Shock Nova

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Shock Nova is a lightning spell with a high chance to shock that casts an initial ring of lightning followed by a larger circular area of lightning damage.

Skill Functions and Interactions

Shaded region indicates initial ring, outer circle indicates radius of second area damage. Red enemies are hit twice for 150% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.

Shock Nova has two damaging components: an initial ring of lightning, and then a larger, circular area of lightning damage. The initial ring has a fixed width such that monsters near the center 'dead zone' will not be hit. The subsequent lightning area damage has a larger radius than the initial ring, and all monsters up to that radius will be hit. Therefore it is possible for monsters to be hit by either both components, or just the larger area damage, or neither.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
Exp.Total Exp.
128671234 to 10100
231731342 to 126199345199345
334791452 to 156285815485160
437851564 to 193401344886504
540921579 to 2375543791440883
642961691 to 2724774371918320
74410016103 to 3105837862502106
84610417118 to 3557103593212465
94810917135 to 40413555114567976
105011318154 to 46111388775706853
115211718175 to 52413682337075086
125412119199 to 59616383388713424
135612519226 to 677195664810670072
145813020256 to 768365518414325256
156013420290 to 870301732717342583
166213821328 to 985775999525102578
176414221372 to 11151513819340240771
186614622420 to 12612608382566324596
196815122475 to 142562620247128944843
207015523537 to 1610211708088340652931
217215924606 to 1817N/AN/A
2274N/A24683 to 2049N/AN/A
2376N/A25770 to 2310N/AN/A
2478N/A25868 to 2603N/AN/A
2580N/A26977 to 2931N/AN/A
2682N/A261100 to 3299N/AN/A
2784N/A271237 to 3711N/AN/A
2886N/A271391 to 4173N/AN/A
2988N/A281564 to 4691N/AN/A
3090N/A281757 to 5270N/AN/A
3191N/A281862 to 5586N/AN/A
3292N/A291973 to 5919N/AN/A
3393N/A292091 to 6272N/AN/A
3494N/A292215 to 6645N/AN/A
3595N/A292347 to 7040N/AN/A
3696N/A302486 to 7458N/AN/A
3797N/A302633 to 7899N/AN/A
3898N/A302789 to 8366N/AN/A
3999N/A302953 to 8860N/AN/A
40100N/A313127 to 9382N/AN/A

Quest reward

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Vendor reward

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Alternate skill effect

Name Cost Description
Rift Worm Shock Nova EffectRift Worm Shock Nova EffectSkill Gem EffectYour Shock Nova becomes a nova of purple rift worms. 100 Replaces the standard effect on a Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
skill gem with rotating rift worms.

Preview

Related helmet enchantments

The following helmet enchantments affect Shock Nova.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Shock Nova Damage 166Merciless Labyrinth25% increased Shock Nova Damagehelmet 100
Enchantment Shock Nova Damage 275Eternal Labyrinth40% increased Shock Nova Damagehelmet 100
Enchantment Shock Nova Larger Ring Damage 166Merciless LabyrinthShock Nova ring deals 40% increased Damagehelmet 100
Enchantment Shock Nova Larger Ring Damage 275Eternal LabyrinthShock Nova ring deals 60% increased Damagehelmet 100
Enchantment Shock Nova Area Of Effect 166Merciless Labyrinth16% increased Shock Nova Area of Effecthelmet 100
Enchantment Shock Nova Area Of Effect 275Eternal Labyrinth24% increased Shock Nova Area of Effecthelmet 100

Version history

Version Changes
2.1.0
  • Damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Damage effectiveness increased from 50% to 60%.
1.0.0
  • Reduced mana cost.
0.10.0
  • Increased base critical strike chance from 3% to 4%.
  • Mana cost has been reduced.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 14% more damage than before.
0.9.12
  • Damage increased by 14%.
0.9.9
  • Increased cast speed.
0.9.7
  • Improved the effects.
0.9.6
  • Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.
0.9.5g
  • Increased the critical strike chance.
0.9.4c
  • Set the default critical strike chance of Shock Nova (2,6%).
0.9.3c
  • Now scales all damage from support gems in the same way as the main skill damage (based on distance).
  • Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage).
    The outside damage is dealt first. It is a linear damage progression (not exponential) now.
0.9.2
  • Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
  • Reduced upper Shock Nova damage by 30%.
0.9.1
  • Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better.
    It's now much more important to have enemies at maximum range.
  • Reduced damage and collision size.
0.8.7
  • Shock Nova added to the game.