Viper Strike: Difference between revisions

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>Lord joshi
(Updated to version 1.2; many values still missing)
>Lord joshi
(Updated to version 1.2; many values still missing)
(No difference)

Revision as of 08:26, 21 August 2014

Template:Gem Infobox

The thieves guilds of Oriath teach a wicked skill to all initiates - the feared Viper Strike. Employing the skill, a claw, dagger or sword user coats their weapon with deadly venom, a concoction so virulent it permanently marks any weapon it contacts. Once the toxin is applied, the weapon will poison any it strikes, burning deep into their veins, causing wracking, crippling pain. Additional hits will increase the concentration of the toxin, stacking it up to lethal levels quickly. Few have survived an assault of Viper Strike and those who have never forget the agony.

Skill Functions and Interactions

Duration: Each time Viper Strike is successfully applied, it will add a poison charge to the enemy. This charge has a duration which will be refreshed when a new Viper Strike charge is applied. If the enemy already has four charges of Viper Strike applied, additional hits will refresh the duration. If the timer on the charge or stack of charges ends, the health degeneration effect will stop. Increased Skill Duration passives and support will increase the timer duration.

Gem level progression

Template:GemLevelTable |- ! 1 | 1 || || 5 || 0% || |- ! 2 | || || 5 || 4% || |- ! 3 | 4 || 16 || 5 || 8% || |- ! 4 | 8 || 25 || 5 || 12% || 8,813 |- ! 5 | || || || 16% || |- ! 6 | 16 || 41 || 6 || 20% || |- ! 7 | || || 6 || 24% || |- ! 8 | || || 6 || 28% || |- ! 9 | 32 || 75 || 6 || 32% || |- ! 10 | || || || 36% || |- ! 11 | || || || 40% || |- ! 12 | || || || 44% || |- ! 13 | || || || 48% || |- ! 14 | 52 || 117 || 7 || 52% || |- ! 15 | 55 || 123 || || || |- ! 16 | 58 || 130 || || || |- ! 17 | 61 || 136 || || || |- ! 18 | 64 || 142 || || || |- ! 19 | 66 || 146 || || || |- ! 20 | 68 || 151 || || || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || || || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || || || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || || || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || || || || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || || || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || || || class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing quest:

Version history

Version Changes
1.0.3
  • Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
1.0.2b
  • Fixed a bug where area damage bonuses would not benefit Viper Strike when supported by Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash".
1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
  • Viper Strike can be supported by Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash", now that the damage penalty also applies.
0.9.13
  • Viper Strike is now 38% better at level 1 and 3% better at level 15.
0.9.12qq
  • From 0.35% attack speed per quality point to 0.5%.
0.9.12d
  • Fixed a server crash that could occur with Viper Strike.
0.9.5
  • Fixed Viper Strike so that damage from the degeneration is scaled properly for PvP.
0.9.4
  • Increased the damage.
0.9.2
  • Viper Strike does more damage at higher levels than before.
  • Reduced maximum number of charges to 4.
0.9.1
  • Reduced Viper Strike duration at lower levels.