Ice Shot of Penetration: Difference between revisions
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(→Gem level progression: Replaced cold damage column with base radius) |
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|tags = up_to_level_2_gem, up_to_level_8_gem, gem, default | |tags = up_to_level_2_gem, up_to_level_8_gem, gem, default | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalIceShot | |||
|base_item_id = Metadata/Items/Gems/SkillGemIceShot | |base_item_id = Metadata/Items/Gems/SkillGemIceShot | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, AoE, Cold, Bow | |gem_tags = Attack, Projectile, AoE, Cold, Bow | ||
|gem_description = Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target. | |gem_description = Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target. | ||
|active_skill_name = Ice Shot of Penetration | |active_skill_name = Ice Shot of Penetration | ||
|item_class_id_restriction = Bow | |||
|skill_id = IceShotAltX | |skill_id = IceShotAltX | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (4-80)% increased Area of Effect angle | ||
|quality_type1_stat1_id = | |quality_type1_stat1_id = skill_area_angle_+% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 4000 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 75 | |static_attack_speed_multiplier = 75 | ||
|stat_text = Modifiers to number of Projectiles do not apply to this Skill<br>Projectiles Pierce 3 additional Targets<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is ( | |static_stat1_id = skill_can_fire_arrows | ||
|static_stat1_value = 1 | |||
|static_stat2_id = modifiers_to_projectile_count_do_not_apply | |||
|static_stat2_value = 1 | |||
|static_stat3_id = projectile_base_number_of_targets_to_pierce | |||
|static_stat3_value = 3 | |||
|static_stat4_id = skill_physical_damage_%_to_convert_to_cold | |||
|static_stat4_value = 60 | |||
|stat_text = Modifiers to number of Projectiles do not apply to this Skill<br>Projectiles Pierce 3 additional Targets<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is (2.6-3.1) metres<br>Chills Enemies as though dealing (100-195)% more Damage | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 1 | ||
|level2 | |level1_cost_amounts = 7 | ||
|level3 | |level1_damage_effectiveness = 180 | ||
|level4 | |level1_damage_multiplier = 180 | ||
|level5 | |level1_stat_text = Base radius is 2.6 metres<br>Chills Enemies as though dealing 100% more Damage | ||
|level6 | |level1_stat1_id = active_skill_base_area_of_effect_radius | ||
|level7 | |level1_stat1_value = 26 | ||
|level8 | |level1_stat2_id = active_skill_chill_as_though_damage_+%_final | ||
|level9 | |level1_stat2_value = 100 | ||
|level2 = True | |||
|level2_level_requirement = 2 | |||
|level2_cost_amounts = 7 | |||
|level2_damage_effectiveness = 185.3 | |||
|level2_damage_multiplier = 185.3 | |||
|level2_stat_text = Base radius is 2.6 metres<br>Chills Enemies as though dealing 105% more Damage | |||
|level2_stat1_id = active_skill_base_area_of_effect_radius | |||
|level2_stat1_value = 26 | |||
|level2_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level2_stat2_value = 105 | |||
|level3 = True | |||
|level3_level_requirement = 4 | |||
|level3_cost_amounts = 8 | |||
|level3_damage_effectiveness = 190.5 | |||
|level3_damage_multiplier = 190.5 | |||
|level3_stat_text = Base radius is 2.7 metres<br>Chills Enemies as though dealing 110% more Damage | |||
|level3_stat1_id = active_skill_base_area_of_effect_radius | |||
|level3_stat1_value = 27 | |||
|level3_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level3_stat2_value = 110 | |||
|level4 = True | |||
|level4_level_requirement = 7 | |||
|level4_cost_amounts = 8 | |||
|level4_damage_effectiveness = 195.8 | |||
|level4_damage_multiplier = 195.8 | |||
|level4_stat_text = Base radius is 2.7 metres<br>Chills Enemies as though dealing 115% more Damage | |||
|level4_stat1_id = active_skill_base_area_of_effect_radius | |||
|level4_stat1_value = 27 | |||
