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  • (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all Elemental Resistances"...
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  • 15% additional Physical Damage Reduction per Endurance Charge +15% to all Elemental Resistances per Endurance Charge 4% more Damage per Frenzy Charge 15%...
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  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
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  • Bow (section Version history)
    critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have...
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  • Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert...
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  • Water elemental. Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage...
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  • Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    count as elemental damage. Hitting an enemy with cold damage can inflict chill. Critical strikes with cold damage can inflict freeze. Cold damage is mitigated...
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  • Level 24Left ring slot: Minions take 15% reduced Damage Right ring slot: Minions take 15% increased Damage, Penumbra RingPenumbra RingRequires Level 24Left...
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  • elemental_damage, damage, elemental, cold, critical not_dex 200 default 250 Chilling ColdDamagePercentage (14-16)% increased Cold Damage elemental_damage, damage, elemental...
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  • have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit...
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  • granted by The Whispering IceThe Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range:...
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  • 100 damage) To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage) Armour will never prevent more damage than...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • discussion may be found on the talk page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells...
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  • (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly...
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  • Water elemental (category Water elementals) (section Version history)
    is about the monster type. For other uses, see Water elemental (disambiguation). A water elemental is a type of monster found in Act 1 and onward. According...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Movement speed (category Pages with version history for unknown versions) (section Version history)
    is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy...
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  • Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken...
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  • Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed...
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  • Rock elemental (category Rock elementals) (section Version history)
    with Stone golem (monster type). A rock elemental is a type of monster found primarily in Act 2. Rock elementals are large creatures made of rocks and debris...
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  • Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at...
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  • they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres...
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  • additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique items can impart additional scaling to strength: Some unique...
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  • recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed...
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  • Chaos Damage 80 (17-23)% increased Chaos Damage Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage 80 (15-25)% increased Elemental Damage...
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  • Fire golem (redirect from Fire Elemental) (section Version history)
    to internal monster type Holy Fire Elemental Solar Elemental, belongs to internal monster type Holy Fire Elemental Solar Guard, belongs to internal monster...
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  • Quiver (category Pages with version history for unknown versions) (section Version history)
    Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage 55 Gain (10-15)% of Physical Damage as Extra Chaos Damage Heavy Arrow QuiverHeavy Arrow QuiverRequires...
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  • Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale the shock's magnitude as...
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  • Helmet (category Pages with version history for unknown versions) (section Version history)
    ImmortalityDemigod's Immortality Golden VisageRequires Level 12+(8-16)% to all Elemental Resistances+(20-30) to all Attributes 10% increased Character SizeThe champion's...
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  • to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks...
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  • high base critical strike chance, low base physical damage and, usually, a x% increased Spell Damage implicit modifier. Maraketh weapons with this item...
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  • when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances...
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  • maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos...
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  • to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra...
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  • Devourer (category Pages with version history for unknown versions) (section Version History)
    recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed...
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  • Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make...
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  • increased Attack Damage (4-6)% chance to Freeze, Shock and Ignite 50% of Cold Damage from Hits taken as Fire Damage 50% of Cold Damage from Hits taken as...
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  • DeathExplodeIceElemental), as well as resist cold damage. The other common skill of this monster type is barrage (MonsterSwordElementalSpear, IceElementalSpearRepeated...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • undead monster (skeleton) found in the ruins of Wraeclast that can use elemental spells. Players can summon skeleton mages by using Summon Skeletons of...
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