Power Siphon: Difference between revisions

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>TheMipchunk
(some skill description clean up)
>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Gem level progression)
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Revision as of 21:04, 11 December 2015

Template:Gem Infobox

Skill Functions and Interactions

Culling Strike: Power Siphon always has Culling Strike, so enemies immediately die if brought to 10% or less of their maximum life.

Dual wielding: When dual wielding with wands, attacks with Power Siphon will alternate the weapon being fired.

Power charge on enemy death: Power Siphon applies a very short duration debuff to all enemies it hits. This duration is significantly shorter than the time between successive attacks. If an enemy is killed by Power Siphon or dies during that time, the player gains a Power Charge. This allows the player to gain Power Charges even when the enemy is killed by a party member. It is not possible to gain more than one Power Charge per attack, even if Power Siphon kills multiple enemies, such as when it is supported by Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" or Module Error: No skills found with q_where = skill.active_skill_name="Chain".

Gem level progression

Template:GemLevelTable |- ! 1 | 12 | 33 | 13 | 130% | 0 | 0 |- ! 2 | 15 | 39 | 13 | 131.6% | 15,249 | 15,249 |- ! 3 | 19 | 48 | 13 | 133.2% | 41,517 | 56,766 |- ! 4 | 23 | 56 | 13 | 134.8% | 81,983 | 138,749 |- ! 5 | 27 | 64 | 13 | 136.4% | 147,968 | 286,717 |- ! 6 | 31 | 73 | 13 | 138% | 250,557 | 537,274 |- ! 7 | 35 | 81 | 13 | 139.6% | 405,086 | 942,360 |- ! 8 | 38 | 88 | 14 | 141.2% | 447,718 | 1,390,078 |- ! 9 | 41 | 94 | 14 | 142.8% | 615,318 | 2,005,396 |- ! 10 | 44 | 100 | 14 | 144.4% | 834,639 | 2,840,035 |- ! 11 | 47 | 106 | 14 | 146% | 1,570,760 | 4,410,795 |- ! 12 | 50 | 113 | 14 | 147.6% | 1,633,987 | 6,044,782 |- ! 13 | 53 | 119 | 14 | 149.2% | 2,151,030 | 8,195,812 |- ! 14 | 56 | 125 | 14 | 150.8% | 2,812,189 | 11,008,001 |- ! 15 | 59 | 132 | 14 | 152.4% | 5,099,360 | 16,107,361 |- ! 16 | 62 | 138 | 14 | 154% | 9,400,731 | 25,508,092 |- ! 17 | 64 | 142 | 14 | 155.6% | 15,273,366 | 40,781,458 |- ! 18 | 66 | 146 | 14 | 157.2% | 26,286,582 | 67,068,040 |- ! 19 | 68 | 151 | 15 | 158.8% | 62,890,590 | 129,958,630 |- ! 20 | 70 | 155 | 15 | 160.4% | 212,046,017 | 342,004,647 |- ! 21 | 72 | 159 | 15 | 162% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 15 | 163.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 15 | 165.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 15 | 166.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 15 | 168.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 16 | 170% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 16 | 171.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 16 | 173.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 16 | 174.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 16 | 176.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.0.0
  • Now grants 1% increased damage per 1% quality (was 0.75% per 1%).
1.2.0
  • Mana cost has been reduced
1.1.0b
  • Fixed a bug where the Templar's Power Siphon was not working correctly. You will also need to restart your client to see this behave correctly.
0.9.13h
  • Fixed a bug with the graphical effect.
0.9.12qq
  • Damage modifiers factored into Damage Effectiveness rather than being listed as separate stats.
0.9.12e
  • Fixed a client and server crash related to Power Siphon.
0.9.12
0.9.9
  • Fixed a bug where Power Siphon could not break barrels.
0.9.7d
  • Power Siphon now works on shattered enemies correctly.
0.9.7
  • Power Siphon now acts like Infernal Blow in that it counts kills that occur a short time after
    the skill is used (so that it's useful in party situations).
  • It also now has the Culling Strike effect.
  • Power Siphon now works correctly with the Multiple Projectiles support gem.
0.9.6
  • Power Siphon has been added to the game.