War Banner: Difference between revisions
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Base item | {{Base item | ||
| | |rarity_id = normal | ||
|name = War Banner | |name = War Banner | ||
|class_id = Active Skill Gem | |class_id = Active Skill Gem | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemWarBanner | |metadata_id = Metadata/Items/Gems/SkillGemWarBanner | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 100 | |strength_percent = 100 | ||
|gem_tags = AoE, Spell, Duration, Aura | |gem_tags = AoE, Spell, Duration, Aura, Physical | ||
|gem_description = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. | |gem_description = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. | ||
|active_skill_name = War Banner | |active_skill_name = War Banner | ||
Line 18: | Line 16: | ||
|cast_time = 0.0 | |cast_time = 0.0 | ||
|required_level = 4 | |required_level = 4 | ||
| | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = (0.5-10)% increased effect of Aura | |||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = aura_effect_+% | |||
|quality_type1_stat1_value = 500 | |||
|static_stored_uses = 1 | |static_stored_uses = 1 | ||
|static_cooldown = 1 | |static_cooldown = 1 | ||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_stat1_id = | |static_attack_speed_multiplier = 100 | ||
|static_stat1_value = | |static_duration = 10 | ||
|static_stat2_id = | |static_mana_reservation_percent = 10 | ||
|static_stat2_value = | |static_stat1_id = banner_add_stage_on_kill | ||
|static_stat3_id = | |static_stat1_value = 1 | ||
|static_stat3_value = | |static_stat2_id = bloodstained_banner_adrenaline_duration_per_stage_ms | ||
|static_stat4_id = | |static_stat2_value = 50 | ||
|static_stat4_value = | |static_stat3_id = base_skill_effect_duration | ||
|static_stat5_id = | |static_stat3_value = 10000 | ||
|static_stat5_value = 1 | |static_stat4_id = banner_additional_base_duration_per_stage_ms | ||
|stat_text = You and nearby allies gain ( | |static_stat4_value = 1000 | ||
|static_stat5_id = banner_area_of_effect_+%_per_stage | |||
|static_stat5_value = 8 | |||
|static_stat6_id = banner_buff_effect_+%_per_stage | |||
|static_stat6_value = 1 | |||
|stat_text = You and nearby allies gain (15-21)% increased Accuracy Rating<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>Nearby Enemies take (8-11)% increased Physical Damage | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
|level1_stat_text = You and nearby allies gain | |level1_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level1_stat1_id = accuracy_rating_+% | |level1_stat1_id = accuracy_rating_+% | ||
|level1_stat1_value = | |level1_stat1_value = 15 | ||
|level1_stat2_id = physical_damage_taken_+% | |level1_stat2_id = physical_damage_taken_+% | ||
|level1_stat2_value = 8 | |level1_stat2_value = 8 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 6 | |level2_level_requirement = 6 | ||
|level2_stat_text = You and nearby allies gain | |level2_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level2_stat1_id = accuracy_rating_+% | |level2_stat1_id = accuracy_rating_+% | ||
|level2_stat1_value = | |level2_stat1_value = 15 | ||
|level2_stat2_id = physical_damage_taken_+% | |level2_stat2_id = physical_damage_taken_+% | ||
|level2_stat2_value = 8 | |level2_stat2_value = 8 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 9 | |level3_level_requirement = 9 | ||
|level3_stat_text = You and nearby allies gain | |level3_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level3_stat1_id = accuracy_rating_+% | |level3_stat1_id = accuracy_rating_+% | ||
|level3_stat1_value = | |level3_stat1_value = 15 | ||
|level3_stat2_id = physical_damage_taken_+% | |level3_stat2_id = physical_damage_taken_+% | ||
|level3_stat2_value = 8 | |level3_stat2_value = 8 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 12 | |level4_level_requirement = 12 | ||
|level4_stat_text = You and nearby allies gain | |level4_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level4_stat1_id = accuracy_rating_+% | |level4_stat1_id = accuracy_rating_+% | ||
|level4_stat1_value = | |level4_stat1_value = 16 | ||
|level4_stat2_id = physical_damage_taken_+% | |level4_stat2_id = physical_damage_taken_+% | ||
|level4_stat2_value = 8 | |level4_stat2_value = 8 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 16 | |level5_level_requirement = 16 | ||
