War Banner: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Base item
{{Base item
|rarity                                  = Normal
|rarity_id                              = normal
|name                                    = War Banner
|name                                    = War Banner
|class_id                                = Active Skill Gem
|class_id                                = Active Skill Gem
Line 9: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemWarBanner
|metadata_id                            = Metadata/Items/Gems/SkillGemWarBanner
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = AoE, Spell, Duration, Aura
|gem_tags                                = AoE, Spell, Duration, Aura, Physical
|gem_description                        = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
|gem_description                        = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
|active_skill_name                      = War Banner
|active_skill_name                      = War Banner
Line 18: Line 16:
|cast_time                              = 0.0
|cast_time                              = 0.0
|required_level                          = 4
|required_level                          = 4
|static_mana_cost                        = 10
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0.5-10)% increased effect of Aura
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = aura_effect_+%
|quality_type1_stat1_value              = 500
|static_stored_uses                      = 1
|static_stored_uses                      = 1
|static_cooldown                        = 1
|static_cooldown                        = 1
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_stat1_id                        = banner_area_of_effect_+%_per_stage
|static_attack_speed_multiplier          = 100
|static_stat1_value                      = 8
|static_duration                        = 10
|static_stat2_id                        = banner_buff_effect_+%_per_stage
|static_mana_reservation_percent        = 10
|static_stat2_value                      = 1
|static_stat1_id                        = banner_add_stage_on_kill
|static_stat3_id                        = banner_additional_base_duration_per_stage_ms
|static_stat1_value                      = 1
|static_stat3_value                      = 1000
|static_stat2_id                        = bloodstained_banner_adrenaline_duration_per_stage_ms
|static_stat4_id                        = bloodstained_banner_adrenaline_duration_per_stage_ms
|static_stat2_value                      = 50
|static_stat4_value                      = 50
|static_stat3_id                        = base_skill_effect_duration
|static_stat5_id                        = banner_add_stage_on_kill
|static_stat3_value                      = 10000
|static_stat5_value                      = 1
|static_stat4_id                        = banner_additional_base_duration_per_stage_ms
|stat_text                              = You and nearby allies gain (40-59)% increased Accuracy Rating<br>Nearby Enemies take (8-11)% increased Physical Damage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>+1 second to Base Placed Banner Duration per Stage<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner
|static_stat4_value                      = 1000
|quality_stat_text                      = 0.5% increased effect of Aura
|static_stat5_id                        = banner_area_of_effect_+%_per_stage
|static_quality_stat1_id                = aura_effect_+%
|static_stat5_value                     = 8
|static_quality_stat1_value              = 0.5
|static_stat6_id                        = banner_buff_effect_+%_per_stage
|static_stat6_value                     = 1
|stat_text                              = You and nearby allies gain (15-21)% increased Accuracy Rating<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>Nearby Enemies take (8-11)% increased Physical Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_stat_text                        = You and nearby allies gain 40% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level1_stat_text                        = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level1_stat1_id                        = accuracy_rating_+%
|level1_stat1_id                        = accuracy_rating_+%
|level1_stat1_value                      = 40
|level1_stat1_value                      = 15
|level1_stat2_id                        = physical_damage_taken_+%
|level1_stat2_id                        = physical_damage_taken_+%
|level1_stat2_value                      = 8
|level1_stat2_value                      = 8
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 6
|level2_level_requirement                = 6
|level2_stat_text                        = You and nearby allies gain 41% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level2_stat_text                        = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level2_stat1_id                        = accuracy_rating_+%
|level2_stat1_id                        = accuracy_rating_+%
|level2_stat1_value                      = 41
|level2_stat1_value                      = 15
|level2_stat2_id                        = physical_damage_taken_+%
|level2_stat2_id                        = physical_damage_taken_+%
|level2_stat2_value                      = 8
|level2_stat2_value                      = 8
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 9
|level3_level_requirement                = 9
|level3_stat_text                        = You and nearby allies gain 42% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level3_stat_text                        = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level3_stat1_id                        = accuracy_rating_+%
|level3_stat1_id                        = accuracy_rating_+%
|level3_stat1_value                      = 42
|level3_stat1_value                      = 15
|level3_stat2_id                        = physical_damage_taken_+%
|level3_stat2_id                        = physical_damage_taken_+%
|level3_stat2_value                      = 8
|level3_stat2_value                      = 8
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 12
|level4_level_requirement                = 12
|level4_stat_text                        = You and nearby allies gain 43% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level4_stat_text                        = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level4_stat1_id                        = accuracy_rating_+%
|level4_stat1_id                        = accuracy_rating_+%
|level4_stat1_value                      = 43
|level4_stat1_value                      = 16
|level4_stat2_id                        = physical_damage_taken_+%
|level4_stat2_id                        = physical_damage_taken_+%
|level4_stat2_value                      = 8
|level4_stat2_value                      = 8
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 16