|level4_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level4_stat2_value = 115 | |||
|level5 = True | |||
|level5_level_requirement = 11 | |||
|level5_cost_amounts = 8 | |||
|level5_damage_effectiveness = 201.1 | |||
|level5_damage_multiplier = 201.1 | |||
|level5_stat_text = Base radius is 2.7 metres<br>Chills Enemies as though dealing 120% more Damage | |||
|level5_stat1_id = active_skill_base_area_of_effect_radius | |||
|level5_stat1_value = 27 | |||
|level5_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level5_stat2_value = 120 | |||
|level6 = True | |||
|level6_level_requirement = 16 | |||
|level6_cost_amounts = 8 | |||
|level6_damage_effectiveness = 206.3 | |||
|level6_damage_multiplier = 206.3 | |||
|level6_stat_text = Base radius is 2.7 metres<br>Chills Enemies as though dealing 125% more Damage | |||
|level6_stat1_id = active_skill_base_area_of_effect_radius | |||
|level6_stat1_value = 27 | |||
|level6_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level6_stat2_value = 125 | |||
|level7 = True | |||
|level7_level_requirement = 20 | |||
|level7_cost_amounts = 9 | |||
|level7_damage_effectiveness = 211.6 | |||
|level7_damage_multiplier = 211.6 | |||
|level7_stat_text = Base radius is 2.8 metres<br>Chills Enemies as though dealing 130% more Damage | |||
|level7_stat1_id = active_skill_base_area_of_effect_radius | |||
|level7_stat1_value = 28 | |||
|level7_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level7_stat2_value = 130 | |||
|level8 = True | |||
|level8_level_requirement = 24 | |||
|level8_cost_amounts = 9 | |||
|level8_damage_effectiveness = 216.8 | |||
|level8_damage_multiplier = 216.8 | |||
|level8_stat_text = Base radius is 2.8 metres<br>Chills Enemies as though dealing 135% more Damage | |||
|level8_stat1_id = active_skill_base_area_of_effect_radius | |||
|level8_stat1_value = 28 | |||
|level8_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level8_stat2_value = 135 | |||
|level9 = True | |||
|level9_level_requirement = 28 | |||
|level9_cost_amounts = 9 | |||
|level9_damage_effectiveness = 222.1 | |||
|level9_damage_multiplier = 222.1 | |||
|level9_stat_text = Base radius is 2.8 metres<br>Chills Enemies as though dealing 140% more Damage | |||
|level9_stat1_id = active_skill_base_area_of_effect_radius | |||
|level9_stat1_value = 28 | |||
|level9_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level9_stat2_value = 140 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |||
|level10_cost_amounts = 9 | |||
|level10_damage_effectiveness = 227.4 | |||
|level10_damage_multiplier = 227.4 | |||
|level10_stat_text = Base radius is 2.9 metres<br>Chills Enemies as though dealing 145% more Damage | |||
|level10_stat1_id = active_skill_base_area_of_effect_radius | |||
|level10_stat1_value = 29 | |||
|level10_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level10_stat2_value = 145 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |||
|level11_cost_amounts = 10 | |||
|level11_damage_effectiveness = 232.6 | |||
|level11_damage_multiplier = 232.6 | |||
|level11_stat_text = Base radius is 2.9 metres<br>Chills Enemies as though dealing 150% more Damage | |||
|level11_stat1_id = active_skill_base_area_of_effect_radius | |||
|level11_stat1_value = 29 | |||
|level11_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level11_stat2_value = 150 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |||
|level12_cost_amounts = 10 | |||
|level12_damage_effectiveness = 237.9 | |||
|level12_damage_multiplier = 237.9 | |||
|level12_stat_text = Base radius is 2.9 metres<br>Chills Enemies as though dealing 155% more Damage | |||
|level12_stat1_id = active_skill_base_area_of_effect_radius | |||
|level12_stat1_value = 29 | |||
|level12_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level12_stat2_value = 155 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |||
|level13_cost_amounts = 10 | |||
|level13_damage_effectiveness = 243.2 | |||
|level13_damage_multiplier = 243.2 | |||
|level13_stat_text = Base radius is 2.9 metres<br>Chills Enemies as though dealing 160% more Damage | |||
