Monster auras: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Qetuth
m (Qetuth moved page Monster Auras to Monster auras: capitalization)
(→‎Current sources: del Sevet Tetherein)
 
(39 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{OOD}}
{{update||new [[monster modifiers]] replaced [[Archnemesis mod]]s in [[version 3.20.0]]}}
'''Monster auras''' are monster skill that akin to player's aura skill. Originally, most of them are granted by [[monster modifier]] from the mod group "MonsterAura", but now most of them are incorporated with other effects in the new [[Archnemesis]] monster modifiers, such as [[Speed Aura]] is now granted by Hasted mod, Accuracy and Crits Aura is now granted by Deadeye mod, Physical Damage Aura from Bonebreaker, etc.


Rare monsters may be enhanced with one of several auras. These auras affect both the rare monster and any other monsters near them. Monster auras can stack with each other, so if you encounter more than one rare monster at once you should consider them highly dangerous.
Note that some enemy totems also have this aura as their implicit mod, as well as some unique monsters.
==Current sources==
{| class="wikitable sortable"
|-
! Name !! Associated<br/> Archnemesis monster mods || Other sources || Remarks
|-
| {{stl|Accuracy and Crits Aura}} || Deadeye || totem ||
|-
| [[Drought]] aura || Drought Bringer || N/A || Introduced in archnemesis league
|-
| Energy Shield Aura || Arcane Buffer || unique monsters ||
|-
| [[Executioner's Presence]] aura || Executioner || N/A || Introduced in archnemesis league
|-
| {{stl|Maim}} aura || Bloodletter || ? || As aura seems introduced by archnemesis league
|-
| [[Oppression]] aura || Malediction || N/A || Introduced in archnemesis league
|-
||[[Physical Damage Aura]] || Bonebreaker || totem, unique monsters ||
|-
| [[Resists Aura]] || Prismatic || totem, unique monsters ||
|-
| [[Soul Eater]] || Soul Eater || unique monsters ||
|-
| {{stl|Speed Aura}} || Hasted || totem, unique monsters ||
|-
| [[Life Regen Aura]] || N/A (not the same as Consecrator or Rejuvenating) || totem, unique monsters ||
|-
| Extra Lightning Damage || ? || unique monsters e.g. [[Shock and Horror]] ||
|-
| Elemental Damage Aura || ? || unique monsters e.g. [[Infector of Dreams]] ||
|-
| [[Proximity Shield]] || N/A (not the same as Temporal Bubble) || monster implicit mod, unique monsters ||
|-
| [[Cannot Die Aura]] || N/A || totem ||
|-
| [[Slow Aura]] || N/A || totem, unique monsters ||
|-
| physical/fire/cold/lightning/chaos [[degeneration aura]] || N/A || monster implicit mod, unique monsters ||
|-
| [[Remnant of Corruption (debuff)|Remnant of Corruption]] Aura || N/A || Remnant of Corruption ||
|-
| {{stl|Endless Pain}} || N/A || Eternal Labyrinth's Sentinel Trap ||
|-
|}
''section-stub''


[[Conversion Trap|Converted]] or [[Dominating Blow|Dominated]] Monsters will apply the aura to you and your party.
==Unique mods==
These mod are either implicit mod of monster, or unique mod of unique monster (both have mod generation type =3 ). The list may contains disabled mods:
{{Modifier table
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id NOT IN ("MonsterAuraMediumDamage1") AND mods.id NOT LIKE "%Mission%" AND mods.id NOT LIKE "%Master%" AND mods.id NOT LIKE "%Totem%" AND mods.id NOT LIKE "%Implicit%" AND mods.id NOT LIKE "%Sextant%"  AND mods.id NOT LIKE "%ElementalThorns%" AND mods.id NOT LIKE "%PhysicalThorns%"
|stat_text=1
|level=1
|q_orderBy = mods.name ASC
}}
===Implicit mods===
{{Modifier table
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Implicit%" AND mods.id NOT LIKE "%Sextant%"
|stat_text=1
|level=1
|q_orderBy = mods.name ASC
}}
===Totems===
{{Modifier table
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Totem%" AND mods.id NOT LIKE "%Sextant%"
|stat_text=1
|level=1
|q_orderBy = mods.name ASC
}}
These mods are from the totems that spawned from the sextant mod. When they are killed they are converted to allies:
{{Modifier table
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Sextant%"
|stat_text=1
|level=1
|q_orderBy = mods.name ASC
}}
==Legacy mods==
{{Modifier table
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND (mod_spawn_weights.value > 0 OR mods.id IN ("MonsterAuraCannotDie1", "MonsterAuraMediumDamage1") OR mods.id LIKE "%ElementalThorns%" OR mods.id LIKE "%PhysicalThorns%" )
|stat_text=1
|level=1
}}
===Legacy unique mods===
These unique monster mods are from now removed monsters from [[Master (Forsaken Masters)|master]] missions:
{{Modifier table
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND (mods.id LIKE "%Mission%" OR mods.id LIKE "%Master%" )
|stat_text=1
|level=1
}}
==Version history==
{{Version history table header}}
{{Version history table row|3.18.0|
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
}}
{{Version history table row|3.14.0|
* The "[[Allies Cannot Die]]" aura has been removed. To replace this, a new "{{c|nemesis|Benevolent Guardian}}" [[Nemesis]] modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.
* The totem version is not removed. {{Undocumented}}
}}
{{Version history table row|3.1.0|
* Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters.
* They are known as {{c|nemesis|Physical Thorns}} and {{c|nemesis|Elemental Thorns}} mods. {{Undocumented}}
}}
{{Version history table row|0.11.0|
* Damage reflection mods for monster auras and maps have been reduced from 20% to 18%.
}}
{{Version history table row|0.10.0|rel=before|
* Introduced to the game.
}}
{{Version history table end}}


