_skill_bleeding_damage_+%_final
|level4_stat1_id                         = active_skill_base_area_of_effect_radius
|level4_stat1_value                     = 43
|level4_stat1_value                      = 17
|level4_stat2_id                         = active_skill_bleeding_damage_+%_final
|level4_stat2_value                     = 43
|level4_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level4_stat3_value                      = 1
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 27
|level5_level_requirement                = 27
Line 91: Line 101:
|level5_damage_effectiveness            = 148.4
|level5_damage_effectiveness            = 148.4
|level5_damage_multiplier                = 148.4
|level5_damage_multiplier                = 148.4
|level5_stat_text                        = Base radius is 1.6 metres<br>44% more Damage with Bleeding
|level5_stat_text                        = Base radius is 1.7 metres<br>44% more Damage with Bleeding
|level5_stat1_id                        = active_skill_bleeding_damage_+%_final
|level5_stat1_id                         = active_skill_base_area_of_effect_radius
|level5_stat1_value                     = 44
|level5_stat1_value                      = 17
|level5_stat2_id                         = active_skill_bleeding_damage_+%_final
|level5_stat2_value                     = 44
|level5_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level5_stat3_value                      = 1
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 31
|level6_level_requirement                = 31
Line 99: Line 113:
|level6_damage_effectiveness            = 150.5
|level6_damage_effectiveness            = 150.5
|level6_damage_multiplier                = 150.5
|level6_damage_multiplier                = 150.5
|level6_stat_text                        = Base radius is 1.6 metres<br>45% more Damage with Bleeding
|level6_stat_text                        = Base radius is 1.8 metres<br>45% more Damage with Bleeding
|level6_stat1_id                        = active_skill_bleeding_damage_+%_final
|level6_stat1_id                         = active_skill_base_area_of_effect_radius
|level6_stat1_value                     = 45
|level6_stat1_value                      = 18
|level6_stat2_id                         = active_skill_bleeding_damage_+%_final
|level6_stat2_value                     = 45
|level6_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level6_stat3_value                      = 1
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 35
|level7_level_requirement                = 35
Line 107: Line 125:
|level7_damage_effectiveness            = 152.6
|level7_damage_effectiveness            = 152.6
|level7_damage_multiplier                = 152.6
|level7_damage_multiplier                = 152.6
|level7_stat_text                        = Base radius is 1.6 metres<br>46% more Damage with Bleeding
|level7_stat_text                        = Base radius is 1.8 metres<br>46% more Damage with Bleeding
|level7_stat1_id                        = active_skill_bleeding_damage_+%_final
|level7_stat1_id                         = active_skill_base_area_of_effect_radius
|level7_stat1_value                     = 46
|level7_stat1_value                      = 18
|level7_stat2_id                         = active_skill_bleeding_damage_+%_final
|level7_stat2_value                     = 46
|level7_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level7_stat3_value                      = 1
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 38
|level8_level_requirement                = 38
Line 115: Line 137:
|level8_damage_effectiveness            = 154.7
|level8_damage_effectiveness            = 154.7
|level8_damage_multiplier                = 154.7
|level8_damage_multiplier                = 154.7
|level8_stat_text                        = Base radius is 1.6 metres<br>47% more Damage with Bleeding
|level8_stat_text                        = Base radius is 1.8 metres<br>47% more Damage with Bleeding
|level8_stat1_id                        = active_skill_bleeding_damage_+%_final
|level8_stat1_id                         = active_skill_base_area_of_effect_radius
|level8_stat1_value                     = 47
|level8_stat1_value                      = 18
|level8_stat2_id                         = active_skill_bleeding_damage_+%_final
|level8_stat2_value                     = 47
|level8_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level8_stat3_value                      = 1
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 41
|level9_level_requirement                = 41
Line 123: Line 149:
|level9_damage_effectiveness            = 156.8
|level9_damage_effectiveness            = 156.8
|level9_damage_multiplier                = 156.8
|level9_damage_multiplier                = 156.8
|level9_stat_text                        = Base radius is 1.6 metres<br>48% more Damage with Bleeding
|level9_stat_text                        = Base radius is 1.9 metres<br>48% more Damage with Bleeding
|level9_stat1_id                        = active_skill_bleeding_damage_+%_final
|level9_stat1_id                         = active_skill_base_area_of_effect_radius
