Vaal Cyclone: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Blue1231231
m (add Item acquisition)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 12: Line 12:
|dexterity_percent                      = 60
|dexterity_percent                      = 60
|gem_tags                                = Vaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
|gem_tags                                = Vaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
|gem_description                        = Spin and attack in place, damaging nearby enemies and pulling others towards you. While channelling this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
|gem_description                        = Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
|active_skill_name                      = Vaal Cyclone
|active_skill_name                      = Vaal Cyclone
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Unarmed
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Unarmed, Warstaff, Rune Dagger
|skill_id                                = VaalCyclone
|skill_id                                = VaalCyclone
|cast_time                              = 1.0
|cast_time                              = 1.0
Line 24: Line 24:
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_value                      = 5000
|static_stat1_value                      = 5000
|static_stat2_id                        = base_skill_area_of_effect_+%
|static_stat2_id                        = cyclone_area_of_effect_+%_per_additional_melee_range
|static_stat2_value                      = 50
|static_stat2_value                      = 8
|static_stat3_id                        = global_always_hit
|static_stat3_id                        = global_always_hit
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat4_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = display_modifiers_to_melee_attack_range_apply_to_skill_radius
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = is_area_damage
|static_stat6_id                        = cannot_cancel_skill_before_contact_point
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = cannot_cancel_skill_before_contact_point
|static_stat7_id                        = skill_can_add_multiple_charges_per_action
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|static_stat8_id                        = skill_can_add_multiple_charges_per_action
|stat_text                              = Deals (50-61.4)% of Base Damage<br>Base duration is 5 seconds<br>(5-28) to (8-42) Added Attack Physical Damage<br>8% increased Area of Effect per 1 additional Melee range<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
|static_stat8_value                      = 1
|stat_text                              = Deals (50-61.4)% of Base Damage<br>Base duration is 5 seconds<br>50% increased Area of Effect<br>(10-56) to (15-85) Added Attack Physical Damage<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Modifiers to Melee Attack Range also apply to this Skill's Area radius<br>+(0-2) to Melee range
|quality_stat_text                      = 0.5% increased Area of Effect
|quality_stat_text                      = 0.5% increased Area of Effect
|static_quality_stat1_id                = base_skill_area_of_effect_+%
|static_quality_stat1_id                = base_skill_area_of_effect_+%
Line 46: Line 44:
|level1_damage_effectiveness            = 50
|level1_damage_effectiveness            = 50
|level1_damage_multiplier                = 50
|level1_damage_multiplier                = 50
|level1_stat_text                        = 10 to 15 Added Attack Physical Damage
|level1_stat_text                        = 5 to 8 Added Attack Physical Damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 10
|level1_stat1_value                      = 5
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 15
|level1_stat2_value                      = 8
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 31
|level2_level_requirement                = 31
|level2_damage_effectiveness            = 51
|level2_damage_effectiveness            = 51
|level2_damage_multiplier                = 50.6
|level2_damage_multiplier                = 50.6
|level2_stat_text                        = 12 to 18 Added Attack Physical Damage
|level2_stat_text                        = 6 to 9 Added Attack Physical Damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 12
|level2_stat1_value                      = 6
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 18
|level2_stat2_value                      = 9
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 34
|level3_level_requirement                = 34
|level3_damage_effectiveness            = 51
|level3_damage_effectiveness            = 51
|level3_damage_multiplier                = 51.2
|level3_damage_multiplier                = 51.2
|level3_stat_text                        = 13 to 20 Added Attack Physical Damage
|level3_stat_text                        = 7 to 10 Added Attack Physical Damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 13
|level3_stat1_value                      = 7
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 20
|level3_stat2_value                      = 10
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 37
|level4_level_requirement                = 37
|level4_damage_effectiveness            = 52
|level4_damage_effectiveness            = 52
|level4_damage_multiplier                = 51.8
|level4_damage_multiplier                = 51.8
|level4_stat_text                        = 15 to 23 Added Attack Physical Damage
|level4_stat_text                        = 8 to 12 Added Attack Physical Damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 15
|level4_stat1_value                      = 8
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 23
|level4_stat2_value                      = 12
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 40
|level5_level_requirement                = 40
|level5_damage_effectiveness            = 52
|level5_damage_effectiveness            = 52
|level5_damage_multiplier                = 52.4
|level5_damage_multiplier                = 52.4
|level5_stat_text                        = 18 to 26 Added Attack Physical Damage
