Vulnerability: Difference between revisions

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__NOTOC__
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{{Gem_Infobox
{{Gem Infobox
|name=Vulnerability
|name=Vulnerability
|type=Active skill gem
|type=Active skill gem
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|animation=
|animation=
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}}
[[Curse|Curses]] all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.
[[Curse]]s all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.


The {{mod|Cursed enemies take x% more Physical damage}} and {{mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse.
The {{c|mod|Cursed enemies take x% more Physical damage}} and {{c|mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse.


{{mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} should stack additively with other effects and curses that increase damage '''taken''' by enemies, such as [[shock]], while {{mod|Cursed enemies take x% more Physical damage}} should stack multiplicatively since it uses the word [[more]].
{{c|mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} should stack additively with other effects and curses that increase damage '''taken''' by enemies, such as [[shock]], while {{c|mod|Cursed enemies take x% more Physical damage}} should stack multiplicatively since it uses the word [[more]].


==Gem Leveling==
==Gem Leveling==
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] gives {{mod|Cursed enemies take +0.5% more Physical damage}}.
Each percentage of [[quality]] gives {{c|mod|Cursed enemies take +0.5% more Physical damage}}.


==Version History==
==Version History==

Revision as of 11:19, 15 October 2013

Template:Gem Infobox Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.

The Cursed enemies take x% more Physical damage and Cursed enemies take 40% increased damage from Damage Over Time effects mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse.

Cursed enemies take 40% increased damage from Damage Over Time effects should stack additively with other effects and curses that increase damage taken by enemies, such as shock, while Cursed enemies take x% more Physical damage should stack multiplicatively since it uses the word more.

Gem Leveling

Template:GemLevelTable |- ! 1 | 24 || 58 || 36 || 9.0s || class="table-na" style="text-align: center; " | N/A || 10% || 20% || 35% || 50% || 25% || 118,383 |- ! 2 | 27 || 64 || 38 || 9.1s || 5% || 10% || 21% || 36% || 51% || 25% || 175,816 |- ! 3 | 30 || 71 || 40 || 9.2s || 10% || 10% || 21% || 37% || 52% || 26% || 254,061 |- ! 4 | 33 || 77 || 44 || 9.3s || 15% || 10% || 22% || 38% || 53% || 26% || 225,766 |- ! 5 | 35 || 81 || 46 || 9.4s || 20% || 11% || 22% || 39% || 54% || 27% || 447,718 |- ! 6 | 38 || 88 || 48 || 9.5s || 25% || 11% || 23% || 40% || 55% || 27% || 388,734 |- ! 7 | 40 || 92 || 50 || 9.6s || 30% || 11% || 23% || 41% || 56% || 28% || 755,049 |- ! 8 | 43 || 98 || 54 || 9.7s || 35% || 11% || 24% || 42% || 57% || 28% || 1,016,533 |- ! 9 | 46 || 104 || 56 || 9.8s || 40% || 12% || 24% || 43% || 58% || 29% || 860,401 |- ! 10 | 48 || 109 || 58 || 9.9s || 45% || 12% || 25% || 44% || 59% || 29% || 1,038,201 |- ! 11 | 50 || 113 || 60 || 10.0s || 50% || 12% || 25% || 45% || 60% || 30% || 1,248,678 |- ! 12 | 52 || 117 || 61 || 10.1s || 55% || 12% || 26% || 46% || 61% || 30% || 1,498,138 |- ! 13 | 54 || 121 || 62 || 10.2s || 60% || 13% || 26% || 47% || 62% || 31% || 1,790,934 |- ! 14 | 56 || 125 || 64 || 10.3s || 65% || 13% || 27% || 48% || 63% || 31% || 3,351,223 |- ! 15 | 58 || 130 || 65 || 10.4s || 70% || 13% || 27% || 49% || 64% || 32% || 9,900,250 |- ! 16 | 60 || 134 || 66 || 10.5s || 75% || 13% || 28% || 50% || 65% || 32% || 21,274,363 |- ! 17 | 62 || 138 || 67 || 10.6s || 80% || 14% || 28% || 51% || 66% || 33% || 50,550,118 |- ! 18 | 64 || 142 || 68 || 10.7s || 85% || 14% || 29% || 52% || 67% || 33% || 89,834,713 |- ! 19 | 66 || 146 || 69 || 10.8s || 90% || 14% || 29% || 53% || 68% || 34% || 146,782,704 |- ! 20 | 68 || 151 || 70 || 10.9s || 95% || 14% || 30% || 54% || 69% || 34% || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality gives Cursed enemies take +0.5% more Physical damage.

Version History

Version Changes 0.9.13b
  • The additional chance to be stunned now works correctly.
0.9.5g
  • Fixed Vulnerability not being affected by the Hex Master keystone passive.
0.9.2
  • Vulnerability has been added to the game.