|level9_stat1_value                     = 48
|level9_stat1_value                      = 19
|level9_stat2_id                         = active_skill_bleeding_damage_+%_final
|level9_stat2_value                     = 48
|level9_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level9_stat3_value                      = 1
|level10                                = True
|level10                                = True
|level10_level_requirement              = 44
|level10_level_requirement              = 44
Line 131: Line 161:
|level10_damage_effectiveness            = 158.9
|level10_damage_effectiveness            = 158.9
|level10_damage_multiplier              = 158.9
|level10_damage_multiplier              = 158.9
|level10_stat_text                      = Base radius is 1.6 metres<br>49% more Damage with Bleeding
|level10_stat_text                      = Base radius is 1.9 metres<br>49% more Damage with Bleeding
|level10_stat1_id                        = active_skill_bleeding_damage_+%_final
|level10_stat1_id                       = active_skill_base_area_of_effect_radius
|level10_stat1_value                     = 49
|level10_stat1_value                    = 19
|level10_stat2_id                       = active_skill_bleeding_damage_+%_final
|level10_stat2_value                     = 49
|level10_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level10_stat3_value                    = 1
|level11                                = True
|level11                                = True
|level11_level_requirement              = 47
|level11_level_requirement              = 47
Line 139: Line 173:
|level11_damage_effectiveness            = 161.1
|level11_damage_effectiveness            = 161.1
|level11_damage_multiplier              = 161.1
|level11_damage_multiplier              = 161.1
|level11_stat_text                      = Base radius is 1.6 metres<br>50% more Damage with Bleeding
|level11_stat_text                      = Base radius is 1.9 metres<br>50% more Damage with Bleeding
|level11_stat1_id                        = active_skill_bleeding_damage_+%_final
|level11_stat1_id                       = active_skill_base_area_of_effect_radius
|level11_stat1_value                     = 50
|level11_stat1_value                    = 19
|level11_stat2_id                       = active_skill_bleeding_damage_+%_final
|level11_stat2_value                     = 50
|level11_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level11_stat3_value                    = 1
|level12                                = True
|level12                                = True
|level12_level_requirement              = 50
|level12_level_requirement              = 50
Line 147: Line 185:
|level12_damage_effectiveness            = 163.2
|level12_damage_effectiveness            = 163.2
|level12_damage_multiplier              = 163.2
|level12_damage_multiplier              = 163.2
|level12_stat_text                      = Base radius is 1.6 metres<br>51% more Damage with Bleeding
|level12_stat_text                      = Base radius is 2 metres<br>51% more Damage with Bleeding
|level12_stat1_id                        = active_skill_bleeding_damage_+%_final
|level12_stat1_id                       = active_skill_base_area_of_effect_radius
|level12_stat1_value                     = 51
|level12_stat1_value                    = 20
|level12_stat2_id                       = active_skill_bleeding_damage_+%_final
|level12_stat2_value                     = 51
|level12_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level12_stat3_value                    = 1
|level13                                = True
|level13                                = True
|level13_level_requirement              = 53
|level13_level_requirement              = 53
Line 155: Line 197:
|level13_damage_effectiveness            = 165.3
|level13_damage_effectiveness            = 165.3
|level13_damage_multiplier              = 165.3
|level13_damage_multiplier              = 165.3
|level13_stat_text                      = Base radius is 1.6 metres<br>52% more Damage with Bleeding
|level13_stat_text                      = Base radius is 2 metres<br>52% more Damage with Bleeding
|level13_stat1_id                        = active_skill_bleeding_damage_+%_final
|level13_stat1_id                       = active_skill_base_area_of_effect_radius
|level13_stat1_value                     = 52
|level13_stat1_value                    = 20
|level13_stat2_id                       = active_skill_bleeding_damage_+%_final
|level13_stat2_value                     = 52
|level13_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level13_stat3_value                    = 1
|level14                                = True
|level14                                = True
|level14_level_requirement              = 56
|level14_level_requirement              = 56
Line 163: Line 209:
|level14_damage_effectiveness            = 167.4
|level14_damage_effectiveness            = 167.4
|level14_damage_multiplier              = 167.4
|level14_damage_multiplier              = 167.4
|level14_stat_text                      = Base radius is 1.6 metres<br>53% more Damage with Bleeding
