Soul Eater
Soul Eater is a stackable effect that grants 5% increased attack speed, 5% increased cast speed and 1% increased character size per stack. Every enemy killed grants 1 stack.
Mechanics
The Soul Eater buff will persist until the original source creating it expires. The effect does not stack or refresh, and Soul Eater cannot be gained while an entity already has Soul Eater.
Soul Eater has a limited radius of 60 units.[1] Killing enemies farther away than this will not give stacks.[2] Monsters which have Soul Eater still gain souls while invulnerable; however, monsters that burrow (e.g. Devourers) are often out of the range to gain souls.[3]
Stacks - Soul Eater has no cap for the buff stacks. Killing a large amount of enemies with a long soul eater duration can give a character large amounts of cast and attack speed. For Example:
- With a 20 second buff, killing 50 enemies in 10 seconds will give 250% attack and cast speed for the last 10 seconds of the buff. (This is not counting all kills made the last 10 seconds of the buff)
Vaal skills will not gain souls during the Soul Eater buff effect, as they share the resource.
On monsters
In addition to the increased attack speed, cast speed, and character size buffs, monsters with Soul Eater also gain a certain amount of damage reduction per Eaten Soul.
The Archnemesis modifier HungeringHungering
Intrinsic grants Grants 5% increased Damage Reduction to aura owner on death (Hidden). This version of Soul Eater also summons Shackled Phantasms every 4 seconds which contribute additional Souls to the monster.
Witch of the Cauldron, a map boss version of Alira, has a unique version of Soul Eater Module Error: No results found.. It instead grants 1% Character Size, 3% Attack and Cast Speed, and 2% Damage Reduction per consumed Soul.
Simi, the Nature Touched, an Invasion/Vaal Side Area Boss, also uses its own version of Soul Eater Module Error: No results found.. It also instead grants 1% Character Size, 3% Attack and Cast Speed, and 2% Damage Reduction per consumed Soul.
Soul Eater on Monsters do not have a duration and will last indefinitely unless the monster has phase transitions. Soul Eater stacks are reset to zero if a monster becomes possessed by a Tormented Spirit.[4]
On players
Characters do not gain damage reduction from Soul Eater.[5]
Sources
Character or minions can use various items to gain a Soul Eater buff, or steal it from Archenemesis monsters using HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom or similar items.
Unique items
Item | Stats | |
---|---|---|
Unending HungerUnending Hunger Cobalt JewelLimited to: 2 Radius: MediumMinions have (6-8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on KillThey roamed, they fed, they grew, Killing as they went, Conquer though they may, Their hearts will never be content.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Minions have (6-8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill |
SoulthirstSoulthirst Cloth BeltRequires Level 45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life +15% to all Elemental Resistances (20-30)% increased Mana Recovery from Flasks (30-20)% reduced Flask Effect Duration Gain Soul Eater during any Flask Effect Lose all Eaten Souls when you use a Flask"They say a draught of fine spirits will ward off the elements and promote a longer, merrier life. I have found this to be true on all counts." - Zerphi of the Vaal | 45 | (15-25)% increased Stun and Block Recovery+(60-80) to maximum Life +15% to all Elemental Resistances (20-30)% increased Mana Recovery from Flasks (30-20)% reduced Flask Effect Duration Gain Soul Eater during any Flask Effect Lose all Eaten Souls when you use a Flask |
Soul AscensionSoul Ascension Carnal MittsEvasion: (198-252) Energy Shield: (41-52)Requires Level 50, 39 Dex, 39 Int(120-150)% increased Evasion and Energy Shield +(17-29)% to Chaos Resistance Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds +(-10-10) to maximum number of Eaten SoulsFear can be instilled by the smallest entity. | 50 | (120-150)% increased Evasion and Energy Shield +(17-29)% to Chaos Resistance Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds +(-10-10) to maximum number of Eaten Souls |
Zerphi's HeartZerphi's Heart Paua AmuletRequires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal SkillWe are incapable of change without sacrifice, for we are both the iron and the forge. | 70 | (20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill |
Version history
Version | Changes |
---|---|
3.18.0 |
|
3.17.0 |
|
3.0.0 |
|
1.0.0 |
|
References
- ↑ wwwaldo333 (Aug 19, 2018). "Soulthirst Juggernaut Build Guide". Youtube. Retrieved December 9, 2020.
- ↑ sodapop9 (Narch 27, 2019). "[3.6] The Broken Build | 40s Soul Eater & 80s Headhunter Buffs | Guaranteed to Crash Your Game |30ex ". Retrieved 14 January 2021.
- ↑ https://www.pathofexile.com/forum/view-thread/3284453
- ↑ https://youtu.be/QNOCgoMZKBw?t=3025
- ↑ Version 3.0.0 patch note