Puncture

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Revision as of 00:18, 4 January 2013 by Vinifera7 (talk | contribs) (Category Renaming)
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Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.

Gem Leveling

Level Required Level Required Dexterity Required Intelligence Mana Cost Bleeding Damage/s Bonus Damage/s while moving Experience to Level
1 10 16 - 10 10% 50% 9,569
2 13 19 - 10 18,908
3 16 22 16 10 33,871
4 19 26 18 10 56,446
5 22 29 20 11 89,302
6 25 33 23 11 135,415
7 28 36 25 11 283,759
8 32 41 28 12 453,996
9 36 45 31 12 13.2% 66% 703,128
10 40 50 34 12 1,061,223
11 44 54 38 13 1,570,760
12
13 50 61 42 13 3,289,072
14 53 63 45 14 3,351,223
15
16 56 68 47 14 16.0% 80% 21,343,930
17 57 69 48 15 16.4% 82% 50,689,250
18
19
20

Gem Quality

Each percentage of quality adds +1.5% Increased Skill Effect Duration.