|level14_stat_text                      = Base radius is 2 metres<br>53% more Damage with Bleeding
|level14_stat1_id                        = active_skill_bleeding_damage_+%_final
|level14_stat1_id                       = active_skill_base_area_of_effect_radius
|level14_stat1_value                     = 53
|level14_stat1_value                    = 20
|level14_stat2_id                       = active_skill_bleeding_damage_+%_final
|level14_stat2_value                     = 53
|level14_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level14_stat3_value                    = 1
|level15                                = True
|level15                                = True
|level15_level_requirement              = 59
|level15_level_requirement              = 59
Line 171: Line 221:
|level15_damage_effectiveness            = 169.5
|level15_damage_effectiveness            = 169.5
|level15_damage_multiplier              = 169.5
|level15_damage_multiplier              = 169.5
|level15_stat_text                      = Base radius is 1.6 metres<br>54% more Damage with Bleeding
|level15_stat_text                      = Base radius is 2.1 metres<br>54% more Damage with Bleeding
|level15_stat1_id                        = active_skill_bleeding_damage_+%_final
|level15_stat1_id                       = active_skill_base_area_of_effect_radius
|level15_stat1_value                     = 54
|level15_stat1_value                    = 21
|level15_stat2_id                       = active_skill_bleeding_damage_+%_final
|level15_stat2_value                     = 54
|level15_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level15_stat3_value                    = 1
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
Line 179: Line 233:
|level16_damage_effectiveness            = 171.6
|level16_damage_effectiveness            = 171.6
|level16_damage_multiplier              = 171.6
|level16_damage_multiplier              = 171.6
|level16_stat_text                      = Base radius is 1.6 metres<br>55% more Damage with Bleeding
|level16_stat_text                      = Base radius is 2.1 metres<br>55% more Damage with Bleeding
|level16_stat1_id                        = active_skill_bleeding_damage_+%_final
|level16_stat1_id                       = active_skill_base_area_of_effect_radius
|level16_stat1_value                     = 55
|level16_stat1_value                    = 21
|level16_stat2_id                       = active_skill_bleeding_damage_+%_final
|level16_stat2_value                     = 55
|level16_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level16_stat3_value                    = 1
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
Line 187: Line 245:
|level17_damage_effectiveness            = 173.7
|level17_damage_effectiveness            = 173.7
|level17_damage_multiplier              = 173.7
|level17_damage_multiplier              = 173.7
|level17_stat_text                      = Base radius is 1.6 metres<br>56% more Damage with Bleeding
|level17_stat_text                      = Base radius is 2.1 metres<br>56% more Damage with Bleeding
|level17_stat1_id                        = active_skill_bleeding_damage_+%_final
|level17_stat1_id                       = active_skill_base_area_of_effect_radius
|level17_stat1_value                     = 56
|level17_stat1_value                    = 21
|level17_stat2_id                       = active_skill_bleeding_damage_+%_final
|level17_stat2_value                     = 56
|level17_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level17_stat3_value                    = 1
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
Line 195: Line 257:
|level18_damage_effectiveness            = 175.8
|level18_damage_effectiveness            = 175.8
|level18_damage_multiplier              = 175.8
|level18_damage_multiplier              = 175.8
|level18_stat_text                      = Base radius is 1.6 metres<br>57% more Damage with Bleeding
|level18_stat_text                      = Base radius is 2.2 metres<br>57% more Damage with Bleeding
|level18_stat1_id                        = active_skill_bleeding_damage_+%_final
|level18_stat1_id                       = active_skill_base_area_of_effect_radius
|level18_stat1_value                     = 57
|level18_stat1_value                    = 22
|level18_stat2_id                       = active_skill_bleeding_damage_+%_final
|level18_stat2_value                     = 57
|level18_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level18_stat3_value                    = 1
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
Line 203: Line 269:
|level19_damage_effectiveness            = 177.9
|level19_damage_effectiveness            = 177.9
|level19_damage_multiplier              = 177.9
|level19_damage_multiplier              = 177.9
|level19_stat_text                      = Base radius is 1.6 metres<br>58% more Damage with Bleeding
|level19_stat_text                      = Base radius is 2.2 metres<br>58% more Damage with Bleeding
|level19_stat1_id                        = active_skill_bleeding_damage_+%_final
