|flavour_text = The goat king knew not of war,<br>of the lands and laws he trampled.<br>The goat king knew only joy<br>at turning life into ash.
|release_version = 2.5.0
|flavour_text_id = UniqueBootsDex10
|release_version = 2.5.0
}}
}}
'''{{PAGENAME}}''' are a [[unique]] pair of {{il|Goathide Boots}}.
'''Abberath's Hooves''' is a pair of [[unique]] {{il|Goathide Boots}}.
==Modifiers==
==Modifiers==
{{PAGENAME}} grants level 7 [[Abberath's Fury]] and is affected by [[socket]]ed support gems. It is not necessary to [[link]] the sockets together. Abberath's Fury is not affected by {{il|Empower}}, {{il|Enhance}}, or {{il|Enlighten}}.
'''Area of effect''': The on-kill effect has a range of 2 meters. Modifiers to [[area of effect]] do not affect this.<ref>https://www.pathofexile.com/forum/view-thread/3123794</ref>
'''Duration''': New ignites are not inflicted with a fresh duration, but with the remaining duration of the copied ignite instead.<ref>https://www.reddit.com/r/pathofexile/comments/5wss58/new_bereks_respite_now_ignites_all_nearby_enemies/decqup5/</ref>
'''Explosions''': While the on-kill effect does not strictly require enemies to become corpses, it ''is'' prevented by most [[explosion]] effects.<ref>https://www.pathofexile.com/forum/view-thread/3390026</ref>
'''Proxies and minions''': Because kills by ignite are always credited to the player, it's possible for the on-kill effect to spread ignite inflicted by proxies such as [[totems]], and even by [[minions]]. As these ignites have a dps value equivalent to the original ignite, they may deal damage regardless of {{psl|Ancestral Bond}}.
'''On-ignite effects''': The on-kill effect works with {{c|mod|when you Ignite an Enemy}} effects, as it applies ignite to each individual enemy. (Unlike [[proliferation]].)
===Skills===
{{sl|Abberath's Fury}}
{{Item acquisition}}
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Abberath's Hooves_3D.png
File:Abberath's Hooves 3D.png
</gallery>
</gallery>
==Legacy variants==
'''{{PAGENAME}}''' has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|2.6.0|+(20-30) to Strength <br> 15% increased Movement Speed <br> (6-10)% chance to Ignite <br> {{c|mod|Ignite a nearby Enemy on Killing an Ignited Enemy}} <br> Casts level 7 Abberath's Fury when equipped <br> 1% increased Fire Damage per 20 Strength <br> Burning Hoofprints}}
|}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.6.0}}
{{Version history table row|2.6.0|
* {{c|mod|Ignite a nearby Enemy on Killing an Ignited Enemy}} mod replaced by {{c|mod|When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy}}.
* {{c|mod|Ignite a nearby Enemy on Killing an Ignited Enemy}} mod changed to {{c|mod|When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy}}.
{{VersionHistoryRow|2.5.2}}
}}
{{Version history table row|2.5.2|
* Added 3D art for Abberath's Hooves.
* Added 3D art for Abberath's Hooves.
{{VersionHistoryRow|2.5.0}}
}}
{{Version history table row|2.5.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==See also==
==See also==
Line 47:
Line 56:
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[Category:Unique boots with 3D art]]
[[Category:Unique boots with 3D art]]
[[ru:Копыта Абберата]]
Revision as of 11:54, 9 May 2024
Abberath's Hooves Goathide BootsEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash.
Area of effect: The on-kill effect has a range of 2 meters. Modifiers to area of effect do not affect this.[1]
Duration: New ignites are not inflicted with a fresh duration, but with the remaining duration of the copied ignite instead.[2]
Explosions: While the on-kill effect does not strictly require enemies to become corpses, it is prevented by most explosion effects.[3]
Proxies and minions: Because kills by ignite are always credited to the player, it's possible for the on-kill effect to spread ignite inflicted by proxies such as totems, and even by minions. As these ignites have a dps value equivalent to the original ignite, they may deal damage regardless of Ancestral Bond.
On-ignite effects: The on-kill effect works with when you Ignite an Enemy effects, as it applies ignite to each individual enemy. (Unlike proliferation.)
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