Monster auras: Difference between revisions

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{{update||new [[monster modifiers]] replaced [[Archnemesis mod]]s in [[version 3.20.0]]}}
'''Monster auras''' are monster skill that akin to player's aura skill. Originally, most of them are granted by [[monster modifier]] from the mod group "MonsterAura", but now most of them are incorporated with other effects in the new [[Archnemesis]] monster modifiers, such as [[Speed Aura]] is now granted by Hasted mod, Accuracy and Crits Aura is now granted by Deadeye mod, Physical Damage Aura from Bonebreaker, etc.
'''Monster auras''' are monster skill that akin to player's aura skill. Originally, most of them are granted by [[monster modifier]] from the mod group "MonsterAura", but now most of them are incorporated with other effects in the new [[Archnemesis]] monster modifiers, such as [[Speed Aura]] is now granted by Hasted mod, Accuracy and Crits Aura is now granted by Deadeye mod, Physical Damage Aura from Bonebreaker, etc.


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! Associated<br/>archnemesis mods || Other sources || Remarks
! Name !! Associated<br/> Archnemesis monster mods || Other sources || Remarks
|-
|-
| [[Accuracy and Crits Aura]] || Deadeye || totem ||
| {{stl|Accuracy and Crits Aura}} || Deadeye || totem ||
|-
|-
| [[Drought]] aura || Drought Bringer || N/A || Introduced in archnemesis league
| [[Drought]] aura || Drought Bringer || N/A || Introduced in archnemesis league
|-
| Energy Shield Aura || Arcane Buffer || unique monsters ||
|-
|-
| [[Executioner's Presence]] aura || Executioner || N/A || Introduced in archnemesis league
| [[Executioner's Presence]] aura || Executioner || N/A || Introduced in archnemesis league
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| [[Oppression]] aura || Malediction || N/A || Introduced in archnemesis league
| [[Oppression]] aura || Malediction || N/A || Introduced in archnemesis league
|-
|-
||Physical Damage Aura || Bonebreaker || totem, unique monsters, e.g. [[Sevet Tetherein]] ||
||[[Physical Damage Aura]] || Bonebreaker || totem, unique monsters ||
|-
| [[Resists Aura]] || Prismatic || totem, unique monsters ||  
|-
|-
| [[Soul Eater]] || Soul Eater || unique monsters ||
| [[Soul Eater]] || Soul Eater || unique monsters ||
|-
|-
| [[Speed Aura]] || Hasted || totem, unique monsters ||
| {{stl|Speed Aura}} || Hasted || totem, unique monsters ||
|-
| [[Resists Aura]] || ? || totem, unique monsters ||
|-
| [[Life Regen Aura]] || ? || totem, unique monsters ||
|-
|-
| Energy Shield Aura || ? || unique monsters ||
| [[Life Regen Aura]] || N/A (not the same as Consecrator or Rejuvenating) || totem, unique monsters ||
|-
|-
| Extra Lightning Damage || ? || unique monsters e.g. [[Shock and Horror]] ||
| Extra Lightning Damage || ? || unique monsters e.g. [[Shock and Horror]] ||
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| [[Slow Aura]] || N/A || totem, unique monsters ||
| [[Slow Aura]] || N/A || totem, unique monsters ||
|-
|-
| physical/fire/cold/lightning/chaos [[degeneration aura]] || ? || monster implicit mod, unique monsters ||
| physical/fire/cold/lightning/chaos [[degeneration aura]] || N/A || monster implicit mod, unique monsters ||
|-
|-
| [[Remnant of Corruption (debuff)|Remnant of Corruption]] Aura || N/A || Remnant of Corruption ||
| [[Remnant of Corruption (debuff)|Remnant of Corruption]] Aura || N/A || Remnant of Corruption ||
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| {{stl|Endless Pain}} || N/A || Eternal Labyrinth's Sentinel Trap ||
| {{stl|Endless Pain}} || N/A || Eternal Labyrinth's Sentinel Trap ||
|-
|-
|
|}
|}
''section-stub''
''section-stub''
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|q_tables=mod_spawn_weights
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_group="MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id NOT IN ("MonsterAuraMediumDamage1") AND mods.id NOT LIKE "%Mission%" AND mods.id NOT LIKE "%Master%" AND mods.id NOT LIKE "%Totem%" AND mods.id NOT LIKE "%Implicit%" AND mods.id NOT LIKE "%Sextant%"  AND mods.id NOT LIKE "%ElementalThorns%" AND mods.id NOT LIKE "%PhysicalThorns%"
