Spine of the First Claimant

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Spine of the First Claimant
Iron Sceptre
Sceptre
Physical Damage: (54-64.8) to (80-96)
Critical Strike Chance: 6.00%
Attacks per Second: (1.16-1.21)
Weapon Range: 1.1 metres
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
+(25-35)% to Cold Damage over Time Multiplier
Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
Acquisition
Spine of the First Claimant can only drop in the Lord's Labyrinth.
Vendor Offer
8x Alchemy Shard
19x Alteration Shard
Weapon DPS
Physical: (77.4-97.3)
Phys+Chaos: (77.4-97.3)
Total: (77.4-97.3)
Metadata
Item class: Sceptre

Spine of the First Claimant is a unique Iron SceptreIron SceptreSceptre
Physical Damage: 27-40
Critical Strike Chance: 6.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage
.

Item acquisition

Spine of the First Claimant is drop disabled.


Legacy variants

Spine of the First Claimant has legacy variants.

Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy version from before version 2.3.0 will change the implicit value, but might not match the value of a fresh copy of the item.[1]

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.5.0
  • 14% increased Elemental Damage
  • (100 to 140)% increased Physical Damage
  • 40% increased Damage against Frozen Enemies
  • (30-50)% increased Cold Damage
  • (5-10)% increased Attack Speed
  • (4-8)% increased Cast Speed
  • 5% chance to Freeze
  • +(25-35)% to Cold Damage over Time Multiplier
2.3.0
  • 10% increased Elemental Damage
  • (100 to 140)% increased Physical Damage
  • 40% increased Damage against Frozen Enemies
  • (30-50)% increased Cold Damage
  • (5-10)% increased Attack Speed
  • (4-8)% increased Cast Speed
  • 5% chance to Freeze
  • +(25-35)% to Cold Damage over Time Multiplier

Gallery

Version history

Version Changes
3.5.0
  • Now grants +25-35% to Cold Damage over Time Multiplier.
2.6.0
  • Base type damage increased to 21-32 (up from 18-27).
2.3.0
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
2.2.0
  • 3D art has been added.
  • The five Izaro uniques can now only be found in the Labyrinth: Chitus' NeedleChitus' Needle
    Elegant Foil
    One Handed Sword
    Physical Damage: (43.2-46.8) to (79.2-85.8)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.60
    Weapon Range: 1.6 metres
    Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier+30 to Strength
    (140-160)% increased Physical Damage
    +30 to maximum Mana
    5% increased Movement Speed
    30% increased Elemental Damage
    +0.2 metres to Weapon Range
    "With this, I will weave the threads of fate
    into a noose for our 'glorious' emperor."
    - Chitus Perandus
    , Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptre
    Physical Damage: (54-64.8) to (80-96)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.16-1.21)
    Weapon Range: 1.1 metres
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    +(25-35)% to Cold Damage over Time Multiplier
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    , Izaro's DilemmaIzaro's Dilemma
    Imperial Claw
    Claw
    Physical Damage: (81-90) to (207-230)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.76-1.84)
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(80-100)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10-15)% increased Attack Speed
    +(300-400) to Accuracy Rating
    100% increased Global Physical Damage while Frozen
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    , Winds of ChangeWinds of Change
    Ancient Gauntlets
    Armour: (154-173)Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    and Izaro's TurmoilIzaro's Turmoil
    Crimson Jewel
    (18-25)% increased Fire Damage
    (18-25)% increased Cold Damage
    2% chance to Ignite
    2% chance to Freeze
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
2.0.5
  • Introduced to the game.

References

  1. Rory (June 8, 2016). "Re: Using a Blessed Orb on wands and sceptres from before 2.3 will not update them to new values.". Official Path of Exile forums. Retrieved December 8, 2020.