Proximity Shield: Difference between revisions
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| name = Proximity Shield | |||
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[[File:Proximity Shield.jpg|thumb|300px|An Undying Evangelist with proximity shield]] | |||
[[File:Headhunter_proximity_shield.png|thumb|300px|A player steals the proximity shield aura from a slain enemy using [[Headhunter]]]] | |||
'''Proximity Shield''' is a defensive monster ability that causes shielded entities to take no direct damage from enemies outside the shield. | |||
==Mechanics== | |||
Entities inside a proximity shield cannot be damaged by [[hit]]s from entities outside the shield, and such hits cannot apply [[ailments]]. Unlike a {{il|Frost Wall}}, proximity shields are not physical obstructions. They prevent damage based on location. | |||
To counter proximity shield monsters, the player has to enter the shield, create [[minion]]s or [[proxies]] that enter the shield, or deal [[damage over time]]. Proximity shields do not affect damage over time, including non-ailment DoT applied by hits, like {{il|Essence Drain}} or {{il|Corrupting Fever}}. | |||
==Version | Players can benefit from proximity shields by stealing modifiers from enemies with {{il|Headhunter}} or {{il|Inspired Learning}}, or by spawning allies with proximity shields, for example with {{il|Raise Spectre}} or {{il|Dominating Blow}}. | ||
{{ | |||
{{ | Variations of proximity shield exist: | ||
* The {{C|normal|[[Modifier:MonsterModTemporalAura|Temporal Proximity Shield]]}} modifier can occur on enemies randomly. It also slows enemies. | |||
* [[Expedition]]'s Unearthed Soldiers temporarily buff themselves and nearby allies with a directional proximity shield, which can be bypassed by attacking from behind in addition to proximity.<ref>https://discord.com/channels/174993814845521922/175005585203396622/874436849928634388</ref> | |||
* Specific monster types can have proximity shields as a [[skill]]. | |||
===Proximity shield monsters=== | |||
*[[Undying Evangelist]]s in [[The Upper Sceptre of God]] (uses monster skill: [[Skill:MonsterProximityShield|MonsterProximityShield]])<ref>[[Monster:Metadata/Monsters/Undying/CityStalkerMaleCasterArmour]]</ref><ref>[[Monster:Metadata/Monsters/Undying/CityStalkerMaleCasterArmour]]</ref> | |||
*[[Docere Incarnatis]], an [[Invasion boss]] | |||
*[[Temple Guardian]] in [[Oriath Square]], or [[Heretical Guardian]] in [[The Ruined Square]], in Act 5 | |||
*Monsters with the implicit {{c|nemesis|Proximity Shield}} [[Nemesis modifier]] | |||
**[[Tormented Temptress]] unique area boss in [[Whakawairua Tuahu]]<ref>[[Monster:Metadata/Monsters/Seawitch/DarkSeaWitch]]</ref> | |||
**[[Thornrunner]] vaal side area [[Hidden Patch]] boss<ref>[[Monster:Metadata/Monsters/Snake/SnakeScorpionBossSideArea]]</ref> | |||
==Variants== | |||
===Monster mod=== | |||
{{Modifier table | |||
|q_tables = mod_stats, mod_spawn_weights | |||
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | |||
|q_where = mods.name LIKE "%Proximity Shield%" AND domain = "3" | |||
|stat_text=1 | |||
|level=1 | |||
|generation_type =1 | |||
|spawn_weights=1 | |||
}} | |||
===Monster skills=== | |||
The following [[monster]]s use skill version of Proximity Shield: | |||
{{#cargo_query: | |||
|tables=monsters | |||
|fields=CONCAT("[[", _pageName, "|", name, "]]")=Monster names, skill_ids | |||
|where=skill_ids HOLDS LIKE "%ProximityShield%" | |||
|limit=100 | |||
|order by=name | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.18.0| | |||
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | |||
* Bloodlines and Nemesis have been removed from the core game. | |||
** This includes {{c|nemesis|Proximity Shield}}. {{Undocumented}} | |||
}} | |||
{{Version history table row|3.16.0b| | |||
* Reduced the number of Monsters with {{stl|Proximity Shield}} that can spawn in some [[Scourge league|Scourge]] encounters. | |||
}} | |||
{{Version history table row|1.1.2| | |||
*Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often. | *Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often. | ||
{{ | }} | ||
{{Version history table row|1.0.5| | |||
*Added a buff icon for being under the effects of Proximity Shield. | *Added a buff icon for being under the effects of Proximity Shield. | ||
{{ | }} | ||
*Fixed an interaction between the | {{Version history table row|1.0.4| | ||
{{ | *Fixed an interaction between the {{il|Headhunter}} unique item and the Proximity Shield [[Nemesis]] mod, where the Proximity Shield did not expire. | ||
}} | |||
{{Version history table row|1.0.3| | |||
*Added a new buff icon for the Proximity Shield effect. | *Added a new buff icon for the Proximity Shield effect. | ||
{{ | }} | ||
*Added to the game | {{Version history table row|1.0.0| | ||
*Added to the game (Nemesis mod version). | |||
}} | |||
{{Version history table end}} | |||
==References== | |||
{{reflist}} | |||
[[Category:Monster auras]] | |||
[[Category:Monster skills]] | [[Category:Monster skills]] | ||
[[ | |||
[[ru:Защитный купол]] |
Latest revision as of 19:46, 16 February 2024
Proximity Shield is a defensive monster ability that causes shielded entities to take no direct damage from enemies outside the shield.
Mechanics
Entities inside a proximity shield cannot be damaged by hits from entities outside the shield, and such hits cannot apply ailments. Unlike a Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3.00-4.90) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., proximity shields are not physical obstructions. They prevent damage based on location.
To counter proximity shield monsters, the player has to enter the shield, create minions or proxies that enter the shield, or deal damage over time. Proximity shields do not affect damage over time, including non-ailment DoT applied by hits, like Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life
Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Corrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
Base duration is 6.00 seconds
Base secondary duration is 1.00 seconds
Buff Duration is refreshed after you spend a total of (26-205) Life
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Players can benefit from proximity shields by stealing modifiers from enemies with HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom or Inspired LearningInspired Learning
Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., or by spawning allies with proximity shields, for example with Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Variations of proximity shield exist:
- The Temporal Proximity Shield modifier can occur on enemies randomly. It also slows enemies.
- Expedition's Unearthed Soldiers temporarily buff themselves and nearby allies with a directional proximity shield, which can be bypassed by attacking from behind in addition to proximity.[1]
- Specific monster types can have proximity shields as a skill.
Proximity shield monsters
- Undying Evangelists in The Upper Sceptre of God (uses monster skill: MonsterProximityShield)[2][3]
- Docere Incarnatis, an Invasion boss
- Temple Guardian in Oriath Square, or Heretical Guardian in The Ruined Square, in Act 5
- Monsters with the implicit Proximity Shield Nemesis modifier
- Tormented Temptress unique area boss in Whakawairua Tuahu[4]
- Thornrunner vaal side area Hidden Patch boss[5]
Variants
Monster mod
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Proximity Shield | Intrinsic | 1 | N/A | N/A |
Proximity Shield | Nemesis | 40 | N/A | no_proximity_shield 0 rare_minion 0 rare 600 |
Proximity Shield | Intrinsic | 1 | N/A | N/A |
Proximity Shield | Intrinsic | 1 | N/A | N/A |
Proximity Shield | Intrinsic | 1 | N/A | N/A |
Monster skills
The following monsters use skill version of Proximity Shield:
Monster names | skill ids |
---|---|
<<HRB29>> | MonsterProximityShieldHarbinger |
<<HRB29>> | MonsterProximityShieldHarbingerLarge |
Beacon of Inevitability | BlightRelicProximityShieldLarge |