|level5_stat_text = You and nearby allies gain | |level5_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level5_stat1_id = accuracy_rating_+% | |level5_stat1_id = accuracy_rating_+% | ||
|level5_stat1_value = | |level5_stat1_value = 16 | ||
|level5_stat2_id = physical_damage_taken_+% | |level5_stat2_id = physical_damage_taken_+% | ||
|level5_stat2_value = 8 | |level5_stat2_value = 8 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 20 | |level6_level_requirement = 20 | ||
|level6_stat_text = You and nearby allies gain | |level6_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level6_stat1_id = accuracy_rating_+% | |level6_stat1_id = accuracy_rating_+% | ||
|level6_stat1_value = | |level6_stat1_value = 16 | ||
|level6_stat2_id = physical_damage_taken_+% | |level6_stat2_id = physical_damage_taken_+% | ||
|level6_stat2_value = 9 | |level6_stat2_value = 9 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 24 | |level7_level_requirement = 24 | ||
|level7_stat_text = You and nearby allies gain | |level7_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level7_stat1_id = accuracy_rating_+% | |level7_stat1_id = accuracy_rating_+% | ||
|level7_stat1_value = | |level7_stat1_value = 17 | ||
|level7_stat2_id = physical_damage_taken_+% | |level7_stat2_id = physical_damage_taken_+% | ||
|level7_stat2_value = 9 | |level7_stat2_value = 9 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 28 | |level8_level_requirement = 28 | ||
|level8_stat_text = You and nearby allies gain | |level8_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level8_stat1_id = accuracy_rating_+% | |level8_stat1_id = accuracy_rating_+% | ||
|level8_stat1_value = | |level8_stat1_value = 17 | ||
|level8_stat2_id = physical_damage_taken_+% | |level8_stat2_id = physical_damage_taken_+% | ||
|level8_stat2_value = 9 | |level8_stat2_value = 9 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 32 | |level9_level_requirement = 32 | ||
|level9_stat_text = You and nearby allies gain | |level9_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level9_stat1_id = accuracy_rating_+% | |level9_stat1_id = accuracy_rating_+% | ||
|level9_stat1_value = | |level9_stat1_value = 17 | ||
|level9_stat2_id = physical_damage_taken_+% | |level9_stat2_id = physical_damage_taken_+% | ||
|level9_stat2_value = 9 | |level9_stat2_value = 9 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = You and nearby allies gain | |level10_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level10_stat1_id = accuracy_rating_+% | |level10_stat1_id = accuracy_rating_+% | ||
|level10_stat1_value = | |level10_stat1_value = 18 | ||
|level10_stat2_id = physical_damage_taken_+% | |level10_stat2_id = physical_damage_taken_+% | ||
|level10_stat2_value = 9 | |level10_stat2_value = 9 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 40 | |level11_level_requirement = 40 | ||
|level11_stat_text = You and nearby allies gain | |level11_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level11_stat1_id = accuracy_rating_+% | |level11_stat1_id = accuracy_rating_+% | ||
|level11_stat1_value = | |level11_stat1_value = 18 | ||
|level11_stat2_id = physical_damage_taken_+% | |level11_stat2_id = physical_damage_taken_+% | ||
|level11_stat2_value = 10 | |level11_stat2_value = 10 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 44 | |level12_level_requirement = 44 | ||
|level12_stat_text = You and nearby allies gain | |level12_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level12_stat1_id = accuracy_rating_+% | |level12_stat1_id = accuracy_rating_+% | ||
|level12_stat1_value = | |level12_stat1_value = 18 | ||
|level12_stat2_id = physical_damage_taken_+% | |level12_stat2_id = physical_damage_taken_+% | ||
|level12_stat2_value = 10 | |level12_stat2_value = 10 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 48 | |level13_level_requirement = 48 | ||
|level13_stat_text = You and nearby allies gain | |level13_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level13_stat1_id = accuracy_rating_+% | |level13_stat1_id = accuracy_rating_+% | ||
|level13_stat1_value = | |level13_stat1_value = 19 | ||
|level13_stat2_id = physical_damage_taken_+% | |level13_stat2_id = physical_damage_taken_+% | ||
|level13_stat2_value = 10 | |level13_stat2_value = 10 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 52 | |level14_level_requirement = 52 | ||