|level13_stat1_id = active_skill_base_area_of_effect_radius | |||
|level13_stat1_value = 29 | |||
|level13_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level13_stat2_value = 160 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |||
|level14_cost_amounts = 10 | |||
|level14_damage_effectiveness = 248.4 | |||
|level14_damage_multiplier = 248.4 | |||
|level14_stat_text = Base radius is 3 metres<br>Chills Enemies as though dealing 165% more Damage | |||
|level14_stat1_id = active_skill_base_area_of_effect_radius | |||
|level14_stat1_value = 30 | |||
|level14_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level14_stat2_value = 165 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |||
|level15_cost_amounts = 11 | |||
|level15_damage_effectiveness = 253.7 | |||
|level15_damage_multiplier = 253.7 | |||
|level15_stat_text = Base radius is 3 metres<br>Chills Enemies as though dealing 170% more Damage | |||
|level15_stat1_id = active_skill_base_area_of_effect_radius | |||
|level15_stat1_value = 30 | |||
|level15_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level15_stat2_value = 170 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |||
|level16_cost_amounts = 11 | |||
|level16_damage_effectiveness = 258.9 | |||
|level16_damage_multiplier = 258.9 | |||
|level16_stat_text = Base radius is 3 metres<br>Chills Enemies as though dealing 175% more Damage | |||
|level16_stat1_id = active_skill_base_area_of_effect_radius | |||
|level16_stat1_value = 30 | |||
|level16_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level16_stat2_value = 175 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |||
|level17_cost_amounts = 11 | |||
|level17_damage_effectiveness = 264.2 | |||
|level17_damage_multiplier = 264.2 | |||
|level17_stat_text = Base radius is 3.1 metres<br>Chills Enemies as though dealing 180% more Damage | |||
|level17_stat1_id = active_skill_base_area_of_effect_radius | |||
|level17_stat1_value = 31 | |||
|level17_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level17_stat2_value = 180 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |||
|level18_cost_amounts = 11 | |||
|level18_damage_effectiveness = 269.5 | |||
|level18_damage_multiplier = 269.5 | |||
|level18_stat_text = Base radius is 3.1 metres<br>Chills Enemies as though dealing 185% more Damage | |||
|level18_stat1_id = active_skill_base_area_of_effect_radius | |||
|level18_stat1_value = 31 | |||
|level18_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level18_stat2_value = 185 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |||
|level19_cost_amounts = 12 | |||
|level19_damage_effectiveness = 274.7 | |||
|level19_damage_multiplier = 274.7 | |||
|level19_stat_text = Base radius is 3.1 metres<br>Chills Enemies as though dealing 190% more Damage | |||
|level19_stat1_id = active_skill_base_area_of_effect_radius | |||
|level19_stat1_value = 31 | |||
|level19_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level19_stat2_value = 190 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement | |level20_level_requirement = 70 | ||
|level20_cost_amounts = 12 | |level20_cost_amounts = 12 | ||
|level20_damage_effectiveness = 280 | |level20_damage_effectiveness = 280 | ||
|level20_damage_multiplier = 280 | |level20_damage_multiplier = 280 | ||
|level20_stat_text = Base radius is 3.1 metres<br>Chills Enemies as though dealing 195% more Damage | |||
|level20_stat1_id = active_skill_base_area_of_effect_radius | |||
|level20_stat1_value = 31 | |||
|level20_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level20_stat2_value = 195 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_cost_amounts = 12 | |||
|level21_damage_effectiveness = 285.3 | |||
|level21_damage_multiplier = 285.3 | |||
|level21_stat_text = Base radius is 3.2 metres<br>Chills Enemies as though dealing 200% more Damage | |||
|level21_stat1_id = active_skill_base_area_of_effect_radius | |||
|level21_stat1_value = 32 | |||