|level5_stat_text                        = 9 to 13 Added Attack Physical Damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 18
|level5_stat1_value                      = 9
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 26
|level5_stat2_value                      = 13
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 42
|level6_level_requirement                = 42
|level6_damage_effectiveness            = 53
|level6_damage_effectiveness            = 53
|level6_damage_multiplier                = 53
|level6_damage_multiplier                = 53
|level6_stat_text                        = 19 to 29 Added Attack Physical Damage
|level6_stat_text                        = 10 to 14 Added Attack Physical Damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 19
|level6_stat1_value                      = 10
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 29
|level6_stat2_value                      = 14
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 44
|level7_level_requirement                = 44
|level7_damage_effectiveness            = 54
|level7_damage_effectiveness            = 54
|level7_damage_multiplier                = 53.6
|level7_damage_multiplier                = 53.6
|level7_stat_text                        = 21 to 31 Added Attack Physical Damage<br>+1 to Melee range
|level7_stat_text                        = 10 to 16 Added Attack Physical Damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 21
|level7_stat1_value                      = 10
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 31
|level7_stat2_value                      = 16
|level7_stat3_id                        = melee_range_+
|level7_stat3_value                      = 1
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 46
|level8_level_requirement                = 46
|level8_damage_effectiveness            = 54
|level8_damage_effectiveness            = 54
|level8_damage_multiplier                = 54.2
|level8_damage_multiplier                = 54.2
|level8_stat_text                        = 23 to 34 Added Attack Physical Damage<br>+1 to Melee range
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 23
|level8_stat1_value                      = 11
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 34
|level8_stat2_value                      = 17
|level8_stat3_id                        = melee_range_+
|level8_stat3_value                      = 1
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 48
|level9_level_requirement                = 48
|level9_damage_effectiveness            = 55
|level9_damage_effectiveness            = 55
|level9_damage_multiplier                = 54.8
|level9_damage_multiplier                = 54.8
|level9_stat_text                        = 25 to 37 Added Attack Physical Damage<br>+1 to Melee range
|level9_stat_text                        = 12 to 18 Added Attack Physical Damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 25
|level9_stat1_value                      = 12
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 37
|level9_stat2_value                      = 18
|level9_stat3_id                        = melee_range_+
|level9_stat3_value                      = 1
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_level_requirement              = 50
|level10_damage_effectiveness            = 55
|level10_damage_effectiveness            = 55
|level10_damage_multiplier              = 55.4
|level10_damage_multiplier              = 55.4
|level10_stat_text                      = 27 to 40 Added Attack Physical Damage<br>+1 to Melee range
|level10_stat_text                      = 13 to 20 Added Attack Physical Damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 27
|level10_stat1_value                    = 13
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 40
|level10_stat2_value                    = 20
|level10_stat3_id                        = melee_range_+
|level10_stat3_value                    = 1
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_level_requirement              = 52
|level11_damage_effectiveness            = 56
|level11_damage_effectiveness            = 56
|level11_damage_multiplier              = 56
|level11_damage_multiplier              = 56
|level11_stat_text                      = 29 to 43 Added Attack Physical Damage<br>+1 to Melee range
|level11_stat_text                      = 14 to 22 Added Attack Physical Damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 29
|level11_stat1_value                    = 14
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 43
|level11_stat2_value                    = 22
|level11_stat3_id                        = melee_range_+
|level11_stat3_value                    = 1
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_level_requirement              = 54
|level12_damage_effectiveness            = 57
|level12_damage_effectiveness            = 57
|level12_damage_multiplier              = 56.6
|level12_damage_multiplier              = 56.6
|level12_stat_text                      = 31 to 47 Added Attack Physical Damage<br>+1 to Melee range
|level12_stat_text                      = 16 to 23 Added Attack Physical Damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 31
|level12_stat1_value                    = 16
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 47
|level12_stat2_value                    = 23
|level12_stat3_id                        = melee_range_+
|level12_stat3_value                    = 1
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_level_requirement              = 56
|level13_damage_effectiveness            = 57
|level13_damage_effectiveness            = 57
|level13_damage_multiplier              = 57.2
|level13_damage_multiplier              = 57.2
|level13_stat_text                      = 34 to 50 Added Attack Physical Damage<br>+1 to Melee range
|level13_stat_text                      = 17 to 25 Added Attack Physical Damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 34
|level13_stat1_value                    = 17
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 50
|level13_stat2_value                    = 25
|level13_stat3_id                        = melee_range_+
|level13_stat3_value                    = 1
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_damage_effectiveness            = 58