|level14_stat_text = You and nearby allies gain | |level14_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level14_stat1_id = accuracy_rating_+% | |level14_stat1_id = accuracy_rating_+% | ||
|level14_stat1_value = | |level14_stat1_value = 19 | ||
|level14_stat2_id = physical_damage_taken_+% | |level14_stat2_id = physical_damage_taken_+% | ||
|level14_stat2_value = 10 | |level14_stat2_value = 10 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 55 | |level15_level_requirement = 55 | ||
|level15_stat_text = You and nearby allies gain | |level15_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level15_stat1_id = accuracy_rating_+% | |level15_stat1_id = accuracy_rating_+% | ||
|level15_stat1_value = | |level15_stat1_value = 19 | ||
|level15_stat2_id = physical_damage_taken_+% | |level15_stat2_id = physical_damage_taken_+% | ||
|level15_stat2_value = 10 | |level15_stat2_value = 10 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 58 | |level16_level_requirement = 58 | ||
|level16_stat_text = You and nearby allies gain | |level16_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level16_stat1_id = accuracy_rating_+% | |level16_stat1_id = accuracy_rating_+% | ||
|level16_stat1_value = | |level16_stat1_value = 20 | ||
|level16_stat2_id = physical_damage_taken_+% | |level16_stat2_id = physical_damage_taken_+% | ||
|level16_stat2_value = 11 | |level16_stat2_value = 11 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 61 | |level17_level_requirement = 61 | ||
|level17_stat_text = You and nearby allies gain | |level17_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level17_stat1_id = accuracy_rating_+% | |level17_stat1_id = accuracy_rating_+% | ||
|level17_stat1_value = | |level17_stat1_value = 20 | ||
|level17_stat2_id = physical_damage_taken_+% | |level17_stat2_id = physical_damage_taken_+% | ||
|level17_stat2_value = 11 | |level17_stat2_value = 11 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_stat_text = You and nearby allies gain | |level18_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level18_stat1_id = accuracy_rating_+% | |level18_stat1_id = accuracy_rating_+% | ||
|level18_stat1_value = | |level18_stat1_value = 20 | ||
|level18_stat2_id = physical_damage_taken_+% | |level18_stat2_id = physical_damage_taken_+% | ||
|level18_stat2_value = 11 | |level18_stat2_value = 11 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_stat_text = You and nearby allies gain | |level19_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level19_stat1_id = accuracy_rating_+% | |level19_stat1_id = accuracy_rating_+% | ||
|level19_stat1_value = | |level19_stat1_value = 21 | ||
|level19_stat2_id = physical_damage_taken_+% | |level19_stat2_id = physical_damage_taken_+% | ||
|level19_stat2_value = 11 | |level19_stat2_value = 11 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_stat_text = You and nearby allies gain | |level20_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level20_stat1_id = accuracy_rating_+% | |level20_stat1_id = accuracy_rating_+% | ||
|level20_stat1_value = | |level20_stat1_value = 21 | ||
|level20_stat2_id = physical_damage_taken_+% | |level20_stat2_id = physical_damage_taken_+% | ||
|level20_stat2_value = 11 | |level20_stat2_value = 11 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_stat_text = You and nearby allies gain | |level21_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level21_stat1_id = accuracy_rating_+% | |level21_stat1_id = accuracy_rating_+% | ||
|level21_stat1_value = | |level21_stat1_value = 21 | ||
|level21_stat2_id = physical_damage_taken_+% | |level21_stat2_id = physical_damage_taken_+% | ||
|level21_stat2_value = 12 | |level21_stat2_value = 12 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_stat_text = You and nearby allies gain | |level22_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level22_stat1_id = accuracy_rating_+% | |level22_stat1_id = accuracy_rating_+% | ||
|level22_stat1_value = | |level22_stat1_value = 22 | ||
|level22_stat2_id = physical_damage_taken_+% | |level22_stat2_id = physical_damage_taken_+% | ||
|level22_stat2_value = 12 | |level22_stat2_value = 12 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_stat_text = You and nearby allies gain | |level23_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level23_stat1_id = accuracy_rating_+% | |level23_stat1_id = accuracy_rating_+% | ||
|level23_stat1_value = | |level23_stat1_value = 22 | ||