|level5_level_requirement                = 16
|level5_stat_text                        = You and nearby allies gain 44% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level5_stat_text                        = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level5_stat1_id                        = accuracy_rating_+%
|level5_stat1_id                        = accuracy_rating_+%
|level5_stat1_value                      = 44
|level5_stat1_value                      = 16
|level5_stat2_id                        = physical_damage_taken_+%
|level5_stat2_id                        = physical_damage_taken_+%
|level5_stat2_value                      = 8
|level5_stat2_value                      = 8
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 20
|level6_level_requirement                = 20
|level6_stat_text                        = You and nearby allies gain 45% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level6_stat_text                        = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level6_stat1_id                        = accuracy_rating_+%
|level6_stat1_id                        = accuracy_rating_+%
|level6_stat1_value                      = 45
|level6_stat1_value                      = 16
|level6_stat2_id                        = physical_damage_taken_+%
|level6_stat2_id                        = physical_damage_taken_+%
|level6_stat2_value                      = 9
|level6_stat2_value                      = 9
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 24
|level7_level_requirement                = 24
|level7_stat_text                        = You and nearby allies gain 46% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level7_stat_text                        = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level7_stat1_id                        = accuracy_rating_+%
|level7_stat1_id                        = accuracy_rating_+%
|level7_stat1_value                      = 46
|level7_stat1_value                      = 17
|level7_stat2_id                        = physical_damage_taken_+%
|level7_stat2_id                        = physical_damage_taken_+%
|level7_stat2_value                      = 9
|level7_stat2_value                      = 9
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 28
|level8_level_requirement                = 28
|level8_stat_text                        = You and nearby allies gain 47% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level8_stat_text                        = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level8_stat1_id                        = accuracy_rating_+%
|level8_stat1_id                        = accuracy_rating_+%
|level8_stat1_value                      = 47
|level8_stat1_value                      = 17
|level8_stat2_id                        = physical_damage_taken_+%
|level8_stat2_id                        = physical_damage_taken_+%
|level8_stat2_value                      = 9
|level8_stat2_value                      = 9
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 32
|level9_level_requirement                = 32
|level9_stat_text                        = You and nearby allies gain 48% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level9_stat_text                        = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level9_stat1_id                        = accuracy_rating_+%
|level9_stat1_id                        = accuracy_rating_+%
|level9_stat1_value                      = 48
|level9_stat1_value                      = 17
|level9_stat2_id                        = physical_damage_taken_+%
|level9_stat2_id                        = physical_damage_taken_+%
|level9_stat2_value                      = 9
|level9_stat2_value                      = 9
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_stat_text                      = You and nearby allies gain 49% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level10_stat_text                      = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level10_stat1_id                        = accuracy_rating_+%
|level10_stat1_id                        = accuracy_rating_+%
|level10_stat1_value                    = 49
|level10_stat1_value                    = 18
|level10_stat2_id                        = physical_damage_taken_+%
|level10_stat2_id                        = physical_damage_taken_+%
|level10_stat2_value                    = 9
|level10_stat2_value                    = 9
|level11                                = True
|level11                                = True
|level11_level_requirement              = 40
|level11_level_requirement              = 40
|level11_stat_text                      = You and nearby allies gain 50% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level11_stat_text                      = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level11_stat1_id                        = accuracy_rating_+%
|level11_stat1_id                        = accuracy_rating_+%
|level11_stat1_value                    = 50
|level11_stat1_value                    = 18
|level11_stat2_id                        = physical_damage_taken_+%
|level11_stat2_id                        = physical_damage_taken_+%
|level11_stat2_value                    = 10
|level11_stat2_value                    = 10
|level12                                = True
|level12                                = True
|level12_level_requirement              = 44
|level12_level_requirement              = 44
|level12_stat_text                      = You and nearby allies gain 51% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level12_stat_text                      = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level12_stat1_id                        = accuracy_rating_+%
|level12_stat1_id                        = accuracy_rating_+%
|level12_stat1_value                    = 51
|level12_stat1_value                    = 18
|level12_stat2_id                        = physical_damage_taken_+%
|level12_stat2_id                        = physical_damage_taken_+%
|level12_stat2_value                    = 10
|level12_stat2_value                    = 10
|level13                                = True
|level13                                = True
|level13_level_requirement              = 48
|level13_level_requirement              = 48
|level13_stat_text                      = You and nearby allies gain 52% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level13_stat_text                      = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level13_stat1_id                        = accuracy_rating_+%
|level13_stat1_id                        = accuracy_rating_+%
|level13_stat1_value                    = 52
|level13_stat1_value                    = 19
|level13_stat2_id                        = physical_damage_taken_+%
|level13_stat2_id                        = physical_damage_taken_+%
|level13_stat2_value                    = 10
