Low life: Difference between revisions

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'''Low life''' is a condition that applies when [[life]] is at 50% or lower. Linking [[Mana reservation|mana-reserving]] skills (such as [[aura]]s) to {{il|Arrogance Support}} which converts them into [[Life reservation|Life-reserving]] skills is one of the easiest way to maintain the low life condition.
'''Low life''' is a condition that applies when [[life]] is at 50% or lower. Linking [[Mana reservation|mana-reserving]] skills (such as [[aura]]s) to {{il|Arrogance Support}} which converts them into [[Life reservation|Life-reserving]] skills is one of the easiest way to maintain the low life condition.


Players that use low life will typically either use [[energy shield]]s to protect their health or {{il|Petrified Blood}} if they're not using energy shields. "LL" is commonly used to describe this type of build, which stands for "Low life".
Players that use low life will typically either use [[energy shield]]s to protect their health or {{il|Petrified Blood}} if they're not using energy shields. "LL" is commonly used to describe this type of build, which stands for "Low Life".


Low life is not possible if maximum life is set to 1 due to [[Chaos Inoculation]], with the exception of using {{il|Coward's Legacy}}, where the player may simultaneously be on low life and have [[Chaos Inoculation]].  
The only way to achieve Low Life while {{psl|Chaos Inoculation}} is allocated is with {{il|Coward's Legacy}}, as a maximum [[life]] of 1 counts as being on [[full life]].


The low life state unlocks several interesting aspects for a character, but can be difficult to maintain efficiently.
The low life state unlocks several interesting aspects for a character, but can be difficult to maintain efficiently.


==Common skills==
==Strategy==
{{See also|Guide:Maintaining low life}}
{{See also|Guide:Maintaining low life}}


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*Ability to use [[Bloodthirst Support]] for attack skills on life-based low life builds.
*Ability to use [[Bloodthirst Support]] for attack skills on life-based low life builds.
*Ability to use many more [[aura]]s by using [[Life reservation]] in combination with [[Mana reservation]]
*Ability to use many more [[aura]]s by using [[Life reservation]] in combination with [[Mana reservation]]
*Ability to take advantage of the damage mitigation provided by [[Petrified Blood]], as well as being able to [[Leech#|overleech]] life if you have unreserved life over the low life threshold


The disadvantages for being low life:
The disadvantages for being low life:
*Energy shield has fewer recovery method. It cannot be recovered through flask, and energy shield recharge can be interrupted by taking damage. [[Zealot's Oath]] is often used in order for life regeneration to apply to energy shield.
*Energy shield has fewer recovery method. It cannot be recovered through flask, and energy shield recharge can be interrupted by taking damage. [[Zealot's Oath]] is often used in order for life regeneration to apply to energy shield.
*Visibility in low light level areas is largely affected by [[light radius]], which is based on current percentage of your maximum life. Low life build has low light radius due to often reserving 50~99% of their life. [[Energy Shield Mastery]] is often used to make light radius based on energy shield instead of life.
*Visibility in low light level areas is largely affected by [[light radius]], which is based on current percentage of your maximum life. Low life build has low light radius due to often reserving 50~99% of their life. This can be mitigated by allocating the [[Energy Shield Mastery]] to make light radius based on energy shield instead of life or avoid running maps with indoor layouts.
*Energy shield [[leech]] has maximum total recovery per second on 10% of your maximum energy shield, which is half of what life has. [[Ghost Reaver]] is often used to double maximum total energy shield recovery per second from Leech.
*Energy shield [[leech]] has maximum total recovery per second at 10% of your maximum energy shield, which is half of what life has. [[Ghost Reaver]] is often used to double maximum total energy shield recovery per second from Leech.
*[[Stun]] threshold and duration is calculated based off the your maximum life. Some low life builds have very low maximum life, causing them to get stunned often with long duration or even stun locked. Method to avoid stun locked, immunity to stun or make stun threshold based on other source are often used. Common method include Pantheon [[Soul of the Brine King]], ascendancy notable such as [[Vile Bastion]], uniques such as [[Valyrium]] and [[Skyforth]], etc.
*[[Stun]] threshold and duration is calculated based off the your maximum life. Some low life builds have very low maximum life, causing them to get stunned often with long duration or even stun locked. Stun immunity/avoidance are often used in conjunction, or alternatively effects that alter stun threshold like {{il|Skyforth}} and the {{c|mod|50% of your Energy Shield is added to your Stun Threshold}} [[Energy Shield Mastery]].