|level23_stat2_id = physical_damage_taken_+% | |level23_stat2_id = physical_damage_taken_+% | ||
|level23_stat2_value = 12 | |level23_stat2_value = 12 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_stat_text = You and nearby allies gain | |level24_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level24_stat1_id = accuracy_rating_+% | |level24_stat1_id = accuracy_rating_+% | ||
|level24_stat1_value = | |level24_stat1_value = 22 | ||
|level24_stat2_id = physical_damage_taken_+% | |level24_stat2_id = physical_damage_taken_+% | ||
|level24_stat2_value = 12 | |level24_stat2_value = 12 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_stat_text = You and nearby allies gain | |level25_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level25_stat1_id = accuracy_rating_+% | |level25_stat1_id = accuracy_rating_+% | ||
|level25_stat1_value = | |level25_stat1_value = 23 | ||
|level25_stat2_id = physical_damage_taken_+% | |level25_stat2_id = physical_damage_taken_+% | ||
|level25_stat2_value = 12 | |level25_stat2_value = 12 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_stat_text = You and nearby allies gain | |level26_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level26_stat1_id = accuracy_rating_+% | |level26_stat1_id = accuracy_rating_+% | ||
|level26_stat1_value = | |level26_stat1_value = 23 | ||
|level26_stat2_id = physical_damage_taken_+% | |level26_stat2_id = physical_damage_taken_+% | ||
|level26_stat2_value = 13 | |level26_stat2_value = 13 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_stat_text = You and nearby allies gain | |level27_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level27_stat1_id = accuracy_rating_+% | |level27_stat1_id = accuracy_rating_+% | ||
|level27_stat1_value = | |level27_stat1_value = 23 | ||
|level27_stat2_id = physical_damage_taken_+% | |level27_stat2_id = physical_damage_taken_+% | ||
|level27_stat2_value = 13 | |level27_stat2_value = 13 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_stat_text = You and nearby allies gain | |level28_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level28_stat1_id = accuracy_rating_+% | |level28_stat1_id = accuracy_rating_+% | ||
|level28_stat1_value = | |level28_stat1_value = 24 | ||
|level28_stat2_id = physical_damage_taken_+% | |level28_stat2_id = physical_damage_taken_+% | ||
|level28_stat2_value = 13 | |level28_stat2_value = 13 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_stat_text = You and nearby allies gain | |level29_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level29_stat1_id = accuracy_rating_+% | |level29_stat1_id = accuracy_rating_+% | ||
|level29_stat1_value = | |level29_stat1_value = 24 | ||
|level29_stat2_id = physical_damage_taken_+% | |level29_stat2_id = physical_damage_taken_+% | ||
|level29_stat2_value = 13 | |level29_stat2_value = 13 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_stat_text = You and nearby allies gain | |level30_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level30_stat1_id = accuracy_rating_+% | |level30_stat1_id = accuracy_rating_+% | ||
|level30_stat1_value = | |level30_stat1_value = 24 | ||
|level30_stat2_id = physical_damage_taken_+% | |level30_stat2_id = physical_damage_taken_+% | ||
|level30_stat2_value = 13 | |level30_stat2_value = 13 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_stat_text = You and nearby allies gain | |level31_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level31_stat1_id = accuracy_rating_+% | |level31_stat1_id = accuracy_rating_+% | ||
|level31_stat1_value = | |level31_stat1_value = 25 | ||
|level31_stat2_id = physical_damage_taken_+% | |level31_stat2_id = physical_damage_taken_+% | ||
|level31_stat2_value = 14 | |level31_stat2_value = 14 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_stat_text = You and nearby allies gain | |level32_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level32_stat1_id = accuracy_rating_+% | |level32_stat1_id = accuracy_rating_+% | ||
|level32_stat1_value = | |level32_stat1_value = 25 | ||
|level32_stat2_id = physical_damage_taken_+% | |level32_stat2_id = physical_damage_taken_+% | ||
|level32_stat2_value = 14 | |level32_stat2_value = 14 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_stat_text = You and nearby allies gain | |level33_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level33_stat1_id = accuracy_rating_+% | |level33_stat1_id = accuracy_rating_+% | ||