|level14_damage_effectiveness            = 58
|level14_damage_multiplier              = 57.8
|level14_damage_multiplier              = 57.8
|level14_stat_text                      = 36 to 54 Added Attack Physical Damage<br>+2 to Melee range
|level14_stat_text                      = 18 to 27 Added Attack Physical Damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 36
|level14_stat1_value                    = 18
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 54
|level14_stat2_value                    = 27
|level14_stat3_id                        = melee_range_+
|level14_stat3_value                    = 2
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
|level15_damage_effectiveness            = 58
|level15_damage_effectiveness            = 58
|level15_damage_multiplier              = 58.4
|level15_damage_multiplier              = 58.4
|level15_stat_text                      = 39 to 59 Added Attack Physical Damage<br>+2 to Melee range
|level15_stat_text                      = 20 to 29 Added Attack Physical Damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 39
|level15_stat1_value                    = 20
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 59
|level15_stat2_value                    = 29
|level15_stat3_id                        = melee_range_+
|level15_stat3_value                    = 2
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_damage_effectiveness            = 59
|level16_damage_effectiveness            = 59
|level16_damage_multiplier              = 59
|level16_damage_multiplier              = 59
|level16_stat_text                      = 42 to 63 Added Attack Physical Damage<br>+2 to Melee range
|level16_stat_text                      = 21 to 32 Added Attack Physical Damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 42
|level16_stat1_value                    = 21
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 63
|level16_stat2_value                    = 32
|level16_stat3_id                        = melee_range_+
|level16_stat3_value                    = 2
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_damage_effectiveness            = 60
|level17_damage_effectiveness            = 60
|level17_damage_multiplier              = 59.6
|level17_damage_multiplier              = 59.6
|level17_stat_text                      = 45 to 68 Added Attack Physical Damage<br>+2 to Melee range
|level17_stat_text                      = 23 to 34 Added Attack Physical Damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 45
|level17_stat1_value                    = 23
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 68
|level17_stat2_value                    = 34
|level17_stat3_id                        = melee_range_+
|level17_stat3_value                    = 2
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_damage_effectiveness            = 60
|level18_damage_effectiveness            = 60
|level18_damage_multiplier              = 60.2
|level18_damage_multiplier              = 60.2
|level18_stat_text                      = 49 to 73 Added Attack Physical Damage<br>+2 to Melee range
|level18_stat_text                      = 24 to 37 Added Attack Physical Damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 49
|level18_stat1_value                    = 24
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 73
|level18_stat2_value                    = 37
|level18_stat3_id                        = melee_range_+
|level18_stat3_value                    = 2
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_damage_effectiveness            = 61
|level19_damage_effectiveness            = 61
|level19_damage_multiplier              = 60.8
|level19_damage_multiplier              = 60.8
|level19_stat_text                      = 52 to 79 Added Attack Physical Damage<br>+2 to Melee range
|level19_stat_text                      = 26 to 39 Added Attack Physical Damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 52
|level19_stat1_value                    = 26
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 79
|level19_stat2_value                    = 39
|level19_stat3_id                        = melee_range_+
|level19_stat3_value                    = 2
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 61
|level20_damage_effectiveness            = 61
|level20_damage_multiplier              = 61.4
|level20_damage_multiplier              = 61.4
|level20_stat_text                      = 56 to 85 Added Attack Physical Damage<br>+2 to Melee range
|level20_stat_text                      = 28 to 42 Added Attack Physical Damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 56
|level20_stat1_value                    = 28
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 85
|level20_stat2_value                    = 42
|level20_stat3_id                        = melee_range_+
|level20_stat3_value                    = 2
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 62
|level21_damage_effectiveness            = 62
|level21_damage_multiplier              = 62
|level21_damage_multiplier              = 62
|level21_stat_text                      = 60 to 91 Added Attack Physical Damage<br>+3 to Melee range
|level21_stat_text                      = 30 to 45 Added Attack Physical Damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 60
|level21_stat1_value                    = 30
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 91
|level21_stat2_value                    = 45
|level21_stat3_id                        = melee_range_+
|level21_stat3_value                    = 3
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 63
|level22_damage_effectiveness            = 63
|level22_damage_multiplier              = 62.6
|level22_damage_multiplier              = 62.6
|level22_stat_text                      = 65 to 97 Added Attack Physical Damage<br>+3 to Melee range
|level22_stat_text                      = 32 to 49 Added Attack Physical Damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 65
|level22_stat1_value                    = 32
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 97
|level22_stat2_value                    = 49
|level22_stat3_id                        = melee_range_+
|level22_stat3_value                    = 3