|level21_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level21_stat2_value = 200 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_cost_amounts = 13 | |||
|level22_damage_effectiveness = 290.5 | |||
|level22_damage_multiplier = 290.5 | |||
|level22_stat_text = Base radius is 3.2 metres<br>Chills Enemies as though dealing 205% more Damage | |||
|level22_stat1_id = active_skill_base_area_of_effect_radius | |||
|level22_stat1_value = 32 | |||
|level22_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level22_stat2_value = 205 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_cost_amounts = 13 | |||
|level23_damage_effectiveness = 295.8 | |||
|level23_damage_multiplier = 295.8 | |||
|level23_stat_text = Base radius is 3.2 metres<br>Chills Enemies as though dealing 210% more Damage | |||
|level23_stat1_id = active_skill_base_area_of_effect_radius | |||
|level23_stat1_value = 32 | |||
|level23_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level23_stat2_value = 210 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_cost_amounts = 13 | |||
|level24_damage_effectiveness = 301.1 | |||
|level24_damage_multiplier = 301.1 | |||
|level24_stat_text = Base radius is 3.3 metres<br>Chills Enemies as though dealing 215% more Damage | |||
|level24_stat1_id = active_skill_base_area_of_effect_radius | |||
|level24_stat1_value = 33 | |||
|level24_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level24_stat2_value = 215 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_cost_amounts = 13 | |||
|level25_damage_effectiveness = 306.3 | |||
|level25_damage_multiplier = 306.3 | |||
|level25_stat_text = Base radius is 3.3 metres<br>Chills Enemies as though dealing 220% more Damage | |||
|level25_stat1_id = active_skill_base_area_of_effect_radius | |||
|level25_stat1_value = 33 | |||
|level25_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level25_stat2_value = 220 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_cost_amounts = 14 | |||
|level26_damage_effectiveness = 311.6 | |||
|level26_damage_multiplier = 311.6 | |||
|level26_stat_text = Base radius is 3.3 metres<br>Chills Enemies as though dealing 225% more Damage | |||
|level26_stat1_id = active_skill_base_area_of_effect_radius | |||
|level26_stat1_value = 33 | |||
|level26_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level26_stat2_value = 225 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_cost_amounts = 14 | |||
|level27_damage_effectiveness = 316.8 | |||
|level27_damage_multiplier = 316.8 | |||
|level27_stat_text = Base radius is 3.3 metres<br>Chills Enemies as though dealing 230% more Damage | |||
|level27_stat1_id = active_skill_base_area_of_effect_radius | |||
|level27_stat1_value = 33 | |||
|level27_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level27_stat2_value = 230 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_cost_amounts = 14 | |||
|level28_damage_effectiveness = 322.1 | |||
|level28_damage_multiplier = 322.1 | |||
|level28_stat_text = Base radius is 3.4 metres<br>Chills Enemies as though dealing 235% more Damage | |||
|level28_stat1_id = active_skill_base_area_of_effect_radius | |||
|level28_stat1_value = 34 | |||
|level28_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level28_stat2_value = 235 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_cost_amounts = 14 | |||
|level29_damage_effectiveness = 327.4 | |||
|level29_damage_multiplier = 327.4 | |||
|level29_stat_text = Base radius is 3.4 metres<br>Chills Enemies as though dealing 240% more Damage | |||
|level29_stat1_id = active_skill_base_area_of_effect_radius | |||
|level29_stat1_value = 34 | |||
|level29_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level29_stat2_value = 240 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_cost_amounts = 15 | |||
|level30_damage_effectiveness = 332.6 | |||
|level30_damage_multiplier = 332.6 | |||
|level30_stat_text = Base radius is 3.4 metres<br>Chills Enemies as though dealing 245% more Damage | |||
|level30_stat1_id = active_skill_base_area_of_effect_radius | |||