==Common unique items==
==Common unique items==
* {{il|Shavronne's Wrappings}} is a very common choice for low-life ES builds, as it forces Chaos damage to affect energy shield instead of life. If it is not used, any Chaos damage can one-shot players if they have a very small amount of life.
* {{il|Shavronne's Wrappings}} is a very common choice for low-life ES builds, as it forces Chaos damage to affect energy shield instead of life. If it is not used, any Chaos damage can one-shot players if they have a very small amount of life.
** {{il|The Ivory Tower}} is an alternative for builds that maintain high mana (i.e. {{il|Archmage Support}}).
** {{il|The Ivory Tower}} is an alternative for builds that maintain high mana (i.e. {{il|Archmage Support}}).
** {{il|Coruscating Elixir}} with 100% uptime using flask charge generators - such as [[Pathfinder]] passives, [[The Traitor]] Timeless Jewel keystone, and {{il|The Tides of Time}} - and increase flask duration is another alternative.
* {{il|Presence of Chayula}} is another common choice that converts a large part of life into useful energy shield.
* {{il|Presence of Chayula}} is another common choice that converts a large part of life into useful energy shield.
* {{il|Prism Guardian}} is often used in low-life builds to reserve auras using Life rather than Mana without incurring a huge reservation multiplier penalty, unlike {{il|Arrogance Support}}.
* {{il|Prism Guardian}} is often used in low-life builds to reserve auras using Life rather than Mana without incurring a huge reservation multiplier penalty, unlike {{il|Arrogance Support}}.
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The list below displays [[unique items]] related to {{c|mod|Low Life}}:
The list below displays [[unique items]] related to {{c|mod|Low Life}}:


{{Query unique items
{{Drop enabled unique item table
|where =  
|where =  
   items.stat_text LIKE "%Low %Life%" OR items.stat_text LIKE "%Pain%Attunement%"
   items.stat_text LIKE "%Low %Life%" OR items.stat_text LIKE "%Pain%Attunement%"
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|where=
|where=
   passive_skill_stats.id LIKE "%Low_life%"  
   passive_skill_stats.id LIKE "%Low_life%"  
}}
==Mastery Effects==
{{#cargo_query:
|tables=mastery_groups, mastery_effects=m_e
|join on= mastery_groups.mastery_effects HOLDS m_e.id
|fields=
    mastery_groups._pageName=Mastery,
    GROUP_CONCAT( CONCAT('* ', m_e.stat_text)
        SEPARATOR "\n")=Effects
|where= m_e.stat_text LIKE "%low%life%"
|order by=mastery_groups._pageName
|group by=mastery_groups._pageName
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.21.0|
* Add a new [[Life Mastery]]: {{c|mod|You count as on Low Life while at 55% of maximum Life or below}}
}}
{{Version history table row|3.14.0|
{{Version history table row|3.14.0|
* The Low threshold for Life, Mana and Energy Shield is now 50% or below (previously below 35%). This means that a single 50% reservation will now put you into a Low state. Light radius has been adjusted accordingly.
* The Low threshold for Life, Mana and Energy Shield is now 50% or below (previously below 35%). This means that a single 50% reservation will now put you into a Low state. Light radius has been adjusted accordingly.

Latest revision as of 23:31, 11 May 2024

Example of Low life / Energy shield builds. Most of the Life has been reserved by auras.

Low life is a condition that applies when life is at 50% or lower. Linking mana-reserving skills (such as auras) to Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%
Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
which converts them into Life-reserving skills is one of the easiest way to maintain the low life condition.

Players that use low life will typically either use energy shields to protect their health or Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
if they're not using energy shields. "LL" is commonly used to describe this type of build, which stands for "Low Life".

The only way to achieve Low Life while Chaos Inoculation is allocated is with Module Error: No results found for item using search term "item_name = Coward's Legacy", as a maximum life of 1 counts as being on full life.

The low life state unlocks several interesting aspects for a character, but can be difficult to maintain efficiently.

Strategy

The advantages to being low life:

The disadvantages for being low life:

  • Energy shield has fewer recovery method. It cannot be recovered through flask, and energy shield recharge can be interrupted by taking damage. Zealot's Oath is often used in order for life regeneration to apply to energy shield.
  • Visibility in low light level areas is largely affected by light radius, which is based on current percentage of your maximum life. Low life build has low light radius due to often reserving 50~99% of their life. This can be mitigated by allocating the Energy Shield Mastery to make light radius based on energy shield instead of life or avoid running maps with indoor layouts.
  • Energy shield leech has maximum total recovery per second at 10% of your maximum energy shield, which is half of what life has. Ghost Reaver is often used to double maximum total energy shield recovery per second from Leech.
  • Stun threshold and duration is calculated based off the your maximum life. Some low life builds have very low maximum life, causing them to get stunned often with long duration or even stun locked. Stun immunity/avoidance are often used in conjunction, or alternatively effects that alter stun threshold like Module Error: No results found for item using search term "item_name = Skyforth" and the 50% of your Energy Shield is added to your Stun Threshold Energy Shield Mastery.