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 63
|level23_damage_effectiveness            = 63
|level23_damage_multiplier              = 63.2
|level23_damage_multiplier              = 63.2
|level23_stat_text                      = 70 to 104 Added Attack Physical Damage<br>+3 to Melee range
|level23_stat_text                      = 35 to 52 Added Attack Physical Damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 70
|level23_stat1_value                    = 35
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 104
|level23_stat2_value                    = 52
|level23_stat3_id                        = melee_range_+
|level23_stat3_value                    = 3
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 64
|level24_damage_effectiveness            = 64
|level24_damage_multiplier              = 63.8
|level24_damage_multiplier              = 63.8
|level24_stat_text                      = 75 to 112 Added Attack Physical Damage<br>+3 to Melee range
|level24_stat_text                      = 37 to 56 Added Attack Physical Damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 75
|level24_stat1_value                    = 37
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 112
|level24_stat2_value                    = 56
|level24_stat3_id                        = melee_range_+
|level24_stat3_value                    = 3
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 64
|level25_damage_effectiveness            = 64
|level25_damage_multiplier              = 64.4
|level25_damage_multiplier              = 64.4
|level25_stat_text                      = 80 to 120 Added Attack Physical Damage<br>+3 to Melee range
|level25_stat_text                      = 40 to 60 Added Attack Physical Damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 80
|level25_stat1_value                    = 40
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 120
|level25_stat2_value                    = 60
|level25_stat3_id                        = melee_range_+
|level25_stat3_value                    = 3
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 65
|level26_damage_effectiveness            = 65
|level26_damage_multiplier              = 65
|level26_damage_multiplier              = 65
|level26_stat_text                      = 85 to 128 Added Attack Physical Damage<br>+3 to Melee range
|level26_stat_text                      = 43 to 64 Added Attack Physical Damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 85
|level26_stat1_value                    = 43
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 128
|level26_stat2_value                    = 64
|level26_stat3_id                        = melee_range_+
|level26_stat3_value                    = 3
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 66
|level27_damage_effectiveness            = 66
|level27_damage_multiplier              = 65.6
|level27_damage_multiplier              = 65.6
|level27_stat_text                      = 91 to 137 Added Attack Physical Damage<br>+3 to Melee range
|level27_stat_text                      = 46 to 69 Added Attack Physical Damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 91
|level27_stat1_value                    = 46
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 137
|level27_stat2_value                    = 69
|level27_stat3_id                        = melee_range_+
|level27_stat3_value                    = 3
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 66
|level28_damage_effectiveness            = 66
|level28_damage_multiplier              = 66.2
|level28_damage_multiplier              = 66.2
|level28_stat_text                      = 98 to 147 Added Attack Physical Damage<br>+4 to Melee range
|level28_stat_text                      = 49 to 73 Added Attack Physical Damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 98
|level28_stat1_value                    = 49
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 147
|level28_stat2_value                    = 73
|level28_stat3_id                        = melee_range_+
|level28_stat3_value                    = 4
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 67
|level29_damage_effectiveness            = 67
|level29_damage_multiplier              = 66.8
|level29_damage_multiplier              = 66.8
|level29_stat_text                      = 105 to 157 Added Attack Physical Damage<br>+4 to Melee range
|level29_stat_text                      = 52 to 78 Added Attack Physical Damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 105
|level29_stat1_value                    = 52
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 157
|level29_stat2_value                    = 78
|level29_stat3_id                        = melee_range_+
|level29_stat3_value                    = 4
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 67
|level30_damage_effectiveness            = 67
|level30_damage_multiplier              = 67.4
|level30_damage_multiplier              = 67.4
|level30_stat_text                      = 112 to 168 Added Attack Physical Damage<br>+4 to Melee range
|level30_stat_text                      = 56 to 84 Added Attack Physical Damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 112
|level30_stat1_value                    = 56
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 168
|level30_stat2_value                    = 84
|level30_stat3_id                        = melee_range_+
|level30_stat3_value                    = 4
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 68
|level31_damage_effectiveness            = 68
|level31_damage_multiplier              = 67.7
|level31_damage_multiplier              = 67.7
|level31_stat_text                      = 115 to 173 Added Attack Physical Damage<br>+4 to Melee range
|level31_stat_text                      = 58 to 87 Added Attack Physical Damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 115
|level31_stat1_value                    = 58
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 173
|level31_stat2_value                    = 87
|level31_stat3_id                        = melee_range_+
|level31_stat3_value                    = 4
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 68
|level32_damage_effectiveness            = 68