|level30_stat1_value = 34 | |||
|level30_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level30_stat2_value = 245 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_cost_amounts = 15 | |||
|level31_damage_effectiveness = 335.3 | |||
|level31_damage_multiplier = 335.3 | |||
|level31_stat_text = Base radius is 3.4 metres<br>Chills Enemies as though dealing 247% more Damage | |||
|level31_stat1_id = active_skill_base_area_of_effect_radius | |||
|level31_stat1_value = 34 | |||
|level31_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level31_stat2_value = 247 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_cost_amounts = 15 | |||
|level32_damage_effectiveness = 337.9 | |||
|level32_damage_multiplier = 337.9 | |||
|level32_stat_text = Base radius is 3.5 metres<br>Chills Enemies as though dealing 250% more Damage | |||
|level32_stat1_id = active_skill_base_area_of_effect_radius | |||
|level32_stat1_value = 35 | |||
|level32_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level32_stat2_value = 250 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_cost_amounts = 15 | |||
|level33_damage_effectiveness = 340.5 | |||
|level33_damage_multiplier = 340.5 | |||
|level33_stat_text = Base radius is 3.5 metres<br>Chills Enemies as though dealing 252% more Damage | |||
|level33_stat1_id = active_skill_base_area_of_effect_radius | |||
|level33_stat1_value = 35 | |||
|level33_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level33_stat2_value = 252 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_cost_amounts = 16 | |||
|level34_damage_effectiveness = 343.2 | |||
|level34_damage_multiplier = 343.2 | |||
|level34_stat_text = Base radius is 3.5 metres<br>Chills Enemies as though dealing 255% more Damage | |||
|level34_stat1_id = active_skill_base_area_of_effect_radius | |||
|level34_stat1_value = 35 | |||
|level34_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level34_stat2_value = 255 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_cost_amounts = 16 | |||
|level35_damage_effectiveness = 345.8 | |||
|level35_damage_multiplier = 345.8 | |||
|level35_stat_text = Base radius is 3.5 metres<br>Chills Enemies as though dealing 257% more Damage | |||
|level35_stat1_id = active_skill_base_area_of_effect_radius | |||
|level35_stat1_value = 35 | |||
|level35_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level35_stat2_value = 257 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_cost_amounts = 16 | |||
|level36_damage_effectiveness = 348.4 | |||
|level36_damage_multiplier = 348.4 | |||
|level36_stat_text = Base radius is 3.5 metres<br>Chills Enemies as though dealing 260% more Damage | |||
|level36_stat1_id = active_skill_base_area_of_effect_radius | |||
|level36_stat1_value = 35 | |||
|level36_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level36_stat2_value = 260 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_cost_amounts = 16 | |||
|level37_damage_effectiveness = 351.1 | |||
|level37_damage_multiplier = 351.1 | |||
|level37_stat_text = Base radius is 3.5 metres<br>Chills Enemies as though dealing 262% more Damage | |||
|level37_stat1_id = active_skill_base_area_of_effect_radius | |||
|level37_stat1_value = 35 | |||
|level37_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level37_stat2_value = 262 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_cost_amounts = 17 | |||
|level38_damage_effectiveness = 353.7 | |||
|level38_damage_multiplier = 353.7 | |||
|level38_stat_text = Base radius is 3.5 metres<br>Chills Enemies as though dealing 265% more Damage | |||
|level38_stat1_id = active_skill_base_area_of_effect_radius | |||
|level38_stat1_value = 35 | |||
|level38_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level38_stat2_value = 265 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_cost_amounts = 17 | |||
|level39_damage_effectiveness = 356.3 | |||
|level39_damage_multiplier = 356.3 | |||
|level39_stat_text = Base radius is 3.6 metres<br>Chills Enemies as though dealing 267% more Damage | |||