|level19_stat1_id                       = active_skill_base_area_of_effect_radius
|level19_stat1_value                     = 58
|level19_stat1_value                    = 22
|level19_stat2_id                       = active_skill_bleeding_damage_+%_final
|level19_stat2_value                     = 58
|level19_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level19_stat3_value                    = 1
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 211: Line 281:
|level20_damage_effectiveness            = 180
|level20_damage_effectiveness            = 180
|level20_damage_multiplier              = 180
|level20_damage_multiplier              = 180
|level20_stat_text                      = Base radius is 1.6 metres<br>59% more Damage with Bleeding
|level20_stat_text                      = Base radius is 2.2 metres<br>59% more Damage with Bleeding
|level20_stat1_id                        = active_skill_bleeding_damage_+%_final
|level20_stat1_id                       = active_skill_base_area_of_effect_radius
|level20_stat1_value                     = 59
|level20_stat1_value                    = 22
|level20_stat2_id                       = active_skill_bleeding_damage_+%_final
|level20_stat2_value                     = 59
|level20_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level20_stat3_value                    = 1
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 219: Line 293:
|level21_damage_effectiveness            = 182.1
|level21_damage_effectiveness            = 182.1
|level21_damage_multiplier              = 182.1
|level21_damage_multiplier              = 182.1
|level21_stat_text                      = Base radius is 1.6 metres<br>60% more Damage with Bleeding
|level21_stat_text                      = Base radius is 2.3 metres<br>60% more Damage with Bleeding
|level21_stat1_id                        = active_skill_bleeding_damage_+%_final
|level21_stat1_id                       = active_skill_base_area_of_effect_radius
|level21_stat1_value                     = 60
|level21_stat1_value                    = 23
|level21_stat2_id                       = active_skill_bleeding_damage_+%_final
|level21_stat2_value                     = 60
|level21_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level21_stat3_value                    = 1
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 227: Line 305:
|level22_damage_effectiveness            = 184.2
|level22_damage_effectiveness            = 184.2
|level22_damage_multiplier              = 184.2
|level22_damage_multiplier              = 184.2
|level22_stat_text                      = Base radius is 1.6 metres<br>61% more Damage with Bleeding
|level22_stat_text                      = Base radius is 2.3 metres<br>61% more Damage with Bleeding
|level22_stat1_id                        = active_skill_bleeding_damage_+%_final
|level22_stat1_id                       = active_skill_base_area_of_effect_radius
|level22_stat1_value                     = 61
|level22_stat1_value                    = 23
|level22_stat2_id                       = active_skill_bleeding_damage_+%_final
|level22_stat2_value                     = 61
|level22_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level22_stat3_value                    = 1
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 235: Line 317:
|level23_damage_effectiveness            = 186.3
|level23_damage_effectiveness            = 186.3
|level23_damage_multiplier              = 186.3
|level23_damage_multiplier              = 186.3
|level23_stat_text                      = Base radius is 1.6 metres<br>62% more Damage with Bleeding
|level23_stat_text                      = Base radius is 2.3 metres<br>62% more Damage with Bleeding
|level23_stat1_id                        = active_skill_bleeding_damage_+%_final
|level23_stat1_id                       = active_skill_base_area_of_effect_radius
|level23_stat1_value                     = 62
|level23_stat1_value                    = 23
|level23_stat2_id                       = active_skill_bleeding_damage_+%_final
|level23_stat2_value                     = 62
|level23_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level23_stat3_value                    = 1
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 243: Line 329:
|level24_damage_effectiveness            = 188.4
|level24_damage_effectiveness            = 188.4
|level24_damage_multiplier              = 188.4
|level24_damage_multiplier              = 188.4
|level24_stat_text                      = Base radius is 1.6 metres<br>63% more Damage with Bleeding
|level24_stat_text                      = Base radius is 2.4 metres<br>63% more Damage with Bleeding
|level24_stat1_id                        = active_skill_bleeding_damage_+%_final
|level24_stat1_id                       = active_skill_base_area_of_effect_radius
|level24_stat1_value                     = 63
|level24_stat1_value                    = 24
|level24_stat2_id                       = active_skill_bleeding_damage_+%_final
|level24_stat2_value                     = 63
|level24_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level24_stat3_value                    = 1
