This [[map]] is based on the [[River Crossings]] zone in [[Act 2]].
|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|purchase_cost_normal1_name = Orb of Chance
|purchase_cost_normal1_amount = 1
|purchase_cost_magic1_name = Orb of Chance
|purchase_cost_magic1_amount = 2
|purchase_cost_rare1_name = Orb of Chance
|purchase_cost_rare1_amount = 3
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_amount = 10
|map_tier = 1
|map_guild_character = 3
|map_area_id = MapAtlasJungleValley
|map_series = Atlas of Worlds
|map_area_level = 68
|inventory_icon = Jungle Valley Map (Atlas of Worlds)
|drop_enabled = False
|release_version = 2.4.0
|removal_version = 3.1.0
}}
[[File:Jungle Valley t1.png|thumb]]
'''Jungle Valley [[Map]]''' is based on the [[The Riverways]] zone in [[Act 2]]. Since [[version 3.1.0]] ([[War for the Atlas]]) the map item is a [[legacy variant]] of {{il|page=Jungle Valley Map (War for the Atlas)}}.
==Map Layout==
'''Map Type''': Outdoors
===Boss Arena===
'''Jungle Valley''''s Boss Arena is called '''The Loom Chamber''', an above-ground variation of the [[Weaver's Chambers]] encounter. Like the underground version of this fight with '''[[The Weaver]]''', the area features a circular area which begins as totally empty of any hostile units. Only once the player has entered far enough into the Arena will the room slowly begin filling with {{c|normal|'''Normal spiders'''}} , descending down from an unseen area, above the arena.
The encounter typically includes at least one pack of {{c|magic|'''Magic Spiders'''}}, all sharing a single monster affix, which can be either {{il|Flicker Strike}} or {{il|Viper Strike}}.
After the boss has been killed, small spiderlings hatch from the eggsacks located at the edges of the Arena's web floor, and immediately proceed to attack the player.
Unlike the encounter with '''The Weaver''', neither the boss, nor the lesser spiders become untargetable by retreating upwards towards the area from which they originally descended.
==Boss==
[[Queen of the Great Tangle]], based on [[The Weaver]].
*Casts {{il|Ethereal Knives}}
*Summons spiders that use {{il|Flicker Strike}} or {{il|Viper Strike}} or fracture into hatchlings.
*Spawns packs of spiders before appearing, usually at least one of them magic.
==Vendor==
* Three {{il|page=Jungle Valley Map (Atlas of Worlds)|name=Jungle Valley Maps}} yield one {{il|page=Beach Map (Atlas of Worlds)}}
{{Item acquisition}}
'''Map Type''': Outdoors
==Divination cards==
The following [[divination cards]] drop in this area:
* {{il|The Flora's Gift}}
* {{il|The Gambler}}
* {{il|Her Mask}}
* {{il|Hope}}
* {{il|The Pack Leader}}
* {{il|The Web}}
* {{il|The Wind}}
'''Boss''': Spinner of False Hope, based on [[The Weaver]].
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|2.4.1}}
* Fixed the "{{il|page=A Regal Death}}" prophecy not working with [[The Cursed King]], [[Queen of the Great Tangle]], [[Shivrul Goatqueen]], [[The Infernal King]] or [[the Mutated Broodqueen]]. (So much new royalty!)
{{Version history table row|2.4.0}}
* The Jungle Valley boss now stays on the ground for the entire duration of the fight instead of rising up out of the arena for a while.
[[Category:Maps]]
[[Category:Forest tileset]]
</noinclude><!-- Please do not add anything below this -->
[[ru:Карта долины джунглей (Атлас миров)]]
{{#lst:Jungle Valley Map|version history}}
Revision as of 00:11, 25 January 2022
Jungle Valley MapMap Level: 68 Map Tier: 1 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 58Vendor Prices
Jungle Valley Map is based on the The Riverways zone in Act 2. Since version 3.1.0 (War for the Atlas) the map item is a legacy variant of Jungle Valley MapJungle Valley MapMap Level: 73 Map Tier: 5 Guild Character: 5Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
Jungle Valley's Boss Arena is called The Loom Chamber, an above-ground variation of the Weaver's Chambers encounter. Like the underground version of this fight with The Weaver, the area features a circular area which begins as totally empty of any hostile units. Only once the player has entered far enough into the Arena will the room slowly begin filling with Normal spiders , descending down from an unseen area, above the arena.