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id NOT IN ("MonsterAuraMediumDamage1") AND mods.id NOT LIKE "%Mission%" AND mods.id NOT LIKE "%Master%" AND mods.id NOT LIKE "%Totem%" AND mods.id NOT LIKE "%Implicit%" AND mods.id NOT LIKE "%Sextant%"  AND mods.id NOT LIKE "%ElementalThorns%" AND mods.id NOT LIKE "%PhysicalThorns%"
|stat_text=1
|stat_text=1
|level=1
|level=1
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|q_tables=mod_spawn_weights
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_group="MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Implicit%" AND mods.id NOT LIKE "%Sextant%"  
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Implicit%" AND mods.id NOT LIKE "%Sextant%"  
|stat_text=1
|stat_text=1
|level=1
|level=1
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|q_tables=mod_spawn_weights
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_group="MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Totem%" AND mods.id NOT LIKE "%Sextant%"  
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Totem%" AND mods.id NOT LIKE "%Sextant%"  
|stat_text=1
|stat_text=1
|level=1
|level=1
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|q_tables=mod_spawn_weights
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_group="MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Sextant%"  
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND mods.id LIKE "%Sextant%"  
|stat_text=1
|stat_text=1
|level=1
|level=1
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|q_tables=mod_spawn_weights
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_group="MonsterAura" AND (mod_spawn_weights.value > 0 OR mods.id IN ("MonsterAuraCannotDie1", "MonsterAuraMediumDamage1") OR mods.id LIKE "%ElementalThorns%" OR mods.id LIKE "%PhysicalThorns%" )
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND (mod_spawn_weights.value > 0 OR mods.id IN ("MonsterAuraCannotDie1", "MonsterAuraMediumDamage1") OR mods.id LIKE "%ElementalThorns%" OR mods.id LIKE "%PhysicalThorns%" )
|stat_text=1
|stat_text=1
|level=1
|level=1
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|q_tables=mod_spawn_weights
|q_tables=mod_spawn_weights
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_join=mods._pageID=mod_spawn_weights._pageID
|q_where = domain = "3" AND mods.mod_group="MonsterAura" AND mod_spawn_weights.value IS NULL AND (mods.id LIKE "%Mission%" OR mods.id LIKE "%Master%" )
|q_where = domain = "3" AND mods.mod_groups HOLDS "MonsterAura" AND mod_spawn_weights.value IS NULL AND (mods.id LIKE "%Mission%" OR mods.id LIKE "%Master%" )
|stat_text=1
|stat_text=1
|level=1
|level=1
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{{Version history table row|3.14.0|
{{Version history table row|3.14.0|
* The "[[Allies Cannot Die]]" aura has been removed. To replace this, a new "{{c|nemesis|Benevolent Guardian}}" [[Nemesis]] modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.
* The "[[Allies Cannot Die]]" aura has been removed. To replace this, a new "{{c|nemesis|Benevolent Guardian}}" [[Nemesis]] modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.
* (Not in patch notes) The totem version is not removed
* The totem version is not removed. {{Undocumented}}
}}
}}
{{Version history table row|3.1.0|
{{Version history table row|3.1.0|
* Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters.
* Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters.
* (Not in patch note) They are known as {{c|nemesis|Physical Thorns}} and {{c|nemesis|Elemental Thorns}} mods
* They are known as {{c|nemesis|Physical Thorns}} and {{c|nemesis|Elemental Thorns}} mods. {{Undocumented}}
}}
}}
{{Version history table row|0.11.0|
{{Version history table row|0.11.0|

Latest revision as of 03:38, 31 March 2024

This article needs to be updated.