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 251: Line 341:
|level25_damage_effectiveness            = 190.5
|level25_damage_effectiveness            = 190.5
|level25_damage_multiplier              = 190.5
|level25_damage_multiplier              = 190.5
|level25_stat_text                      = Base radius is 1.6 metres<br>64% more Damage with Bleeding
|level25_stat_text                      = Base radius is 2.4 metres<br>64% more Damage with Bleeding
|level25_stat1_id                        = active_skill_bleeding_damage_+%_final
|level25_stat1_id                       = active_skill_base_area_of_effect_radius
|level25_stat1_value                     = 64
|level25_stat1_value                    = 24
|level25_stat2_id                       = active_skill_bleeding_damage_+%_final
|level25_stat2_value                     = 64
|level25_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level25_stat3_value                    = 1
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 259: Line 353:
|level26_damage_effectiveness            = 192.6
|level26_damage_effectiveness            = 192.6
|level26_damage_multiplier              = 192.6
|level26_damage_multiplier              = 192.6
|level26_stat_text                      = Base radius is 1.6 metres<br>65% more Damage with Bleeding
|level26_stat_text                      = Base radius is 2.4 metres<br>65% more Damage with Bleeding
|level26_stat1_id                        = active_skill_bleeding_damage_+%_final
|level26_stat1_id                       = active_skill_base_area_of_effect_radius
|level26_stat1_value                     = 65
|level26_stat1_value                    = 24
|level26_stat2_id                       = active_skill_bleeding_damage_+%_final
|level26_stat2_value                     = 65
|level26_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level26_stat3_value                    = 1
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 267: Line 365:
|level27_damage_effectiveness            = 194.7
|level27_damage_effectiveness            = 194.7
|level27_damage_multiplier              = 194.7
|level27_damage_multiplier              = 194.7
|level27_stat_text                      = Base radius is 1.6 metres<br>66% more Damage with Bleeding
|level27_stat_text                      = Base radius is 2.5 metres<br>66% more Damage with Bleeding
|level27_stat1_id                        = active_skill_bleeding_damage_+%_final
|level27_stat1_id                       = active_skill_base_area_of_effect_radius
|level27_stat1_value                     = 66
|level27_stat1_value                    = 25
|level27_stat2_id                       = active_skill_bleeding_damage_+%_final
|level27_stat2_value                     = 66
|level27_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level27_stat3_value                    = 1
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 275: Line 377:
|level28_damage_effectiveness            = 196.8
|level28_damage_effectiveness            = 196.8
|level28_damage_multiplier              = 196.8
|level28_damage_multiplier              = 196.8
|level28_stat_text                      = Base radius is 1.6 metres<br>67% more Damage with Bleeding
|level28_stat_text                      = Base radius is 2.5 metres<br>67% more Damage with Bleeding
|level28_stat1_id                        = active_skill_bleeding_damage_+%_final
|level28_stat1_id                       = active_skill_base_area_of_effect_radius
|level28_stat1_value                     = 67
|level28_stat1_value                    = 25
|level28_stat2_id                       = active_skill_bleeding_damage_+%_final
|level28_stat2_value                     = 67
|level28_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level28_stat3_value                    = 1
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 283: Line 389:
|level29_damage_effectiveness            = 198.9
|level29_damage_effectiveness            = 198.9
|level29_damage_multiplier              = 198.9
|level29_damage_multiplier              = 198.9
|level29_stat_text                      = Base radius is 1.6 metres<br>68% more Damage with Bleeding
|level29_stat_text                      = Base radius is 2.5 metres<br>68% more Damage with Bleeding
|level29_stat1_id                        = active_skill_bleeding_damage_+%_final
|level29_stat1_id                       = active_skill_base_area_of_effect_radius
|level29_stat1_value                     = 68
|level29_stat1_value                    = 25
|level29_stat2_id                       = active_skill_bleeding_damage_+%_final
|level29_stat2_value                     = 68
|level29_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level29_stat3_value                    = 1
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 291: Line 401:
|level30_damage_effectiveness            = 201.1
|level30_damage_effectiveness            = 201.1
|level30_damage_multiplier              = 201.1
|level30_damage_multiplier              = 201.1
|level30_stat_text                      = Base radius is 1.6 metres<br>69% more Damage with Bleeding