|level33_stat1_value = | |level33_stat1_value = 25 | ||
|level33_stat2_id = physical_damage_taken_+% | |level33_stat2_id = physical_damage_taken_+% | ||
|level33_stat2_value = 14 | |level33_stat2_value = 14 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_stat_text = You and nearby allies gain | |level34_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level34_stat1_id = accuracy_rating_+% | |level34_stat1_id = accuracy_rating_+% | ||
|level34_stat1_value = | |level34_stat1_value = 26 | ||
|level34_stat2_id = physical_damage_taken_+% | |level34_stat2_id = physical_damage_taken_+% | ||
|level34_stat2_value = 14 | |level34_stat2_value = 14 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_stat_text = You and nearby allies gain | |level35_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level35_stat1_id = accuracy_rating_+% | |level35_stat1_id = accuracy_rating_+% | ||
|level35_stat1_value = | |level35_stat1_value = 26 | ||
|level35_stat2_id = physical_damage_taken_+% | |level35_stat2_id = physical_damage_taken_+% | ||
|level35_stat2_value = 14 | |level35_stat2_value = 14 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_stat_text = You and nearby allies gain | |level36_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level36_stat1_id = accuracy_rating_+% | |level36_stat1_id = accuracy_rating_+% | ||
|level36_stat1_value = | |level36_stat1_value = 26 | ||
|level36_stat2_id = physical_damage_taken_+% | |level36_stat2_id = physical_damage_taken_+% | ||
|level36_stat2_value = 14 | |level36_stat2_value = 14 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_stat_text = You and nearby allies gain | |level37_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level37_stat1_id = accuracy_rating_+% | |level37_stat1_id = accuracy_rating_+% | ||
|level37_stat1_value = | |level37_stat1_value = 27 | ||
|level37_stat2_id = physical_damage_taken_+% | |level37_stat2_id = physical_damage_taken_+% | ||
|level37_stat2_value = 14 | |level37_stat2_value = 14 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_stat_text = You and nearby allies gain | |level38_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level38_stat1_id = accuracy_rating_+% | |level38_stat1_id = accuracy_rating_+% | ||
|level38_stat1_value = | |level38_stat1_value = 27 | ||
|level38_stat2_id = physical_damage_taken_+% | |level38_stat2_id = physical_damage_taken_+% | ||
|level38_stat2_value = 14 | |level38_stat2_value = 14 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_stat_text = You and nearby allies gain | |level39_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level39_stat1_id = accuracy_rating_+% | |level39_stat1_id = accuracy_rating_+% | ||
|level39_stat1_value = | |level39_stat1_value = 27 | ||
|level39_stat2_id = physical_damage_taken_+% | |level39_stat2_id = physical_damage_taken_+% | ||
|level39_stat2_value = 14 | |level39_stat2_value = 14 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_stat_text = You and nearby allies gain | |level40_stat_text = You and nearby allies gain 28% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level40_stat1_id = accuracy_rating_+% | |level40_stat1_id = accuracy_rating_+% | ||
|level40_stat1_value = | |level40_stat1_value = 28 | ||
|level40_stat2_id = physical_damage_taken_+% | |level40_stat2_id = physical_damage_taken_+% | ||
|level40_stat2_value = 14 | |level40_stat2_value = 14 | ||
Line 359: | Line 363: | ||
|level21_strength_requirement = 159 | |level21_strength_requirement = 159 | ||
|release_version = 3.5.0 | |release_version = 3.5.0 | ||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Breaking Some Eggs | |||
|quest_reward1_quest_id = a1q4 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Duelist | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Breaking Some Eggs | |||
|quest_reward2_quest_id = a1q4 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Ranger,Scion,Templar | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''War Banner''' is a [[banner]] [[aura]] [[skill]]. While the banner is active, it grants the user and nearby allies increased [[accuracy]] and causes nearby enemies to take increased [[physical damage]]. When placed, the Banner provides [[Adrenaline (buff)|Adrenaline]] to nearby allies. | |||
[[File:War Banner skill screenshot.png|thumb|right|A [[Marauder]] with a War Banner attached on his back]] | |||
