Vulnerability: Difference between revisions

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Revision as of 03:48, 5 February 2013

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Though they generally feared sorcery, even the Marauders came to learn the value of the powerful Vulnerability Curse. Before charging into battle, a caster on the front lines would speak the curse, throwing it far and wide on their assembled enemies. The Marauders would come on with a roar, a tidal wave of rage and steel crashing against their foes. The Vulnerability curse could hardly be seen, but its effects were dire. Blows from the Marauders hit far harder, sundering helm and shield like tin. Those not killed immediately would be stunned inert, unable to defend themselves from the onslaught. Even masters of magic were vulnerable, for the curse corrupted the force of their protective shields.

Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.

Skill Functions and Interactions

Increased Physical Damage: This stat is effectively multiplicative with your overall damage because it applies to the amount of damage an enemy takes instead of how much damage a player does. This stacks additively with other effects and curses that increase damage taken by enemies.

Increased Damage Over Time Effects: This increases the amount of health degeneration done by all DoT effects applied to an enemy, and stacks additively with any other increased damage taken effects.

Gem Leveling

Template:GemLevelTable |- ! 1 | 24 || 58 || 36 || 9.0s || class="table-na" style="text-align: center; " | N/A || 10% || 20% || 35% || 50% || 25% || 40% || 118,383 |- ! 2 | 27 || 64 || 38 || 9.1s || 5% || 10% || 21% || 36% || 51% || 25% || 40% || 175,816 |- ! 3 | 30 || 71 || 40 || 9.2s || 10% || 10% || 21% || 37% || 52% || 26% || 40% || 254,061 |- ! 4 | 33 || 77 || 44 || 9.3s || 15% || 10% || 22% || 38% || 53% || 26% || 40% || 225,766 |- ! 5 | 35 || 81 || 46 || 9.4s || 20% || 11% || 22% || 39% || 54% || 27% || 40% || 447,718 |- ! 6 | 38 || 88 || 48 || 9.5s || 25% || 11% || 23% || 40% || 55% || 27% || 40% || 388,734 |- ! 7 | 40 || 92 || 50 || 9.6s || 30% || 11% || 23% || 41% || 56% || 28% || 40% || 755,049 |- ! 8 | 43 || 98 || 54 || 9.7s || 35% || 11% || 24% || 42% || 57% || 28% || 40% || 1,016,533 |- ! 9 | 45 || || 56 || 9.8s || || 12% || 24% || 43% || 58% || 29% || 40% || 782,325 |- ! 10 | 47 || || || 9.9s || || 12% || 25% || 44% || 59% || 29% || 40% || 945,554 |- ! 11 | 49 || || 60 || 10.0s || || 12% || 25% || 45% || 60% || 30% || 40% || 1,791,769 |- ! 12 | 51 || || 61 || 10.1s || || 12% || 26% || 46% || 61% || 30% || 40% || 1,498,138 |- ! 13 | 53 || || 62 || 10.2s || || 13% || 26% || 47% || 62% || 31% || 40% || 1,790,934 |- ! 14 | 54 || || 64 || 10.3s || || 13% || 27% || 48% || 63% || 31% || 40% || 3,351,223 |- ! 15 | 55 || || || 10.4s || || || || 49% || 64% || || 40% || 9,900,250 |- ! 16 | 56 || || || 10.5s || || 13% || 28% || 50% || 65% || 31% || 40% || 21,274,363 |- ! 17 | 57 || || || || || || || || || || || 50,550,118 |- ! 18 | 18 || 58 || || || || || || || || || || 89,834,713 |- ! 19 | || || || || || || || || || || || |- ! 20 | || || || || || || || || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +0.35% Physical damage.