|level32_damage_multiplier              = 68
|level32_damage_multiplier              = 68
|level32_stat_text                      = 119 to 179 Added Attack Physical Damage<br>+4 to Melee range
|level32_stat_text                      = 60 to 89 Added Attack Physical Damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 119
|level32_stat1_value                    = 60
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 179
|level32_stat2_value                    = 89
|level32_stat3_id                        = melee_range_+
|level32_stat3_value                    = 4
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 68
|level33_damage_effectiveness            = 68
|level33_damage_multiplier              = 68.3
|level33_damage_multiplier              = 68.3
|level33_stat_text                      = 123 to 185 Added Attack Physical Damage<br>+4 to Melee range
|level33_stat_text                      = 62 to 92 Added Attack Physical Damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 123
|level33_stat1_value                    = 62
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 185
|level33_stat2_value                    = 92
|level33_stat3_id                        = melee_range_+
|level33_stat3_value                    = 4
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 69
|level34_damage_effectiveness            = 69
|level34_damage_multiplier              = 68.6
|level34_damage_multiplier              = 68.6
|level34_stat_text                      = 127 to 191 Added Attack Physical Damage<br>+4 to Melee range
|level34_stat_text                      = 64 to 96 Added Attack Physical Damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 127
|level34_stat1_value                    = 64
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 191
|level34_stat2_value                    = 96
|level34_stat3_id                        = melee_range_+
|level34_stat3_value                    = 4
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 69
|level35_damage_effectiveness            = 69
|level35_damage_multiplier              = 68.9
|level35_damage_multiplier              = 68.9
|level35_stat_text                      = 132 to 197 Added Attack Physical Damage<br>+5 to Melee range
|level35_stat_text                      = 66 to 99 Added Attack Physical Damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 132
|level35_stat1_value                    = 66
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 197
|level35_stat2_value                    = 99
|level35_stat3_id                        = melee_range_+
|level35_stat3_value                    = 5
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 69
|level36_damage_effectiveness            = 69
|level36_damage_multiplier              = 69.2
|level36_damage_multiplier              = 69.2
|level36_stat_text                      = 136 to 204 Added Attack Physical Damage<br>+5 to Melee range
|level36_stat_text                      = 68 to 102 Added Attack Physical Damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 136
|level36_stat1_value                    = 68
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 204
|level36_stat2_value                    = 102
|level36_stat3_id                        = melee_range_+
|level36_stat3_value                    = 5
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 69
|level37_damage_effectiveness            = 69
|level37_damage_multiplier              = 69.5
|level37_damage_multiplier              = 69.5
|level37_stat_text                      = 140 to 211 Added Attack Physical Damage<br>+5 to Melee range
|level37_stat_text                      = 70 to 105 Added Attack Physical Damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 140
|level37_stat1_value                    = 70
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 211
|level37_stat2_value                    = 105
|level37_stat3_id                        = melee_range_+
|level37_stat3_value                    = 5
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 70
|level38_damage_effectiveness            = 70
|level38_damage_multiplier              = 69.8
|level38_damage_multiplier              = 69.8
|level38_stat_text                      = 145 to 218 Added Attack Physical Damage<br>+5 to Melee range
|level38_stat_text                      = 73 to 109 Added Attack Physical Damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 145
|level38_stat1_value                    = 73
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 218
|level38_stat2_value                    = 109
|level38_stat3_id                        = melee_range_+
|level38_stat3_value                    = 5
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 70
|level39_damage_effectiveness            = 70
|level39_damage_multiplier              = 70.1
|level39_damage_multiplier              = 70.1
|level39_stat_text                      = 150 to 225 Added Attack Physical Damage<br>+5 to Melee range
|level39_stat_text                      = 75 to 112 Added Attack Physical Damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 150
|level39_stat1_value                    = 75
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 225
|level39_stat2_value                    = 112
|level39_stat3_id                        = melee_range_+
|level39_stat3_value                    = 5
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 70
|level40_damage_effectiveness            = 70
|level40_damage_multiplier              = 70.4
|level40_damage_multiplier              = 70.4
|level40_stat_text                      = 155 to 232 Added Attack Physical Damage<br>+5 to Melee range
|level40_stat_text                      = 77 to 116 Added Attack Physical Damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 155
|level40_stat1_value                    = 77
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 232
|level40_stat2_value                    = 116
|level40_stat3_id                        = melee_range_+
|level40_stat3_value                    = 5
|level1_strength_requirement            = 29
|level1_strength_requirement            = 29
|level1_dexterity_requirement            = 42
|level1_dexterity_requirement            = 42