|level13_stat2_value                    = 10
|level14                                = True
|level14                                = True
|level14_level_requirement              = 52
|level14_level_requirement              = 52
|level14_stat_text                      = You and nearby allies gain 53% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level14_stat_text                      = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level14_stat1_id                        = accuracy_rating_+%
|level14_stat1_id                        = accuracy_rating_+%
|level14_stat1_value                    = 53
|level14_stat1_value                    = 19
|level14_stat2_id                        = physical_damage_taken_+%
|level14_stat2_id                        = physical_damage_taken_+%
|level14_stat2_value                    = 10
|level14_stat2_value                    = 10
|level15                                = True
|level15                                = True
|level15_level_requirement              = 55
|level15_level_requirement              = 55
|level15_stat_text                      = You and nearby allies gain 54% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level15_stat_text                      = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level15_stat1_id                        = accuracy_rating_+%
|level15_stat1_id                        = accuracy_rating_+%
|level15_stat1_value                    = 54
|level15_stat1_value                    = 19
|level15_stat2_id                        = physical_damage_taken_+%
|level15_stat2_id                        = physical_damage_taken_+%
|level15_stat2_value                    = 10
|level15_stat2_value                    = 10
|level16                                = True
|level16                                = True
|level16_level_requirement              = 58
|level16_level_requirement              = 58
|level16_stat_text                      = You and nearby allies gain 55% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level16_stat_text                      = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level16_stat1_id                        = accuracy_rating_+%
|level16_stat1_id                        = accuracy_rating_+%
|level16_stat1_value                    = 55
|level16_stat1_value                    = 20
|level16_stat2_id                        = physical_damage_taken_+%
|level16_stat2_id                        = physical_damage_taken_+%
|level16_stat2_value                    = 11
|level16_stat2_value                    = 11
|level17                                = True
|level17                                = True
|level17_level_requirement              = 61
|level17_level_requirement              = 61
|level17_stat_text                      = You and nearby allies gain 56% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level17_stat_text                      = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level17_stat1_id                        = accuracy_rating_+%
|level17_stat1_id                        = accuracy_rating_+%
|level17_stat1_value                    = 56
|level17_stat1_value                    = 20
|level17_stat2_id                        = physical_damage_taken_+%
|level17_stat2_id                        = physical_damage_taken_+%
|level17_stat2_value                    = 11
|level17_stat2_value                    = 11
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_stat_text                      = You and nearby allies gain 57% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level18_stat_text                      = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level18_stat1_id                        = accuracy_rating_+%
|level18_stat1_id                        = accuracy_rating_+%
|level18_stat1_value                    = 57
|level18_stat1_value                    = 20
|level18_stat2_id                        = physical_damage_taken_+%
|level18_stat2_id                        = physical_damage_taken_+%
|level18_stat2_value                    = 11
|level18_stat2_value                    = 11
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_stat_text                      = You and nearby allies gain 58% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level19_stat_text                      = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level19_stat1_id                        = accuracy_rating_+%
|level19_stat1_id                        = accuracy_rating_+%
|level19_stat1_value                    = 58
|level19_stat1_value                    = 21
|level19_stat2_id                        = physical_damage_taken_+%
|level19_stat2_id                        = physical_damage_taken_+%
|level19_stat2_value                    = 11
|level19_stat2_value                    = 11
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_stat_text                      = You and nearby allies gain 59% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level20_stat_text                      = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level20_stat1_id                        = accuracy_rating_+%
|level20_stat1_id                        = accuracy_rating_+%
|level20_stat1_value                    = 59
|level20_stat1_value                    = 21
|level20_stat2_id                        = physical_damage_taken_+%
|level20_stat2_id                        = physical_damage_taken_+%
|level20_stat2_value                    = 11
|level20_stat2_value                    = 11
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_stat_text                      = You and nearby allies gain 60% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level21_stat_text                      = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level21_stat1_id                        = accuracy_rating_+%
|level21_stat1_id                        = accuracy_rating_+%
|level21_stat1_value                    = 60
|level21_stat1_value                    = 21
|level21_stat2_id                        = physical_damage_taken_+%
|level21_stat2_id                        = physical_damage_taken_+%
|level21_stat2_value                    = 12
|level21_stat2_value                    = 12
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_stat_text                      = You and nearby allies gain 61% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level22_stat_text                      = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level22_stat1_id                        = accuracy_rating_+%
|level22_stat1_id                        = accuracy_rating_+%
|level22_stat1_value                    = 61
|level22_stat1_value                    = 22
|level22_stat2_id                        = physical_damage_taken_+%
|level22_stat2_id                        = physical_damage_taken_+%
|level22_stat2_value                    = 12
|level22_stat2_value                    = 12