|level39_stat1_id = active_skill_base_area_of_effect_radius | |||
|level39_stat1_value = 36 | |||
|level39_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level39_stat2_value = 267 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_cost_amounts = 17 | |||
|level40_damage_effectiveness = 358.9 | |||
|level40_damage_multiplier = 358.9 | |||
|level40_stat_text = Base radius is 3.6 metres<br>Chills Enemies as though dealing 270% more Damage | |||
|level40_stat1_id = active_skill_base_area_of_effect_radius | |||
|level40_stat1_value = 36 | |||
|level40_stat2_id = active_skill_chill_as_though_damage_+%_final | |||
|level40_stat2_value = 270 | |||
|level1_dexterity_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_dexterity_requirement = 0 | |||
|level2_experience = 70 | |||
|level3_dexterity_requirement = 16 | |||
|level3_experience = 378 | |||
|level4_dexterity_requirement = 22 | |||
|level4_experience = 1932 | |||
|level5_dexterity_requirement = 31 | |||
|level5_experience = 8599 | |||
|level6_dexterity_requirement = 41 | |||
|level6_experience = 34646 | |||
|level7_dexterity_requirement = 50 | |||
|level7_experience = 84371 | |||
|level8_dexterity_requirement = 58 | |||
|level8_experience = 180085 | |||
|level9_dexterity_requirement = 67 | |||
|level9_experience = 349680 | |||
|level10_dexterity_requirement = 75 | |||
|level10_experience = 633439 | |||
|level11_dexterity_requirement = 83 | |||
|level11_experience = 1087435 | |||
|level12_dexterity_requirement = 92 | |||
|level12_experience = 1790563 | |||
|level13_dexterity_requirement = 100 | |||
|level13_experience = 2851786 | |||
|level14_dexterity_requirement = 109 | |||
|level14_experience = 4917656 | |||
|level15_dexterity_requirement = 117 | |||
|level15_experience = 7424766 | |||
|level16_dexterity_requirement = 125 | |||
|level16_experience = 13223702 | |||
|level17_dexterity_requirement = 134 | |||
|level17_experience = 28307621 | |||
|level18_dexterity_requirement = 142 | |||
|level18_experience = 56100356 | |||
|level19_dexterity_requirement = 148 | |||
|level19_experience = 99970095 | |||
|level20_dexterity_requirement = 155 | |level20_dexterity_requirement = 155 | ||
|level20_experience = 342051651 | |||
|level21_dexterity_requirement = 159 | |||
|skill_icon = Ice Shot | |skill_icon = Ice Shot | ||
|drop_text = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]]. | |drop_text = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]]. | ||
Line 69: | Line 491: | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = | |c1_abbr = Radius | ||
|c1_header = | |c1_header = Base Radius | ||
|c1_pattern_extract = (%d+ | |c1_pattern_extract = Base radius is +(%d+%.*%d*) metres | ||
|c1_pattern_value = % | |c1_pattern_value = %sm | ||
|c2_abbr = Chill<br>Amplifier | |c2_abbr = Chill<br>Amplifier | ||
|c2_header = Chills Enemies as though dealing x% more Damage | |c2_header = Chills Enemies as though dealing x% more Damage |
Revision as of 14:29, 20 April 2024
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 75% of base
Attack Damage: (180-280)% of base
Effectiveness of Added Damage: (180-280)%Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Modifiers to number of Projectiles do not apply to this Skill
Projectiles Pierce 3 additional Targets
60% of Physical Damage Converted to Cold Damage
Base radius is (2.6-3.1) metres
Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 5
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Ice Shot of Penetration is a bow attack skill that fires a piercing arrow that deals cold damage to the target and in two cones perpendicular to the target on both sides. The skill has a stronger threshold to apply the chill.
It is a transfigured version of Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Changes from default version
Unlike the original skill, this transfigured version has innate pierce and deals damage in cones on either side of hit targets instead of behind them. It also has a higher damage effectiveness, but slower attack speed and higher cost.