==Auras==


===Allies Have Energy Shield===
[[Category:Monster auras]]
:Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.
 
===Allies Resist Elemental Damage===
:Increases monster elemental resistances by 35%.
 
===Allies Reflect Physical Damage===
:Causes monsters to reflect 18% of the physical damage they receive back to their attacker.
 
===Allies Reflect Elemental Damage===
:Causes monsters to reflect 18% of the elemental damage they receive back to their attacker.
 
===Allies have Life Regeneration===
:Causes monsters to regenerate 2.5% of their maximum Life back per second.
 
===Allies Deal Extra Physical Damage===
:Increases the damage that monsters deal by 30%.
 
===Allies Deal Substantial Extra Physical Damage===
:Increases the damage that monsters deal by 50%.
 
===Allies Have Increased Accuracy and Critical Strike Chance===
:Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
 
===Speed Aura===
:Increases monster cast speed, attack speed and movement speed. See [[Speed Aura]] for details.
 
===Other Allies Cannot Die===
:Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.
 
[[Category:Monster mechanics]]

Latest revision as of 03:38, 31 March 2024

This article needs to be updated.

Reason: new monster modifiers replaced Archnemesis mods in version 3.20.0

Please update this article to reflect newly available information.

Monster auras are monster skill that akin to player's aura skill. Originally, most of them are granted by monster modifier from the mod group "MonsterAura", but now most of them are incorporated with other effects in the new Archnemesis monster modifiers, such as Speed Aura is now granted by Hasted mod, Accuracy and Crits Aura is now granted by Deadeye mod, Physical Damage Aura from Bonebreaker, etc.

Note that some enemy totems also have this aura as their implicit mod, as well as some unique monsters.

Current sources

Name Associated
Archnemesis monster mods
Other sources Remarks
Accuracy and Crits Aura Deadeye totem
Drought aura Drought Bringer N/A Introduced in archnemesis league
Energy Shield Aura Arcane Buffer unique monsters
Executioner's Presence aura Executioner N/A Introduced in archnemesis league
Maim aura Bloodletter ? As aura seems introduced by archnemesis league
Oppression aura Malediction N/A Introduced in archnemesis league
Physical Damage Aura Bonebreaker totem, unique monsters
Resists Aura Prismatic totem, unique monsters
Soul Eater Soul Eater unique monsters
Speed Aura Hasted totem, unique monsters
Life Regen Aura N/A (not the same as Consecrator or Rejuvenating) totem, unique monsters
Extra Lightning Damage ? unique monsters e.g. Shock and Horror
Elemental Damage Aura ? unique monsters e.g. Infector of Dreams
Proximity Shield N/A (not the same as Temporal Bubble) monster implicit mod, unique monsters
Cannot Die Aura N/A totem
Slow Aura N/A totem, unique monsters
physical/fire/cold/lightning/chaos degeneration aura N/A monster implicit mod, unique monsters
Remnant of Corruption Aura N/A Remnant of Corruption
Endless Pain N/A Eternal Labyrinth's Sentinel Trap