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_stat_text                      = You and nearby allies gain 62% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level23_stat_text                      = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level23_stat1_id                        = accuracy_rating_+%
|level23_stat1_id                        = accuracy_rating_+%
|level23_stat1_value                    = 62
|level23_stat1_value                    = 22
|level23_stat2_id                        = physical_damage_taken_+%
|level23_stat2_id                        = physical_damage_taken_+%
|level23_stat2_value                    = 12
|level23_stat2_value                    = 12
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_stat_text                      = You and nearby allies gain 63% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level24_stat_text                      = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level24_stat1_id                        = accuracy_rating_+%
|level24_stat1_id                        = accuracy_rating_+%
|level24_stat1_value                    = 63
|level24_stat1_value                    = 22
|level24_stat2_id                        = physical_damage_taken_+%
|level24_stat2_id                        = physical_damage_taken_+%
|level24_stat2_value                    = 12
|level24_stat2_value                    = 12
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_stat_text                      = You and nearby allies gain 64% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level25_stat_text                      = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level25_stat1_id                        = accuracy_rating_+%
|level25_stat1_id                        = accuracy_rating_+%
|level25_stat1_value                    = 64
|level25_stat1_value                    = 23
|level25_stat2_id                        = physical_damage_taken_+%
|level25_stat2_id                        = physical_damage_taken_+%
|level25_stat2_value                    = 12
|level25_stat2_value                    = 12
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_stat_text                      = You and nearby allies gain 65% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level26_stat_text                      = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level26_stat1_id                        = accuracy_rating_+%
|level26_stat1_id                        = accuracy_rating_+%
|level26_stat1_value                    = 65
|level26_stat1_value                    = 23
|level26_stat2_id                        = physical_damage_taken_+%
|level26_stat2_id                        = physical_damage_taken_+%
|level26_stat2_value                    = 13
|level26_stat2_value                    = 13
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_stat_text                      = You and nearby allies gain 66% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level27_stat_text                      = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level27_stat1_id                        = accuracy_rating_+%
|level27_stat1_id                        = accuracy_rating_+%
|level27_stat1_value                    = 66
|level27_stat1_value                    = 23
|level27_stat2_id                        = physical_damage_taken_+%
|level27_stat2_id                        = physical_damage_taken_+%
|level27_stat2_value                    = 13
|level27_stat2_value                    = 13
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_stat_text                      = You and nearby allies gain 67% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level28_stat_text                      = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level28_stat1_id                        = accuracy_rating_+%
|level28_stat1_id                        = accuracy_rating_+%
|level28_stat1_value                    = 67
|level28_stat1_value                    = 24
|level28_stat2_id                        = physical_damage_taken_+%
|level28_stat2_id                        = physical_damage_taken_+%
|level28_stat2_value                    = 13
|level28_stat2_value                    = 13
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_stat_text                      = You and nearby allies gain 68% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level29_stat_text                      = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level29_stat1_id                        = accuracy_rating_+%
|level29_stat1_id                        = accuracy_rating_+%
|level29_stat1_value                    = 68
|level29_stat1_value                    = 24
|level29_stat2_id                        = physical_damage_taken_+%
|level29_stat2_id                        = physical_damage_taken_+%
|level29_stat2_value                    = 13
|level29_stat2_value                    = 13
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_stat_text                      = You and nearby allies gain 69% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level30_stat_text                      = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level30_stat1_id                        = accuracy_rating_+%
|level30_stat1_id                        = accuracy_rating_+%
|level30_stat1_value                    = 69
|level30_stat1_value                    = 24
|level30_stat2_id                        = physical_damage_taken_+%
|level30_stat2_id                        = physical_damage_taken_+%
|level30_stat2_value                    = 13
|level30_stat2_value                    = 13
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_stat_text                      = You and nearby allies gain 70% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level31_stat_text                      = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level31_stat1_id                        = accuracy_rating_+%
|level31_stat1_id                        = accuracy_rating_+%
|level31_stat1_value                    = 70
|level31_stat1_value                    = 25
|level31_stat2_id                        = physical_damage_taken_+%
|level31_stat2_id                        = physical_damage_taken_+%
|level31_stat2_value                    = 14
|level31_stat2_value                    = 14
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_stat_text                      = You and nearby allies gain 71% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level32_stat_text                      = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level32_stat1_id                        = accuracy_rating_+%
|level32_stat1_id                        = accuracy_rating_+%
|level32_stat1_value                    = 71
|level32_stat1_value                    = 25
|level32_stat2_id                        = physical_damage_taken_+%
|level32_stat2_id                        = physical_damage_taken_+%
|level32_stat2_value                    = 14