[[File:War Banner skill screenshot 2.png|thumb|right|A War Banner placed on the ground (Gem level 1, quality 20, initial stage)]] | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
===Aura Effects=== | |||
* {{c|mod|increased Accuracy Rating}} and {{c|mod|Nearby Enemies take % increased Physical Damage}} are both aura effects that can be modified by {{c|mod|Increased Effect of Auras}}. | |||
* Aura effects are always active whether the banner is placed or not. | |||
* Players and monsters must be inside the banners radius to receive the aura effects when the banner is placed on the ground. | |||
* Because war banner has an aura that affects you and allies, it can be supported by generosity support. {{il|Generosity support}} will increase all aura effects, including those that affect enemies like {{c|mod|Nearby Enemies take % increased Physical Damage}}. | |||
===Buff effects=== | |||
*[[Adrenaline (buff)|Adrenaline]] is a [[buff]] that can be modified by {{c|mod|Increased effect of buffs on you}}. | |||
* Buffs are temporary effects that only occur after placing the banner with stages. | |||
* Destroying the placed banner by creating a new carried banner will also end the granted buff if it still has duration remaining. | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = Accuracy | |||
|c1_header = You and nearby allies gain x% increased Accuracy Rating | |||
|c1_pattern_extract = You and nearby allies gain (%d+)%% increased Accuracy Rating | |||
|c1_pattern_value = %s%% | |||
|c2_abbr = inc. Phys<br>Damage taken | |||
|c2_header = Nearby Enemies take x% increased Physical Damage | |||
|c2_pattern_extract = Nearby Enemies take (%d+)%% increased Physical Damage | |||
|c2_pattern_value = %s%% | |||
}} | }} | ||
==Gem quality== | |||
{{Skill quality}} | |||
{{Item acquisition}} | {{Item acquisition}} | ||
{{ | |||
==Ruthless mode== | |||
War Banner cannot be obtained from [[quest]]s or traded for using an {{il|Uncarved Gemstone}} through [[Siosa]] in [[Ruthless mode]]. | |||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{Alternate skill effect list|query= | |||
items.class_id="Microtransaction" | |||
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect" | |||
AND ( | |||
BINARY items.name LIKE "%Dread Banner%" | |||
OR BINARY items.description LIKE "%Dread Banner%" | |||
OR items.description LIKE "%your banner%" | |||
OR BINARY items.name LIKE "Invisible Buff Effect" | |||
) | |||
}} | |||
==Related unique items== | |||
The following [[unique item]]s are related to War Banner: | |||
{{Drop enabled unique item table | |||
|where = items.stat_text LIKE "%War%Banner%" | |||
OR items.name LIKE "%Perfidy%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.7.0| | ||
* Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%). | |||
}} | |||
{{Version history table row|3.5.0| | |||
* War Banner has been added to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
Line 379: | Line 468: | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ru:Знамя войны]] |
Revision as of 23:38, 11 May 2024
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating
Gain 1 Stage when you Kill an Enemy while carrying the Banner
Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
Base Duration of 10.00 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
Nearby Enemies take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemWarBanner
War Banner is a banner aura skill. While the banner is active, it grants the user and nearby allies increased accuracy and causes nearby enemies to take increased physical damage. When placed, the Banner provides Adrenaline to nearby allies.
Skill functions and interactions
Aura Effects
- increased Accuracy Rating and Nearby Enemies take % increased Physical Damage are both aura effects that can be modified by Increased Effect of Auras.
- Aura effects are always active whether the banner is placed or not.
- Players and monsters must be inside the banners radius to receive the aura effects when the banner is placed on the ground.
- Because war banner has an aura that affects you and allies, it can be supported by generosity support. Module Error: No results found for item using search term "item_name = Generosity support" will increase all aura effects, including those that affect enemies like Nearby Enemies take % increased Physical Damage.