The encounter typically includes at least one pack of Magic Spiders, all sharing a single monster affix, which can be either Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
After the boss has been killed, small spiderlings hatch from the eggsacks located at the edges of the Arena's web floor, and immediately proceed to attack the player.
Unlike the encounter with The Weaver, neither the boss, nor the lesser spiders become untargetable by retreating upwards towards the area from which they originally descended.
Casts Ethereal KnivesEthereal KnivesSpell, Projectile, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summons spiders that use Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or fracture into hatchlings.
Spawns packs of spiders before appearing, usually at least one of them magic.
Vendor
Three Jungle Valley MapsJungle Valley MapMap Level: 68 Map Tier: 1 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. yield one Beach MapBeach MapMap Level: 69 Map Tier: 2 Guild Character: aTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison. The web's purpose changes with the spider's needs. A lesson we should take to heart.
The WindThe Wind7WindripperWeaving through the cracks, searching for weaknesses, silent, indiscriminate, leaving sorrow in its wake.
Map variants
Item
Map Tier
Map Level
Map Series
Jungle Valley MapJungle Valley MapMap Level: 75 Map Tier: 8 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Necropolis
Jungle Valley MapJungle Valley MapMap Level: 81 Map Tier: 14 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Affliction
Jungle Valley MapJungle Valley MapMap Level: 79 Map Tier: 12 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Crucible
Jungle Valley MapJungle Valley MapMap Level: 73 Map Tier: 6 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Kalandra
Jungle Valley MapJungle Valley MapMap Level: 77 Map Tier: 10 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Sentinel
Jungle Valley MapJungle Valley MapMap Level: 73 Map Tier: 6 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Archnemesis
Jungle Valley MapJungle Valley MapMap Level: 71 Map Tier: 4 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Expedition
Jungle Valley MapJungle Valley MapMap Level: 68 Map Tier: 1 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Ritual
Jungle Valley MapJungle Valley MapMap Level: 71 Map Tier: 4 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Jungle Valley MapJungle Valley MapMap Level: 69 Map Tier: 2 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Harvest
Jungle Valley MapJungle Valley MapMap Level: 68 Map Tier: 1 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Delirium
Jungle Valley MapJungle Valley MapMap Level: 68 Map Tier: 1 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Metamorph
Jungle Valley MapJungle Valley MapMap Level: 68 Map Tier: 1 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Blight
Jungle Valley MapJungle Valley MapMap Level: 72 Map Tier: 5 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Legion
Jungle Valley MapJungle Valley MapMap Level: 70 Map Tier: 3 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Synthesis
Jungle Valley MapJungle Valley MapMap Level: 72 Map Tier: 5 Guild Character: 5Verdant canopies shroud the world in darkness.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Betrayal
Jungle Valley MapJungle Valley MapMap Level: 73 Map Tier: 5 Guild Character: 5Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
73
War for the Atlas
Jungle Valley MapJungle Valley MapMap Level: 68 Map Tier: 1 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Atlas of Worlds
Shaped Jungle Valley MapShaped Jungle Valley MapMap Level: 73 Map Tier: 6 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Atlas of Worlds
Jungle Valley MapJungle Valley MapMap Level: 74 Map Tier: 7 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
The Awakening
Jungle Valley MapJungle Valley MapMap Level: 72 Map Tier: 7 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Adjusted the size of the Jungle Valley MapJungle Valley MapMap Level: 72 Map Tier: 7 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
The following Map areas have been updated so that they're substantially different in layout to before: Spider ForestSpider Forest MapMap Level: 69 Map Tier: 4 Guild Character: ÓTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., Jungle ValleyJungle Valley MapMap Level: 72 Map Tier: 7 Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., Waste PoolWaste Pool MapMap Level: 72 Map Tier: 7 Guild Character: 1Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., Dry WoodsAshen Wood MapMap Level: 71 Map Tier: 6 Guild Character: ŒTravel to this Map by using it in a personal Map Device. Maps can only be used once., CemeteryCemetery MapMap Level: 67 Map Tier: 2 Guild Character: CTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., MineFlooded Mine MapMap Level: 72 Map Tier: 7 Guild Character: 2Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., Underground SeaUnderground Sea MapMap Level: 74 Map Tier: 9 Guild Character: 9Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., BogBog MapMap Level: 70 Map Tier: 5 Guild Character: ÚTravel to this Map by using it in a personal Map Device. Maps can only be used once., PlateauPlateau MapMap Level: 75 Map Tier: 10 Guild Character: )Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and DunesDunes MapMap Level: 66 Map Tier: 1 Guild Character: UTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..