Revision as of 22:44, 6 September 2019

Vaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 7 sec
Attack Speed: 400% of base
Attack Damage: (50-61)% of base
Effectiveness of Added Damage: (50-61)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Deals (50-61.4)% of Base Damage
Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalCyclone

For the non-Vaal counterpart, see Cyclone.

Vaal Cyclone is a vaal melee attack, for a duration spinning in place while pulling all nearby enemies towards the player and attacking them.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Attack Physical DamageMelee RangeExp.Total Exp.
128422980%80%5 to 8N/A00
231463282%81.5%6 to 9N/A199345199345
334503583%83.1%7 to 10N/A285815485160
437543785%84.6%8 to 12N/A401344886504
540584086%86.1%9 to 13N/A5543791440883
642604288%87.6%10 to 14N/A4774371918320
744634489%89.2%10 to 16N/A5837862502106
846664691%90.7%11 to 17N/A7103593212465
948684892%92.2%12 to 18N/A13555114567976
1050714994%93.7%13 to 20N/A11388775706853
1152745195%95.3%14 to 22N/A13682337075086
1254765397%96.8%16 to 23N/A16383388713424
1356795598%98.3%17 to 25N/A195664810670072
14588257100%99.8%18 to 27N/A365518414325256
15608459101%101.4%20 to 29N/A301732717342583
16628760103%102.9%21 to 32N/A775999525102578
17649062104%104.4%23 to 34N/A1513819340240771
18669264106%105.9%24 to 37N/A2608382566324596
19689566107%107.5%26 to 39N/A62620247128944843
20709868109%109%28 to 42N/A211708088340652931
217210070111%110.5%30 to 45N/AN/AN/A
2274N/AN/A112%112.1%32 to 49N/AN/AN/A
2376N/AN/A114%113.6%35 to 52N/AN/AN/A
2478N/AN/A115%115.1%37 to 56N/AN/AN/A
2580N/AN/A117%116.6%40 to 60N/AN/AN/A
2682N/AN/A118%118.2%43 to 64N/AN/AN/A
2784N/AN/A120%119.7%46 to 69N/AN/AN/A
2886N/AN/A121%121.2%49 to 73N/AN/AN/A
2988N/AN/A123%122.7%52 to 78N/AN/AN/A
3090N/AN/A124%124.3%56 to 84N/AN/AN/A
3191N/AN/A125%125%58 to 87N/AN/AN/A
3292N/AN/A126%125.8%60 to 89N/AN/AN/A
3393N/AN/A127%126.6%62 to 92N/AN/AN/A
3494N/AN/A127%127.3%64 to 96N/AN/AN/A
3595N/AN/A128%128.1%66 to 99N/AN/AN/A
3696N/AN/A129%128.8%68 to 102N/AN/AN/A
3797N/AN/A130%129.6%70 to 105N/AN/AN/A
3898N/AN/A130%130.4%73 to 109N/AN/AN/A
3999N/AN/A131%131.1%75 to 112N/AN/AN/A
40100N/AN/A132%131.9%77 to 116N/AN/AN/A

Item acquisition

Vaal Cyclone has restrictions on where or how it can drop. Vaal Cyclone can drop from the Vaal Vessels found in Vaal side areas.

Recipes

Vaal Cyclone can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Video Demonstration

Version History

Version Changes
3.7.0
  • Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
  • Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
  • Modifiers to melee attack range now also apply to this skill's area radius.
1.1.5
  • Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.

ru:Вихрь ваал