Skill functions and interactions
Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies on either side of hit targets. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Radius | Chill Amplifier | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 7 | 180% | 180% | 2.6m | 100% | 0 | 0 |
2 | 2 | 0 | 7 | 185.3% | 185.3% | 2.6m | 105% | 70 | 70 |
3 | 4 | 16 | 8 | 190.5% | 190.5% | 2.7m | 110% | 308 | 378 |
4 | 7 | 22 | 8 | 195.8% | 195.8% | 2.7m | 115% | 1554 | 1932 |
5 | 11 | 31 | 8 | 201.1% | 201.1% | 2.7m | 120% | 6667 | 8599 |
6 | 16 | 41 | 8 | 206.3% | 206.3% | 2.7m | 125% | 26047 | 34646 |
7 | 20 | 50 | 9 | 211.6% | 211.6% | 2.8m | 130% | 49725 | 84371 |
8 | 24 | 58 | 9 | 216.8% | 216.8% | 2.8m | 135% | 95714 | 180085 |
9 | 28 | 67 | 9 | 222.1% | 222.1% | 2.8m | 140% | 169595 | 349680 |
10 | 32 | 75 | 9 | 227.4% | 227.4% | 2.9m | 145% | 283759 | 633439 |
11 | 36 | 83 | 10 | 232.6% | 232.6% | 2.9m | 150% | 453996 | 1087435 |
12 | 40 | 92 | 10 | 237.9% | 237.9% | 2.9m | 155% | 703128 | 1790563 |
13 | 44 | 100 | 10 | 243.2% | 243.2% | 2.9m | 160% | 1061223 | 2851786 |
14 | 48 | 109 | 10 | 248.4% | 248.4% | 3m | 165% | 2065870 | 4917656 |
15 | 52 | 117 | 11 | 253.7% | 253.7% | 3m | 170% | 2507110 | 7424766 |
16 | 56 | 125 | 11 | 258.9% | 258.9% | 3m | 175% | 5798936 | 13223702 |
17 | 60 | 134 | 11 | 264.2% | 264.2% | 3.1m | 180% | 15083919 | 28307621 |
18 | 64 | 142 | 11 | 269.5% | 269.5% | 3.1m | 185% | 27792735 | 56100356 |
19 | 67 | 148 | 12 | 274.7% | 274.7% | 3.1m | 190% | 43869739 | 99970095 |
20 | 70 | 155 | 12 | 280% | 280% | 3.1m | 195% | 242081556 | 342051651 |
21 | 72 | 159 | 12 | 285.3% | 285.3% | 3.2m | 200% | N/A | N/A |
22 | 74 | N/A | 13 | 290.5% | 290.5% | 3.2m | 205% | N/A | N/A |
23 | 76 | N/A | 13 | 295.8% | 295.8% | 3.2m | 210% | N/A | N/A |
24 | 78 | N/A | 13 | 301.1% | 301.1% | 3.3m | 215% | N/A | N/A |
25 | 80 | N/A | 13 | 306.3% | 306.3% | 3.3m | 220% | N/A | N/A |
26 | 82 | N/A | 14 | 311.6% | 311.6% | 3.3m | 225% | N/A | N/A |
27 | 84 | N/A | 14 | 316.8% | 316.8% | 3.3m | 230% | N/A | N/A |
28 | 86 | N/A | 14 | 322.1% | 322.1% | 3.4m | 235% | N/A | N/A |
29 | 88 | N/A | 14 | 327.4% | 327.4% | 3.4m | 240% | N/A | N/A |
30 | 90 | N/A | 15 | 332.6% | 332.6% | 3.4m | 245% | N/A | N/A |
31 | 91 | N/A | 15 | 335.3% | 335.3% | 3.4m | 247% | N/A | N/A |
32 | 92 | N/A | 15 | 337.9% | 337.9% | 3.5m | 250% | N/A | N/A |
33 | 93 | N/A | 15 | 340.5% | 340.5% | 3.5m | 252% | N/A | N/A |
34 | 94 | N/A | 16 | 343.2% | 343.2% | 3.5m | 255% | N/A | N/A |
35 | 95 | N/A | 16 | 345.8% | 345.8% | 3.5m | 257% | N/A | N/A |
36 | 96 | N/A | 16 | 348.4% | 348.4% | 3.5m | 260% | N/A | N/A |
37 | 97 | N/A | 16 | 351.1% | 351.1% | 3.5m | 262% | N/A | N/A |
38 | 98 | N/A | 17 | 353.7% | 353.7% | 3.5m | 265% | N/A | N/A |
39 | 99 | N/A | 17 | 356.3% | 356.3% | 3.6m | 267% | N/A | N/A |
40 | 100 | N/A | 17 | 358.9% | 358.9% | 3.6m | 270% | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (4-80)% increased Area of Effect angle | 1 |
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Threshold jewels
The following threshold jewels augment Ice Shot of Penetration:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Ice Shot.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Ice Shot Cone Angle 1 | 66 | Merciless Labyrinth | Ice Shot has 30% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Cone Angle 2 | 75 | Eternal Labyrinth | Ice Shot has 60% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 25% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 40% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 24% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 36% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Ice Shot Area of Effect | helmet 100 |
Enchantment Ice Shot Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Ice Shot Area of Effect | helmet 100 |
Alternate skill effects
Ice Shot of Penetration has the following alternate skill effects:
Item | Effect(s) |
---|
Version history
Version | Changes |
---|---|
3.24.0 |
|