|level30_stat_text                      = Base radius is 2.6 metres<br>69% more Damage with Bleeding
|level30_stat1_id                        = active_skill_bleeding_damage_+%_final
|level30_stat1_id                       = active_skill_base_area_of_effect_radius
|level30_stat1_value                     = 69
|level30_stat1_value                    = 26
|level30_stat2_id                       = active_skill_bleeding_damage_+%_final
|level30_stat2_value                     = 69
|level30_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level30_stat3_value                    = 1
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 299: Line 413:
|level31_damage_effectiveness            = 202.1
|level31_damage_effectiveness            = 202.1
|level31_damage_multiplier              = 202.1
|level31_damage_multiplier              = 202.1
|level31_stat_text                      = Base radius is 1.6 metres<br>69% more Damage with Bleeding
|level31_stat_text                      = Base radius is 2.6 metres<br>69% more Damage with Bleeding
|level31_stat1_id                        = active_skill_bleeding_damage_+%_final
|level31_stat1_id                       = active_skill_base_area_of_effect_radius
|level31_stat1_value                     = 69
|level31_stat1_value                    = 26
|level31_stat2_id                       = active_skill_bleeding_damage_+%_final
|level31_stat2_value                     = 69
|level31_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level31_stat3_value                    = 1
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 307: Line 425:
|level32_damage_effectiveness            = 203.2
|level32_damage_effectiveness            = 203.2
|level32_damage_multiplier              = 203.2
|level32_damage_multiplier              = 203.2
|level32_stat_text                      = Base radius is 1.6 metres<br>70% more Damage with Bleeding
|level32_stat_text                      = Base radius is 2.6 metres<br>70% more Damage with Bleeding
|level32_stat1_id                        = active_skill_bleeding_damage_+%_final
|level32_stat1_id                       = active_skill_base_area_of_effect_radius
|level32_stat1_value                     = 70
|level32_stat1_value                    = 26
|level32_stat2_id                       = active_skill_bleeding_damage_+%_final
|level32_stat2_value                     = 70
|level32_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level32_stat3_value                    = 1
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 315: Line 437:
|level33_damage_effectiveness            = 204.2
|level33_damage_effectiveness            = 204.2
|level33_damage_multiplier              = 204.2
|level33_damage_multiplier              = 204.2
|level33_stat_text                      = Base radius is 1.6 metres<br>70% more Damage with Bleeding
|level33_stat_text                      = Base radius is 2.6 metres<br>70% more Damage with Bleeding
|level33_stat1_id                        = active_skill_bleeding_damage_+%_final
|level33_stat1_id                       = active_skill_base_area_of_effect_radius
|level33_stat1_value                     = 70
|level33_stat1_value                    = 26
|level33_stat2_id                       = active_skill_bleeding_damage_+%_final
|level33_stat2_value                     = 70
|level33_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level33_stat3_value                    = 1
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 323: Line 449:
|level34_damage_effectiveness            = 205.3
|level34_damage_effectiveness            = 205.3
|level34_damage_multiplier              = 205.3
|level34_damage_multiplier              = 205.3
|level34_stat_text                      = Base radius is 1.6 metres<br>71% more Damage with Bleeding
|level34_stat_text                      = Base radius is 2.6 metres<br>71% more Damage with Bleeding
|level34_stat1_id                        = active_skill_bleeding_damage_+%_final
|level34_stat1_id                       = active_skill_base_area_of_effect_radius
|level34_stat1_value                     = 71
|level34_stat1_value                    = 26
|level34_stat2_id                       = active_skill_bleeding_damage_+%_final
|level34_stat2_value                     = 71
|level34_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level34_stat3_value                    = 1
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 331: Line 461:
|level35_damage_effectiveness            = 206.3
|level35_damage_effectiveness            = 206.3
|level35_damage_multiplier              = 206.3
|level35_damage_multiplier              = 206.3
|level35_stat_text                      = Base radius is 1.6 metres<br>71% more Damage with Bleeding
|level35_stat_text                      = Base radius is 2.6 metres<br>71% more Damage with Bleeding
|level35_stat1_id                        = active_skill_bleeding_damage_+%_final
|level35_stat1_id                       = active_skill_base_area_of_effect_radius
|level35_stat1_value                     = 71
|level35_stat1_value                    = 26