section-stub

Unique mods

These mod are either implicit mod of monster, or unique mod of unique monster (both have mod generation type =3 ). The list may contains disabled mods:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
DoedreCurseZoneAuraEnfeeble120% reduced Global Critical Strike Chance (Hidden)
-30% to Global Critical Strike Multiplier (Hidden)
DoedreCurseZoneAuraEnfeeble2120% reduced Global Critical Strike Chance (Hidden)
-30% to Global Critical Strike Multiplier (Hidden)
DoedreCurseZoneAuraTemporalChains1N/A
DoedreCurseZoneAuraTemporalChains21N/A
DoedreCurseZoneAuraVulnerability2120% increased Physical Damage taken over time (Hidden)
DoedreCurseZoneAuraVulnerability_140% increased Physical Damage taken over time (Hidden)
MonsterAmarissaAuraAddedLightningDamage1N/A
MonsterAmbrosiaAuraAddedFireDamage1N/A
MonsterAuraAddedColdDamage1N/A
MonsterAuraAddedFireDamage1N/A
MonsterAuraAddedFireDamageSkeletonArmy1N/A
MonsterAuraAddedLightningDamage1N/A
MonsterAuraAlwaysCrit11N/A
MonsterAuraElementalDamage11N/A
MonsterAuraEnemyLifeDegen11N/A
MonsterAuraEnemyLifeDegen2_1N/A
MonsterAuraEnemyLifeDegenCold1N/A
MonsterAuraEnemyLifeDegenFire1N/A
MonsterAuraEnemyLifeDegenLightning1N/A
MonsterAuraEssenceEnemyLifeDegen11N/A
MonsterAuraEvasion11N/A
MonsterAuraLargeDamageUniqueMap1N/A
MonsterAuraSlowUniqueMap11N/A
MonsterAuraUniqueMapColdDamage1N/A
MonsterAuraUniqueMapEvasion1N/A
MonsterAuraUniqueMapFireDamage1N/A
MonsterAuraUniqueMapLightningDamage1N/A
TestingDummyCannotDie1Can not die (Hidden)
MonsterAuraSpeedUniqueMap11N/A
Clutching Talisman1Gain 40% of Maximum Life as Extra Maximum Energy Shield (Hidden)

Implicit mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
MonsterImplicitAuraCannotDie14N/A
MonsterImplicitAuraCannotDie24N/A
MonsterImplicitAuraEnergyShield14N/A
MonsterImplicitAuraEnergyShieldBubble14N/A
MonsterImplicitAuraLargeDamage14N/A
MonsterImplicitAuraLifeRegen14N/A
MonsterImplicitAuraLifeRegenBossStrIntMission1N/A
MonsterImplicitAuraMediumDamage14N/A
MonsterImplicitAuraResists14N/A
MonsterImplicitAuraSlow14N/A
MonsterImplicitAuraSlow24N/A
MonsterImplicitAuraSpeed14N/A
MonsterImplicitDamageReductionAura1N/A
MonsterImplicitDamageReductionAura21N/A
MonsterImplicitAuraEnergyShieldPerandus1_1Gain 25% of Maximum Life as Extra Maximum Energy Shield (Hidden)
Accuracy and Crits Aura1N/A

Totems

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
MonsterTotemAuraAddedColdDamage1N/A
MonsterTotemAuraAddedFireDamage1N/A
MonsterTotemAuraAddedLightningDamage1N/A
MonsterTotemAuraDamage1_4N/A
MonsterTotemAuraEnemyLifeDegen11N/A
MonsterTotemAuraEvasion11N/A
MonsterTotemAuraLifeRegen14N/A
MonsterTotemAuraResists14N/A
MonsterTotemAuraSlow1_4N/A
MonsterTotemAuraSpeed1___4N/A

These mods are from the totems that spawned from the sextant mod. When they are killed they are converted to allies:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
MonsterImplicitAuraLifeRegenSextant1N/A
MonsterImplicitAuraResistsSextant1N/A
MonsterImplicitAuraSpeedSextant_1N/A
Accuracy and Crits Aura1N/A

Legacy mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Accuracy and Crits Aura4N/A
Cannot Die Aura12N/A
Elemental Reflection Aura40N/A
Energy Shield Aura12N/A
Large Physical Damage Aura8N/A
Life Regen Aura8N/A
Medium Physical Damage Aura4N/A
Physical Reflection Aura40N/A
Resists Aura40N/A
Slow Aura4N/A
Speed Aura4N/A
Elemental Reflection Aura1N/A
Physical Reflection Aura1N/A

Legacy unique mods

These unique monster mods are from now removed monsters from master missions:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
IntMissionDamageBoostAura1N/A
MonsterAuraEnemyLifeDegenDexMission1N/A
MonsterImplicitAuraLifeRegenBossStrIntMission1N/A
StrDexMasterSlowAura1N/A
StrIntMissionAuraAddedColdDamage1N/A
StrIntMissionAuraAddedFireDamage1N/A
StrIntMissionAuraAddedLightningDamage1N/A
StrIntMissionAuraAlwaysCrit11N/A
StrIntMissionAuraCannotDie11N/A
StrIntMissionAuraElementalDamage11N/A
StrIntMissionAuraEnergyShield11N/A
StrIntMissionAuraSlow11N/A
StrIntMissionAuraSpeed11N/A

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
3.14.0
  • The "Allies Cannot Die" aura has been removed. To replace this, a new "Benevolent Guardian" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.
  • The totem version is not removed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters.
  • They are known as Physical Thorns and Elemental Thorns mods. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.11.0
  • Damage reflection mods for monster auras and maps have been reduced from 20% to 18%.
Before 0.10.0
  • Introduced to the game.