|level32_stat2_value                    = 14
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_stat_text                      = You and nearby allies gain 72% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level33_stat_text                      = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level33_stat1_id                        = accuracy_rating_+%
|level33_stat1_id                        = accuracy_rating_+%
|level33_stat1_value                    = 72
|level33_stat1_value                    = 25
|level33_stat2_id                        = physical_damage_taken_+%
|level33_stat2_id                        = physical_damage_taken_+%
|level33_stat2_value                    = 14
|level33_stat2_value                    = 14
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_stat_text                      = You and nearby allies gain 73% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level34_stat_text                      = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level34_stat1_id                        = accuracy_rating_+%
|level34_stat1_id                        = accuracy_rating_+%
|level34_stat1_value                    = 73
|level34_stat1_value                    = 26
|level34_stat2_id                        = physical_damage_taken_+%
|level34_stat2_id                        = physical_damage_taken_+%
|level34_stat2_value                    = 14
|level34_stat2_value                    = 14
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_stat_text                      = You and nearby allies gain 74% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level35_stat_text                      = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level35_stat1_id                        = accuracy_rating_+%
|level35_stat1_id                        = accuracy_rating_+%
|level35_stat1_value                    = 74
|level35_stat1_value                    = 26
|level35_stat2_id                        = physical_damage_taken_+%
|level35_stat2_id                        = physical_damage_taken_+%
|level35_stat2_value                    = 14
|level35_stat2_value                    = 14
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_stat_text                      = You and nearby allies gain 75% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level36_stat_text                      = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level36_stat1_id                        = accuracy_rating_+%
|level36_stat1_id                        = accuracy_rating_+%
|level36_stat1_value                    = 75
|level36_stat1_value                    = 26
|level36_stat2_id                        = physical_damage_taken_+%
|level36_stat2_id                        = physical_damage_taken_+%
|level36_stat2_value                    = 14
|level36_stat2_value                    = 14
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_stat_text                      = You and nearby allies gain 76% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level37_stat_text                      = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level37_stat1_id                        = accuracy_rating_+%
|level37_stat1_id                        = accuracy_rating_+%
|level37_stat1_value                    = 76
|level37_stat1_value                    = 27
|level37_stat2_id                        = physical_damage_taken_+%
|level37_stat2_id                        = physical_damage_taken_+%
|level37_stat2_value                    = 14
|level37_stat2_value                    = 14
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_stat_text                      = You and nearby allies gain 77% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level38_stat_text                      = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level38_stat1_id                        = accuracy_rating_+%
|level38_stat1_id                        = accuracy_rating_+%
|level38_stat1_value                    = 77
|level38_stat1_value                    = 27
|level38_stat2_id                        = physical_damage_taken_+%
|level38_stat2_id                        = physical_damage_taken_+%
|level38_stat2_value                    = 14
|level38_stat2_value                    = 14
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_stat_text                      = You and nearby allies gain 78% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level39_stat_text                      = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level39_stat1_id                        = accuracy_rating_+%
|level39_stat1_id                        = accuracy_rating_+%
|level39_stat1_value                    = 78
|level39_stat1_value                    = 27
|level39_stat2_id                        = physical_damage_taken_+%
|level39_stat2_id                        = physical_damage_taken_+%
|level39_stat2_value                    = 14
|level39_stat2_value                    = 14
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_stat_text                      = You and nearby allies gain 79% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level40_stat_text                      = You and nearby allies gain 28% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level40_stat1_id                        = accuracy_rating_+%
|level40_stat1_id                        = accuracy_rating_+%
|level40_stat1_value                    = 79
|level40_stat1_value                    = 28
|level40_stat2_id                        = physical_damage_taken_+%
|level40_stat2_id                        = physical_damage_taken_+%
|level40_stat2_value                    = 14
|level40_stat2_value                    = 14
Line 359: Line 363:
|level21_strength_requirement            = 159
|level21_strength_requirement            = 159
|release_version                        = 3.5.0
|release_version                        = 3.5.0
|quest_reward1_type                      = quest
|quest_reward1_quest                    = Breaking Some Eggs
|quest_reward1_quest_id                  = a1q4
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Duelist
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = Breaking Some Eggs
|quest_reward2_quest_id                  = a1q4
|quest_reward2_act                      = 1
|quest_reward2_class_ids                = Duelist,Marauder,Ranger,Scion,Templar
|quest_reward2_npc                      = Nessa
|quest_reward3_type                      = vendor
|quest_reward3_quest                    = A Fixture of Fate
|quest_reward3_quest_id                  = a3q12
|quest_reward3_act                      = 3
|quest_reward3_npc                      = Siosa
|quest_reward4_type                      = vendor
|quest_reward4_quest                    = Fallen from Grace
|quest_reward4_quest_id                  = a6q4
|quest_reward4_act                      = 6
|quest_reward4_npc                      = Lilly Roth
}}
}}