Common unique items

  • Module Error: No results found for item using search term "item_name = Shavronne's Wrappings" is a very common choice for low-life ES builds, as it forces Chaos damage to affect energy shield instead of life. If it is not used, any Chaos damage can one-shot players if they have a very small amount of life.
    • Module Error: No results found for item using search term "item_name = The Ivory Tower" is an alternative for builds that maintain high mana (i.e. Archmage SupportArchmage SupportLightning, Arcane, Support, Spell
      Icon: ^
      Level: (1-20)
      Requires Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana
      Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana

      Additional Effects From 1-20% Quality:
      Supported Skills deal (0.5-10)% increased Spell Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      ).
    • Module Error: No results found for item using search term "item_name = Coruscating Elixir" with 100% uptime using flask charge generators - such as Pathfinder passives, The Traitor Timeless Jewel keystone, and Module Error: No results found for item using search term "item_name = The Tides of Time" - and increase flask duration is another alternative.
  • Module Error: No results found for item using search term "item_name = Presence of Chayula" is another common choice that converts a large part of life into useful energy shield.
  • Module Error: No results found for item using search term "item_name = Prism Guardian" is often used in low-life builds to reserve auras using Life rather than Mana without incurring a huge reservation multiplier penalty, unlike Arrogance SupportArrogance SupportAura, Support
    Icon: B
    Level: (1-20)
    Cost & Reservation Multiplier: (220-201)%
    Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
    Supported Skills Reserve Life instead of Mana

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .

Related items

Essence modifiers

Essence of Hysteria adds the following suffix modifier to a helmet: Socketed gems deal 30% more damage while on low life

Unique items

The list below displays unique items related to Low Life:

ItemRequired levelStats
Araku TikiAraku Tiki
Coral Amulet
Regenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life
+(30-50) to maximum Life
+(20-30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
It is said to make you invisible when the Great
Spirit comes to take you on your final journey.
1Regenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life
+(30-50) to maximum Life
+(20-30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life

Related passive skill

Base and notable passives

NameStats
Brink of Death
Regenerate 4% of Life per second while on Low Life [1]
Executioner
60% increased Damage with Hits against Enemies that are on Low Life
15% increased Area of Effect if you've Killed Recently [1]

Cluster jewel passives

No results found for the given query.

Keystone passives

NameStats
Minion Instability
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1]
Pain Attunement
30% more Spell Damage when on Low Life [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Assassin
Ambush and Assassinate
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life [1]
Champion
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]

Mastery Effects

Mastery Effects
Axe Mastery
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
Claw Mastery
  • 60% increased Damage with Claws against Enemies that are on Low Life
Life Mastery
  • You count as on Low Life while at 55% of maximum Life or below

Miscellaneous low life benefits

Flask prefixes PrudentPrudent
Prefix
(101-106)% more Recovery if used while on Low Life
and StartledStartled
Prefix
Instant Recovery when on Low Life
(30-27)% reduced Amount Recovered
.

Upgraded Soul of Ryslatha Pantheon power.

IconNameEffect(s)Upgrade
Soul of RyslathaLife Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently
60% increased Life Recovery from Flasks used when on Low Life
Capture Murgeth Bogsong in Stagnation Map
Enemies you've Hit Recently have 50% reduced Life Regeneration rate

Trivia

Since version 0.9.6, the player light changes to noticeably reddish over the 33% - 37% range[confirmation needed because of 3.14 change] to make it easier to judge when the condition applies.

Version history

Version Changes
3.21.0
  • Add a new Life Mastery: You count as on Low Life while at 55% of maximum Life or below
3.14.0
  • The Low threshold for Life, Mana and Energy Shield is now 50% or below (previously below 35%). This means that a single 50% reservation will now put you into a Low state. Light radius has been adjusted accordingly.
0.9.6
  • The light radius reduction that occurs when on low life indoors has been changed so that it is more appropriate for players who care about the "when on low life" abilities.
Before 0.9.6
  • Introduced to the game.

See also