Blood Magic: Difference between revisions
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{{About||the support gem previously named Blood Magic Support|Arrogance Support|the other support gem with related effects|Lifetap Support}} | |||
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{{ | {{Passive skill box|Blood Magic}} | ||
'''Blood Magic''' is a [[keystone passive skill]] that | '''Blood Magic''' (often referred to as '''BM''') is a [[keystone passive skill]] that converts all [[mana]] [[cost]] and [[reservation]] to use [[life]] instead. It also gives you more maximum life and removes your mana. | ||
Skills that [[mana reservation| | ==Mechanics== | ||
Skills that reserve mana will reserve life and skills that cost mana will cost life instead. Mods that affect [[Mana_cost|mana cost]] and [[mana reservation|mana reservation]] such as {{c|mod|X% increased/reduced Mana Cost of Skills}}, {{c|mod|+ X to Total Mana Cost of Skills}} and {{c|mod|X% increased/reduced Mana Reservation Efficiency of Skills}} have no effect on the life cost and [[life reservation]] of skills. It is not possible to commit suicide through Blood Magic. | |||
If taken with [[Eldritch Battery]], your energy shield will continue to protect mana but will not be spent. | |||
While you have Blood Magic, you are neither at full mana nor low mana.<ref name="Bloodmagiclowmana"/> | |||
Taking this keystone along with [[Sanguimancy]] from [[Warlock of the Mists]] will provide the {{c|mod|50% increased Life Reservation Efficiency of Skills}} stat, but otherwise impart no additional benefit. | |||
==Location== | ==Location== | ||
Blood Magic is located in the bottom left corner of the tree | Blood Magic is located in the bottom left corner of the tree. | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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== | ==Related unique items== | ||
These [[unique item]]s have the {{c|mod|Blood Magic}} modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit. | These [[unique item]]s have the {{c|mod|Blood Magic}} modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit. | ||
{{Drop enabled unique item table | |||
|tables=item_stats | |||
|join=items._pageID=item_stats._pageID | |||
|where=(items.stat_text LIKE "%Blood%Magic%" OR items.stat_text LIKE "%Random%Keystone%" ) AND items.name NOT LIKE "%Hungry Loop%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.17.0| | |||
*Now grants {{c|mod|10% more maximum Life}}. | |||
*No longer grants {{c|mod|Spend Life instead of Mana for effects of Skills}}. | |||
}} | |||
{{Version history table row|3.14.0| | |||
* The mod {{c|mod|Socketed gems have Blood Magic}} has been removed from the game and replaced by {{c|mod|Socketed Gems Cost and Reserve Life instead of Mana}}, or {{c|mod|Socketed Gems Reserve Life instead of Mana}}, or {{c|mod|Socketed Gems Cost Life instead of Mana}}, affects all version. {{Undocumented}} | |||
}} | |||
{{Version history table row|2.1.1| | |||
* Fixed a bug where you could not get stunned while wearing the {{il|Skyforth}} boots with the Blood Magic Keystone allocated. | |||
}} | |||
{{Version history table row|1.3.0| | |||
* When Blood Magic is active, your mana orb no longer shows as fully reserved. | |||
}} | |||
{{Version history table row|1.0.0| | |||
* Players now cannot spend or reserve their last point of life with Blood Magic. | |||
}} | |||
{{Version history table row|0.9.12p| | |||
* Fixed a bug where skills would appear disabled if you have Blood Magic. | |||
}} | |||
{{Version history table row|0.9.12m| | |||
* Fixed a bug where players who cast their auras and then return to town to select the Blood Magic keystone passive will have free auras until they log out. | |||
}} | |||
{{Version history table row|0.9.11| | |||
* Totems with Blood Magic (from either a Support Gem or the player's passives) now do not spend their own life to cast spells. | |||
}} | |||
{{Version history table row|0.9.10| | |||
* Totems using percentage reserve skills with blood magic now correctly base the cost as a percentage of their life rather than yours. | |||
}} | |||
{{Version history table row|0.9.9c| | |||
* Blood Magic now no longer prevents traps from working. | |||
}} | |||
{{Version history table row|0.9.7d| | |||
* Fixed the interaction between [[Chaos Inoculation]] and Blood Magic so that there's no crazy bugged death state any more. If you try to reserve life or mana when you have both of these keystones, you will now die properly. | |||
}} | |||
{{Version history table row|0.9.4| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | |||
{{Reflist|refs= | |||
<ref name="Bloodmagiclowmana"> | |||
{{cite web | |||
|url=http://www.pathofexile.com/forum/view-thread/614700 | |||
|title=Infernal Mantle and Blood Magic | |||
|author=Mark_GGG | |||
|publisher=Official Path of Exile Forums | |||
|date=November 15, 2013 | |||
|accessdate=May 25, 2021 | |||
}} | |||
</ref> | |||
}} |
Latest revision as of 23:22, 11 May 2024
10% more maximum Life
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana [1]
Blood Magic (often referred to as BM) is a keystone passive skill that converts all mana cost and reservation to use life instead. It also gives you more maximum life and removes your mana.
Mechanics
Skills that reserve mana will reserve life and skills that cost mana will cost life instead. Mods that affect mana cost and mana reservation such as X% increased/reduced Mana Cost of Skills, + X to Total Mana Cost of Skills and X% increased/reduced Mana Reservation Efficiency of Skills have no effect on the life cost and life reservation of skills. It is not possible to commit suicide through Blood Magic.
If taken with Eldritch Battery, your energy shield will continue to protect mana but will not be spent.
While you have Blood Magic, you are neither at full mana nor low mana.[1]
Taking this keystone along with Sanguimancy from Warlock of the Mists will provide the 50% increased Life Reservation Efficiency of Skills stat, but otherwise impart no additional benefit.
Location
Blood Magic is located in the bottom left corner of the tree.
Class | Distance from start |
---|---|
Marauder | 12 |
Duelist | 12 |
Templar | 14 |
Scion | 16 |
Ranger | 19 |
Witch | 21 |
Shadow | 26 |
Related unique items
These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian. | Iron Mask | 17 | +20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood Magic | ||
Replica Tukohama's FortressReplica Tukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations that did not cost any fatalities, Prototype #10 bore unexpectedly positive results." | Ebony Tower Shield | 61 | +(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic | ||
Tukohama's FortressTukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood MagicTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight. | Ebony Tower Shield | 61 | +(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic |
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.14.0 |
|
2.1.1 |
|
1.3.0 |
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1.0.0 |
|
0.9.12p |
|
0.9.12m |
|
0.9.11 |
|
0.9.10 |
|
0.9.9c |
|
0.9.7d |
|
0.9.4 |
|
References
- ↑ Mark_GGG (November 15, 2013). "Infernal Mantle and Blood Magic". Official Path of Exile Forums. Retrieved May 25, 2021.