Weapon

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Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.

Swapping Weapons

  • Characters can use a different weapon or weapons on a weapon swap.
  • The weapon or weapons can be changed with a keybind.

Attacks and Spells

The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.

Weapon Damage modifiers

Physical Damage

  • Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
  • The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
  • Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.

Elemental and Chaos Damage

Other Damage Modifiers

  • %Increased Minion Damage For more info See Minions.

Attack speed modifiers

%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.



Summary

Weapon Type H Attri DPS Max Dmg Avg AS Max Crit Chance Implicit Mods Implicit Mods (Maraketh) Implicit Mods (Experimental)
One Hand Mace 1 89.1 77.5 1.45 5.0% 10-15% reduced Enemy Stun Threshold 4%-6% increased Attack Speed Trigger Level (10-20) Fiery Impact on Melee Hit with this Weapon
Two Hand Mace 2 140.2 127.5 1.35 5.0% 30%-45% increased Stun Duration on enemies 4%-6% increased Area of Effect Warcries Exert 1 additional Attack
One Hand Axe 1 92.4 77 1.5 5.0% None (but higher base DPS) +8%-12% increased Physical Damage +10 to Maximum Rage
Two Hand Axe 2 162.8 155 1.4 5.0% None (but higher base DPS) +50% increased Local Critical Strike Chance +20% to Maximum Quality
One Hand Sword 1 90.6 77 1.55 5.0% 40% increased Global Accuracy Rating OR

+45-475 to Accuracy Rating

4%-6% chance to Dodge Attack Hits 100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Two Hand Sword 2 136.5 105 1.5 5.0%-6.0% 40-60% increased Global Accuracy Rating OR

+60-400 to Accuracy Rating

+40-60% to Global Critical Strike Multiplier Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Fishing rod 2 12 10 1.2 5.0% None None N/A
Thrusting One Hand Sword 1 73.6 54.5 1.6 5.5%-6.5% 25%-35% increased Global Critical Strike Multiplier 15%-20% chance to cause Bleeding on Hit N/A
Bow 2 78.8 63 1.5 5.0%-6.5% None OR +30-50% increased Critical Strike Chance OR

+15-25% to Global Critical Strike Multiplier OR +20%-24% increased Elemental Damage with Weapons OR

+4%-6% increased Movement Speed Adds (40–116) to (60–172) Fire Damage
Claw 1 72 54 1.6 6.0%-6.5% +3-50 Life gained for each enemy hit by your Attacks OR

1.6%-2% Physical Attack Damage Leeched as Life

+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks Adds (23–55) to (45–98) Chaos Damage
Dagger 1 74.2 55 1.5 6.0%-6.5% 30%-50% increased Global Critical Strike Chance 4%-6% Chance to Block Attack Damage All Damage from Hits with This Weapon can Poison
Rune Dagger 1 72.6 60.5 1.5 6.3%-6.5% 30%-50% increased Global Critical Strike Chance N/A Trigger Level 10-30 Flame Dash when you use a Socketed Skill
Sceptre 1 81.6 68 1.5 6.0%-6.5% 10%-40% increased Elemental Damage Damage Penetrates 4%-6% Elemental Resistance Secret of Suffering OR

Elemental Equilibrium OR Elemental Overload

Staff 2 131.1 114 1.3 6.1%-7.3% 18% Chance to Block Attack Damage while wielding a Staff 80%-100% increased Global Critical Strike Chance +(66–165) to maximum Energy Shield, Spend Energy Shield before Mana for Costs of Socketed Skills
Warstaff 2 136.2 109 1.3 6.0%-6.5% 18%-20% Chance to Block Attack Damage while wielding a Staff N/A +1 to Maximum Power Charges and Maximum Endurance Charges
Wand 1 65 54 1.5 7.0%-8.0% 8-40% increased Spell Damage 10-14% increased Cast Speed Gain an Endurance, Frenzy or Power Charge every 6 seconds

Оружие de:Waffen es:Arma