Blighted Evangelist | Melee • BlightDelayedBlast • MonsterProximityShield |
Blighted Relic | BlightRelicProximityShield |
Boss Daemon | NemesisDaemonProximityShield |
Boss Daemon | PerandusDaemonProximityShield • PerandusRevive • PerandusSummonBackup • PerandusChestDeleteTarget |
Daemon | AvatarProximityShield |
Daemon | MonsterProximityShieldElder |
Daemon | RepeatedPulseDegen • EssenceDaemonProximityShield |
Daemon | InvasionBeastBossDaemonProximityShield |
Daemon | PillarsOfVastiriProximityShield |
Daemon | PillarsOfVastiriProximityShieldLarge |
Daemon | TalismanT2ProjectileSpiral • TalismanT2DaemonProximityShield |
Daemon | MonsterProximityShieldLarge |
Daemon | UltimatumRelicProximityShield |
Daemon | VaultBossProximityShield |
Daemon | AncestralProximityShieldTrinket |
Docere Incarnatis | MonsterProximityShieldInvasion • MonsterDelayedBlastInvasion • ExperimenterStormCallInvasion • ExperimenterVaalStormCallInvasion • MonsterEnfeeble |
Fidelitas, Loyalty Undying | RapidSlam • AttackVortex • MeleeAtAnimationSpeedUnique • MaligaroDemonProximityShield |
Guraq, Daylight's Blade | ExileTemplarVaalThrownWeapon • ExileTemplarThrownWeapon • ExileTemplarFlameTotem • Melee • MonsterProximityShield |
Heretical Guardian | Melee • ReligiousTemplarCultistWeaponThrow • MonsterProximityShield |
Heretical Guardian | Melee • ReligiousTemplarCultistWeaponThrow • MonsterProximityShield |
Invisible | AncestralProximityShieldTotem |
Jodin Dusk, Infected Advocate | Melee • MonsterProximityShieldLarge • BlightUndyingBossProjectile |
Levioc, the Volcano | MonsterFirestormLegends • MonsterFlameRedLegends • MonsterRighteousFireLegends • MonsterProximityShieldLegends |
Lightborne Elite | AvariusJudgeFireball • MonsterProximityShield |
M'uneh | RapidSlam • AttackVortex • MeleeAtAnimationSpeedUnique • MaligaroDemonProximityShield |
Nemesis Daemon | NemesisDaemonProximityShield |
Orphaned Guardian | Melee • ReligiousTemplarCultistWeaponThrow • MonsterProximityShield |
Saintly Evangelist | MeleeAtAnimationSpeed • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Storm Guard | MeleeAtAnimationSpeed • AncestralProximityShield |
Storm Guard | MeleeAtAnimationSpeed • AncestralProximityShield |
Student of Brutality | MeleeAtAnimationSpeed • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Student of Brutality | MeleeAtAnimationSpeed • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Tempest Daemon | TempestDaemonProximityShield |
Templar Conscript | Melee • LegionTemplarWeaponThrow • LegionMonsterProximityShield |
Templar Conscript | Melee • LegionTemplarWeaponThrow • LegionMonsterProximityShield |
Templar Conscript | Melee • LegionTemplarWeaponThrow • LegionMonsterProximityShield |
Templar Conscript | Melee • LegionTemplarWeaponThrow • LegionMonsterProximityShield |
Temple Guardian | Melee • ReligiousTemplarWeaponThrow • MonsterProximityShield |
Temple Guardian | Melee • ReligiousTemplarWeaponThrow • MonsterProximityShield |
Trap Daemon | NemesisDaemonProximityShield |
Trap Daemon | PopupProximityShieldMachinarium |
Undying Acolyte | WalkEmergeSynthesis • MeleeAtAnimationSpeed • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Undying Evangelist | MeleeAtAnimationSpeed • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Undying Evangelist | MeleeAtAnimationSpeed • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Undying Evangelist | MeleeAtAnimationSpeed • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Undying Evangelist | MeleeAtAnimationSpeed • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Version history
Version | Changes |
---|---|
3.18.0 |
|
3.16.0b |
|
1.1.2 |
|
1.0.5 |
|
1.0.4 |
|
1.0.3 |
|
1.0.0 |
|
References
- ↑ https://discord.com/channels/174993814845521922/175005585203396622/874436849928634388
- ↑ Monster:Metadata/Monsters/Undying/CityStalkerMaleCasterArmour
- ↑ Monster:Metadata/Monsters/Undying/CityStalkerMaleCasterArmour
- ↑ Monster:Metadata/Monsters/Seawitch/DarkSeaWitch
- ↑ Monster:Metadata/Monsters/Snake/SnakeScorpionBossSideArea