Viper Strike: Difference between revisions

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>Khomotso
(Created a new section for developing a VS damage formula. Will be fleshed out over time.)
>Khomotso
(Created a new section for developing a VS damage formula. Will be fleshed out over time.)
(No difference)

Revision as of 19:44, 25 August 2014

Template:Gem Infobox

The thieves guilds of Oriath teach a wicked skill to all initiates - the feared Viper Strike. Employing the skill, a claw, dagger or sword user coats their weapon with deadly venom, a concoction so virulent it permanently marks any weapon it contacts. Once the toxin is applied, the weapon will poison any it strikes, burning deep into their veins, causing wracking, crippling pain. Additional hits will increase the concentration of the toxin, stacking it up to lethal levels quickly. Few have survived an assault of Viper Strike and those who have never forget the agony.

Skill Functions and Interactions

A viper strike does extra initial damage, and then also has a 50% chance per hit of adding a 'debuff' (a degen charge) which does DoT damage proportional to the size of the initial physical hit, and this debuff ticks off for the next 7 seconds by default. There is no upper limit to the number of debuffs that may be stacked; it is simply a function of attack speed and debuff duration.

Viper Strike damage is therefore driven by physical damage, with additional modifications from bonuses to Chaos and DoT damage.

Gem level progression

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 5 || 0% || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 5 || 4% || 308 |- ! 3 | 4 || 16 || 5 || 8% || 2,560 |- ! 4 | 8 || 25 || 5 || 12% || 8,813 |- ! 5 | 12 || 33 || 5 || 16% || 22,895 |- ! 6 | 16 || 41 || 6 || 20% || 68,427 |- ! 7 | 21 || 52 || 6 || 24% || 150,439 |- ! 8 | 26 || 62 || 6 || 28% || 581,328 |- ! 9 | 32 || 75 || 6 || 32% || 566,989 |- ! 10 | 38 || 88 || 6 || 36% || 1,143,783 |- ! 11 | 42 || 96 || 7 || 40% || 1,426,490 |- ! 12 | 46 || 104 || 7 || 44% || 2,737,323 |- ! 13 | 49 || 111 || 7 || 48% || 3,289,072 |- ! 14 | 52 || 117 || 7 || 52% || 3,350,845 |- ! 15 | 55 || 123 || 7 || 56% || 9,936,192 |- ! 16 | 58 || 130 || 8 || 60% || 21,346,246 |- ! 17 | 61 || 136 || 8 || 64% || 50,693,883 |- ! 18 | 64 || 142 || 8 || 68% || 90,050,361 |- ! 19 | 66 || 146 || 8 || 72% || 147,034,294 |- ! 20 | 68 || 151 || 8 || 76% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 9 || 80% || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || 9 || 84% || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || 9 || 88% || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || || ||class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || || ||class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || || || class="table-na" style="text-align: center; " | N/A |}

Damage Formula

Character builds constructed around Viper Strike will want to optimize their damage output, which involves striking a balance between physical damage, chaos and DoT bonuses. The formula which expresses how these different factors relate to overall VS damage is however not simple.

Quest reward

This skill can be gained as a reward for finishing quest:

Version history

Version Changes
1.2.0
  • This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.
1.0.3
  • Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
1.0.2b
  • Fixed a bug where area damage bonuses would not benefit Viper Strike when supported by Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash".
1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
  • Viper Strike can be supported by Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash", now that the damage penalty also applies.
0.9.13
  • Viper Strike is now 38% better at level 1 and 3% better at level 15.
0.9.12qq
  • From 0.35% attack speed per quality point to 0.5%.
0.9.12d
  • Fixed a server crash that could occur with Viper Strike.
0.9.5
  • Fixed Viper Strike so that damage from the degeneration is scaled properly for PvP.
0.9.4
  • Increased the damage.
0.9.2
  • Viper Strike does more damage at higher levels than before.
  • Reduced maximum number of charges to 4.
0.9.1
  • Reduced Viper Strike duration at lower levels.