Buff effects
- Adrenaline is a buff that can be modified by Increased effect of buffs on you.
- Buffs are temporary effects that only occur after placing the banner with stages.
- Destroying the placed banner by creating a new carried banner will also end the granted buff if it still has duration remaining.
Gem level progression
Level | Accuracy | inc. Phys Damage taken | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 4 | 16 | 15% | 8% | 0 | 0 |
2 | 6 | 20 | 15% | 8% | 841 | 841 |
3 | 9 | 27 | 15% | 8% | 3099 | 3940 |
4 | 12 | 33 | 16% | 8% | 7433 | 11373 |
5 | 16 | 41 | 16% | 8% | 22895 | 34268 |
6 | 20 | 50 | 16% | 9% | 49725 | 83993 |
7 | 24 | 58 | 17% | 9% | 95714 | 179707 |
8 | 28 | 67 | 17% | 9% | 169595 | 349302 |
9 | 32 | 75 | 17% | 9% | 283759 | 633061 |
10 | 36 | 83 | 18% | 9% | 453996 | 1087057 |
11 | 40 | 92 | 18% | 10% | 703128 | 1790185 |
12 | 44 | 100 | 18% | 10% | 1061223 | 2851408 |
13 | 48 | 109 | 19% | 10% | 2065870 | 4917278 |
14 | 52 | 117 | 19% | 10% | 2507110 | 7424388 |
15 | 55 | 123 | 19% | 10% | 2573731 | 9998119 |
16 | 58 | 130 | 20% | 11% | 7611351 | 17609470 |
17 | 61 | 136 | 20% | 11% | 13437908 | 31047378 |
18 | 64 | 142 | 20% | 11% | 25052147 | 56099525 |
19 | 67 | 148 | 21% | 11% | 43869436 | 99968961 |
20 | 70 | 155 | 21% | 11% | 242081178 | 342050139 |
21 | 72 | 159 | 21% | 12% | N/A | N/A |
22 | 74 | N/A | 22% | 12% | N/A | N/A |
23 | 76 | N/A | 22% | 12% | N/A | N/A |
24 | 78 | N/A | 22% | 12% | N/A | N/A |
25 | 80 | N/A | 23% | 12% | N/A | N/A |
26 | 82 | N/A | 23% | 13% | N/A | N/A |
27 | 84 | N/A | 23% | 13% | N/A | N/A |
28 | 86 | N/A | 24% | 13% | N/A | N/A |
29 | 88 | N/A | 24% | 13% | N/A | N/A |
30 | 90 | N/A | 24% | 13% | N/A | N/A |
31 | 91 | N/A | 25% | 14% | N/A | N/A |
32 | 92 | N/A | 25% | 14% | N/A | N/A |
33 | 93 | N/A | 25% | 14% | N/A | N/A |
34 | 94 | N/A | 26% | 14% | N/A | N/A |
35 | 95 | N/A | 26% | 14% | N/A | N/A |
36 | 96 | N/A | 26% | 14% | N/A | N/A |
37 | 97 | N/A | 27% | 14% | N/A | N/A |
38 | 98 | N/A | 27% | 14% | N/A | N/A |
39 | 99 | N/A | 27% | 14% | N/A | N/A |
40 | 100 | N/A | 28% | 14% | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (0.5-10)% increased effect of Aura | 1 |
Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.
Ruthless mode
War Banner cannot be obtained from quests or traded for using an Module Error: No results found for item using search term "item_name = Uncarved Gemstone" through Siosa in Ruthless mode.
Related helmet enchantments
The following helmet enchantments affect War Banner.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment War Banner Effect 1 | 66 | Merciless Labyrinth | War Banner has 25% increased Aura Effect | helmet 100 |
Enchantment War Banner Effect 2 | 75 | Eternal Labyrinth | War Banner has 40% increased Aura Effect | helmet 100 |
Alternate skill effects
War Banner has the following alternate skill effects:
Item | Effect(s) |
---|
Related unique items
The following unique items are related to War Banner:
Item | Base Item | Stats |
---|
Version history
Version | Changes |
---|---|
3.7.0 |
|
3.5.0 |
|