'''War Banner''' is a [[banner]] [[aura]] [[skill]]. While the banner is active, it grants the user and nearby allies increased [[accuracy]] and causes nearby enemies to take increased [[physical damage]]. When placed, the Banner provides [[Adrenaline (buff)|Adrenaline]] to nearby allies.
[[File:War Banner skill screenshot.png|thumb|right|A [[Marauder]] with a War Banner attached on his back]]
[[File:War Banner skill screenshot 2.png|thumb|right|A War Banner placed on the ground (Gem level 1, quality 20, initial stage)]]
==Skill functions and interactions==
==Skill functions and interactions==
===Aura Effects===
* {{c|mod|increased Accuracy Rating}} and {{c|mod|Nearby Enemies take % increased Physical Damage}} are both aura effects that can be modified by {{c|mod|Increased Effect of Auras}}.
* Aura effects are always active whether the banner is placed or not.
* Players and monsters must be inside the banners radius to receive the aura effects when the banner is placed on the ground.
* Because war banner has an aura that affects you and allies, it can be supported by generosity support. {{il|Generosity support}} will increase all aura effects, including those that affect enemies like {{c|mod|Nearby Enemies take % increased Physical Damage}}.
===Buff effects===
*[[Adrenaline (buff)|Adrenaline]] is a [[buff]] that can be modified by {{c|mod|Increased effect of buffs on you}}.
* Buffs are temporary effects that only occur after placing the banner with stages.
* Destroying the placed banner by creating a new carried banner will also end the granted buff if it still has duration remaining.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Accuracy
  |c1_header          = You and nearby allies gain x% increased Accuracy Rating
  |c1_pattern_extract = You and nearby allies gain (%d+)%% increased Accuracy Rating
  |c1_pattern_value  = %s%%
|c2_abbr              = inc. Phys<br>Damage taken
  |c2_header          = Nearby Enemies take x% increased Physical Damage
  |c2_pattern_extract = Nearby Enemies take (%d+)%% increased Physical Damage
  |c2_pattern_value  = %s%%
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
 