|level35_stat2_id                       = active_skill_bleeding_damage_+%_final
|level35_stat2_value                     = 71
|level35_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level35_stat3_value                    = 1
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 339: Line 473:
|level36_damage_effectiveness            = 207.4
|level36_damage_effectiveness            = 207.4
|level36_damage_multiplier              = 207.4
|level36_damage_multiplier              = 207.4
|level36_stat_text                      = Base radius is 1.6 metres<br>72% more Damage with Bleeding
|level36_stat_text                      = Base radius is 2.7 metres<br>72% more Damage with Bleeding
|level36_stat1_id                        = active_skill_bleeding_damage_+%_final
|level36_stat1_id                       = active_skill_base_area_of_effect_radius
|level36_stat1_value                     = 72
|level36_stat1_value                    = 27
|level36_stat2_id                       = active_skill_bleeding_damage_+%_final
|level36_stat2_value                     = 72
|level36_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level36_stat3_value                    = 1
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 347: Line 485:
|level37_damage_effectiveness            = 208.4
|level37_damage_effectiveness            = 208.4
|level37_damage_multiplier              = 208.4
|level37_damage_multiplier              = 208.4
|level37_stat_text                      = Base radius is 1.6 metres<br>72% more Damage with Bleeding
|level37_stat_text                      = Base radius is 2.7 metres<br>72% more Damage with Bleeding
|level37_stat1_id                        = active_skill_bleeding_damage_+%_final
|level37_stat1_id                       = active_skill_base_area_of_effect_radius
|level37_stat1_value                     = 72
|level37_stat1_value                    = 27
|level37_stat2_id                       = active_skill_bleeding_damage_+%_final
|level37_stat2_value                     = 72
|level37_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level37_stat3_value                    = 1
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 355: Line 497:
|level38_damage_effectiveness            = 209.5
|level38_damage_effectiveness            = 209.5
|level38_damage_multiplier              = 209.5
|level38_damage_multiplier              = 209.5
|level38_stat_text                      = Base radius is 1.6 metres<br>73% more Damage with Bleeding
|level38_stat_text                      = Base radius is 2.7 metres<br>73% more Damage with Bleeding
|level38_stat1_id                        = active_skill_bleeding_damage_+%_final
|level38_stat1_id                       = active_skill_base_area_of_effect_radius
|level38_stat1_value                     = 73
|level38_stat1_value                    = 27
|level38_stat2_id                       = active_skill_bleeding_damage_+%_final
|level38_stat2_value                     = 73
|level38_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level38_stat3_value                    = 1
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 363: Line 509:
|level39_damage_effectiveness            = 210.5
|level39_damage_effectiveness            = 210.5
|level39_damage_multiplier              = 210.5
|level39_damage_multiplier              = 210.5
|level39_stat_text                      = Base radius is 1.6 metres<br>73% more Damage with Bleeding
|level39_stat_text                      = Base radius is 2.7 metres<br>73% more Damage with Bleeding
|level39_stat1_id                        = active_skill_bleeding_damage_+%_final
|level39_stat1_id                       = active_skill_base_area_of_effect_radius
|level39_stat1_value                     = 73
|level39_stat1_value                    = 27
|level39_stat2_id                       = active_skill_bleeding_damage_+%_final
|level39_stat2_value                     = 73
|level39_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level39_stat3_value                    = 1
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 371: Line 521:
|level40_damage_effectiveness            = 211.6
|level40_damage_effectiveness            = 211.6
|level40_damage_multiplier              = 211.6
|level40_damage_multiplier              = 211.6
|level40_stat_text                      = Base radius is 1.6 metres<br>74% more Damage with Bleeding
|level40_stat_text                      = Base radius is 2.7 metres<br>74% more Damage with Bleeding
|level40_stat1_id                        = active_skill_bleeding_damage_+%_final
|level40_stat1_id                       = active_skill_base_area_of_effect_radius
|level40_stat1_value                     = 74
|level40_stat1_value                    = 27
|level40_stat2_id                       = active_skill_bleeding_damage_+%_final
|level40_stat2_value                     = 74
|level40_stat3_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|level40_stat3_value                    = 1
|level1_dexterity_requirement            = 33
|level1_dexterity_requirement            = 33
|level1_experience                      = 0
|level1_experience                      = 0

