Punishment: Difference between revisions
>Krozjin |
>@DeletedUser40283032 m (New Template (Don't know if it's a good idea to shorten this like that)) |
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__TOC__ | __TOC__ | ||
==Gem Leveling== | ==Gem Leveling== | ||
{| | {{GemLevelTable | ||
| str = yes | |||
| int = yes | |||
| c1 = Mana Cost | |||
| c2 = {{Abbr|Duration|Base Duration in Seconds}} | |||
| c3 = {{Abbr|Normal Enemies|Reflected Physical Damage to Cursed Normal Enemies}} | |||
| c4 = {{Abbr|Magic Enemies|Reflected Physical Damage to Cursed Magic Enemies}} | |||
| c5 = {{Abbr|Rare Enemies|Reflected Physical Damage to Cursed Rare Enemies}} | |||
| c6 = {{Abbr|Unique Enemies|Reflected Physical Damage to Cursed Unique Enemies}} | |||
}} | |||
|- | |- | ||
| 1 || 19 || 30 || 21 || 30 || 9.0s || 30% || 24% || 18% || 9% || 81,983 | | 1 || 19 || 30 || 21 || 30 || 9.0s || 30% || 24% || 18% || 9% || 81,983 |
Revision as of 03:10, 27 January 2013
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
A trick often employed by masters of minion control, the feared Punishment curse has brought down entire armies. The malady causes afflicted targets to suffer a substantial amount of the damage they deal from their own attacks, so the harder they hit, the faster they die. The secret is in making sure that incoming blows land on the dry bones and withered flesh of enemies rather than on the caster of the Curse.
Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks.
Gem Leveling
Template:GemLevelTable |- | 1 || 19 || 30 || 21 || 30 || 9.0s || 30% || 24% || 18% || 9% || 81,983 |- | 2 || 23 || 35 || 25 || 30 || 9.1s || 31% || 25% || 19% || 9% || 63,765 |- | 3 || 25 || 38 || 26 || 36 || 9.2s || 32% || 26% || 19% || 10% || 135,415 |- | 4 || 28 || 42 || 29 || 38 || 9.3s || 33% || 26% || 20% || 10% || 199,345 |- | 5 || 31 || 46 || 32 || 42 || 9.4s || 34% || 27% || 20% || 10% || 285,815 |- | 6 || 34 || 50 || 35 || 44 || 9.5s || 35% || 28% || 21% || 11% || 401,344 |- | 7 || 37 || 54 || 37 || 48 || 9.6s || 36% || 29% || 22% || 11% || 554,379 |- | 8 || 40 || 58 || 40 || 50 || 9.7s || 37% || 30% || 22% || 11% || 755,049 |- | 9 || 43 || 62 || 43 || 54 || 9.8s || 38% || 30% || 23% || 11% || 1,016,533 |- | 10 || 46 || 66 || 46 || 56 || 9.9s || 39% || 31% || 23% || 12% || 1,355,511 |- | 11 || || || || || || || || || || |- | 12 || || || || || || || || || || |- | 13 || || || || || || || || || || |- | 14 || || || || || || || || || || |- | 15 || || || || || || || || || || |- | 16 || || || || || || || || || || |- | 17 || || || || || || || || || || |- | 18 || || || || || || || || || || |- | 19 || || || || || || || || || || |- | 20 || || || || || || || || || || |}
Gem Quality
Each percentage of quality adds ?.