==Ruthless mode==
War Banner cannot be obtained from [[quest]]s or traded for using an {{il|Uncarved Gemstone}} through [[Siosa]] in [[Ruthless mode]].
 
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
{{Alternate skill effect list|query=
    items.class_id="Microtransaction"
    AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
    AND (
        BINARY items.name LIKE "%Dread Banner%"
        OR BINARY items.description LIKE "%Dread Banner%"
        OR items.description LIKE "%your banner%"
        OR BINARY items.name LIKE "Invisible Buff Effect"
    )
}}
==Related unique items==
The following [[unique item]]s are related to War Banner:
{{Drop enabled unique item table
|where = items.stat_text LIKE "%War%Banner%"
OR items.name LIKE "%Perfidy%"
|large=1
|base_item=1
|level=1
|stat=1
}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.7.0|
* {{PAGENAME}} has been added to the game.
* Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%).
|}
}}
{{Version history table row|3.5.0|
* War Banner has been added to the game.
}}
{{Version history table end}}


==References==
==References==
Line 379: Line 468:


{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Знамя войны]]

Revision as of 23:38, 11 May 2024

War BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating
Gain 1 Stage when you Kill an Enemy while carrying the Banner
Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
Base Duration of 10.00 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
Nearby Enemies take (8-11)% increased Physical Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased effect of Aura
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemWarBanner


War Banner is a banner aura skill. While the banner is active, it grants the user and nearby allies increased accuracy and causes nearby enemies to take increased physical damage. When placed, the Banner provides Adrenaline to nearby allies.

A Marauder with a War Banner attached on his back
A War Banner placed on the ground (Gem level 1, quality 20, initial stage)

Skill functions and interactions

Aura Effects

  • increased Accuracy Rating and Nearby Enemies take % increased Physical Damage are both aura effects that can be modified by Increased Effect of Auras.
  • Aura effects are always active whether the banner is placed or not.
  • Players and monsters must be inside the banners radius to receive the aura effects when the banner is placed on the ground.
  • Because war banner has an aura that affects you and allies, it can be supported by generosity support. Module Error: No results found for item using search term "item_name = Generosity support" will increase all aura effects, including those that affect enemies like Nearby Enemies take % increased Physical Damage.

Buff effects

  • Adrenaline is a buff that can be modified by Increased effect of buffs on you.
  • Buffs are temporary effects that only occur after placing the banner with stages.
  • Destroying the placed banner by creating a new carried banner will also end the granted buff if it still has duration remaining.

Gem level progression

LevelRequired LevelRequired StrengthAccuracyinc. Phys
Damage taken
Exp.Total Exp.
141615%8%00
262015%8%841841
392715%8%30993940
4123316%8%743311373
5164116%8%2289534268
6205016%9%4972583993
7245817%9%95714179707
8286717%9%169595349302
9327517%9%283759633061
10368318%9%4539961087057
11409218%10%7031281790185
124410018%10%10612232851408
134810919%10%20658704917278
145211719%10%25071107424388
155512319%10%25737319998119
165813020%11%761135117609470
176113620%11%1343790831047378
186414220%11%2505214756099525
196714821%11%4386943699968961
207015521%11%242081178342050139
217215921%12%N/AN/A
2274N/A22%12%N/AN/A
2376N/A22%12%N/AN/A
2478N/A22%12%N/AN/A
2580N/A23%12%N/AN/A
2682N/A23%13%N/AN/A
2784N/A23%13%N/AN/A
2886N/A24%13%N/AN/A
2988N/A24%13%N/AN/A
3090N/A24%13%N/AN/A
3191N/A25%14%N/AN/A
3292N/A25%14%N/AN/A
3393N/A25%14%N/AN/A
3494N/A26%14%N/AN/A
3595N/A26%14%N/AN/A
3696N/A26%14%N/AN/A
3797N/A27%14%N/AN/A
3898N/A27%14%N/AN/A
3999N/A27%14%N/AN/A
40100N/A28%14%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(0.5-10)% increased effect of Aura1

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Ruthless mode

War Banner cannot be obtained from quests or traded for using an Module Error: No results found for item using search term "item_name = Uncarved Gemstone" through Siosa in Ruthless mode.

Related helmet enchantments

The following helmet enchantments affect War Banner.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment War Banner Effect 166Merciless LabyrinthWar Banner has 25% increased Aura Effecthelmet 100
Enchantment War Banner Effect 275Eternal LabyrinthWar Banner has 40% increased Aura Effecthelmet 100

Alternate skill effects

War Banner has the following alternate skill effects:

ItemEffect(s)

Related unique items

The following unique items are related to War Banner:

ItemBase ItemRequired levelStats

Version history

Version Changes
3.7.0
  • Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%).
3.5.0
  • War Banner has been added to the game.

References

ru:Знамя войны