Revision as of 12:48, 15 December 2023

Blade Trap of LacerationTrap, Attack, AoE, Physical
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (140-180)% of base
Effectiveness of Added Damage: (140-180)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds
Rotates 1 time
Base radius is (1.6-2.2) metres
(40-59)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
File:Blade Trap of Laceration skill icon.png
Acquisition
Drop restricted
Drop level: 12
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Blade Trap of Laceration is a trap attack skill gem that swings two copies of your weapon when triggered, causing Bleeding.

It is a transfigured version of Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres

Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Changes from default version

Unlike the original skill, this transfigured version only rotates once, with a chance to inflict strong Bleeding. It also has higher damage effectiveness but loses all bonuses from dual-wielding.

Skill functions and interactions

  • Weapon Stats: It uses weapon stats, however, it ignores attack speed.
  • Hit Rate: Each rotation hits two times per rotation.
  • Accuracy: Since this skill is considered an attack, it is affected by accuracy and therefore needed to hit consistently.
  • MTX: Weapon effects affect the visual on this skill.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Exp.Total Exp.
112338140%140%00
215398142.1%142.1%1524915249
319489144.2%144.2%4151756766
4235610146.3%146.3%81983138749
5276410148.4%148.4%147968286717
6317311150.5%150.5%250557537274
7358111152.6%152.6%405086942360
8388812154.7%154.7%4477181390078
9419413156.8%156.8%6153182005396
104410014158.9%158.9%8346392840035
114710614161.1%161.1%15707604410795
125011315163.2%163.2%16339876044782
135311916165.3%165.3%21510308195812
145612516167.4%167.4%281218911008001
155913217169.5%169.5%509936016107361
166213818171.6%171.6%940073125508092
176414218173.7%173.7%1527336640781458
186614619175.8%175.8%2628658267068040
196815119177.9%177.9%62890590129958630
207015520180%180%212046017342004647
217215920182.1%182.1%N/AN/A
2274N/A21184.2%184.2%N/AN/A
2376N/A21186.3%186.3%N/AN/A
2478N/A21188.4%188.4%N/AN/A
2580N/A22190.5%190.5%N/AN/A
2682N/A23192.6%192.6%N/AN/A
2784N/A23194.7%194.7%N/AN/A
2886N/A23196.8%196.8%N/AN/A
2988N/A24198.9%198.9%N/AN/A
3090N/A24201.1%201.1%N/AN/A
3191N/A26202.1%202.1%N/AN/A
3292N/A26203.2%203.2%N/AN/A
3393N/A27204.2%204.2%N/AN/A
3494N/A27205.3%205.3%N/AN/A
3595N/A28206.3%206.3%N/AN/A
3696N/A29207.4%207.4%N/AN/A
3797N/A29208.4%208.4%N/AN/A
3898N/A30209.5%209.5%N/AN/A
3999N/A30210.5%210.5%N/AN/A
40100N/A31211.6%211.6%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(1-20)% more Damage with Bleeding1

Item acquisition

Blade Trap of Laceration has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Blade Trap of Laceration can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Blade Trap.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Blade Trap Additional Rotation75Eternal LabyrinthBlade Trap rotates +1 timeshelmet 100
Enchantment Blade Trap Damage 166Merciless Labyrinth25% increased Blade Trap Damagehelmet 100
Enchantment Blade Trap Damage 275Eternal Labyrinth40% increased Blade Trap Damagehelmet 100
Enchantment Blade Trap Area Of Effect 166Merciless Labyrinth16% increased Blade Trap Area of Effecthelmet 100
Enchantment Blade Trap Area Of Effect 275Eternal Labyrinth24% increased Blade Trap Area of Effecthelmet 100

Alternate skill effects

Blade Trap of Laceration has the following alternate skill effects:

ItemEffect(s)

Version history

Version Changes
3.23.0
  • Added to the game.

References