Reason: new monster modifiers replaced Archnemesis mods in version 3.20.0

Please update this article to reflect newly available information.

Monster auras are monster skill that akin to player's aura skill. Originally, most of them are granted by monster modifier from the mod group "MonsterAura", but now most of them are incorporated with other effects in the new Archnemesis monster modifiers, such as Speed Aura is now granted by Hasted mod, Accuracy and Crits Aura is now granted by Deadeye mod, Physical Damage Aura from Bonebreaker, etc.

Note that some enemy totems also have this aura as their implicit mod, as well as some unique monsters.

Current sources

Name Associated
Archnemesis monster mods
Other sources Remarks
Accuracy and Crits Aura Deadeye totem
Drought aura Drought Bringer N/A Introduced in archnemesis league
Energy Shield Aura Arcane Buffer unique monsters
Executioner's Presence aura Executioner N/A Introduced in archnemesis league
Maim aura Bloodletter ? As aura seems introduced by archnemesis league
Oppression aura Malediction N/A Introduced in archnemesis league
Physical Damage Aura Bonebreaker totem, unique monsters
Resists Aura Prismatic totem, unique monsters
Soul Eater Soul Eater unique monsters
Speed Aura Hasted totem, unique monsters
Life Regen Aura N/A (not the same as Consecrator or Rejuvenating) totem, unique monsters
Extra Lightning Damage ? unique monsters e.g. Shock and Horror
Elemental Damage Aura ? unique monsters e.g. Infector of Dreams
Proximity Shield N/A (not the same as Temporal Bubble) monster implicit mod, unique monsters
Cannot Die Aura N/A totem
Slow Aura N/A totem, unique monsters
physical/fire/cold/lightning/chaos degeneration aura N/A monster implicit mod, unique monsters
Remnant of Corruption Aura N/A Remnant of Corruption
Endless Pain N/A Eternal Labyrinth's Sentinel Trap

section-stub

Unique mods

These mod are either implicit mod of monster, or unique mod of unique monster (both have mod generation type =3 ). The list may contains disabled mods:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
DoedreCurseZoneAuraEnfeeble120% reduced Global Critical Strike Chance (Hidden)
-30% to Global Critical Strike Multiplier (Hidden)
DoedreCurseZoneAuraEnfeeble2120% reduced Global Critical Strike Chance (Hidden)
-30% to Global Critical Strike Multiplier (Hidden)
DoedreCurseZoneAuraTemporalChains1N/A
DoedreCurseZoneAuraTemporalChains21N/A
DoedreCurseZoneAuraVulnerability2120% increased Physical Damage taken over time (Hidden)
DoedreCurseZoneAuraVulnerability_140% increased Physical Damage taken over time (Hidden)
MonsterAmarissaAuraAddedLightningDamage1N/A
MonsterAmbrosiaAuraAddedFireDamage1N/A
MonsterAuraAddedColdDamage1N/A
MonsterAuraAddedFireDamage1N/A
MonsterAuraAddedFireDamageSkeletonArmy1N/A
MonsterAuraAddedLightningDamage1N/A
MonsterAuraAlwaysCrit11N/A
MonsterAuraElementalDamage11N/A
MonsterAuraEnemyLifeDegen11N/A
MonsterAuraEnemyLifeDegen2_1N/A
MonsterAuraEnemyLifeDegenCold1N/A
MonsterAuraEnemyLifeDegenFire1N/A
MonsterAuraEnemyLifeDegenLightning1N/A
MonsterAuraEssenceEnemyLifeDegen11N/A
MonsterAuraEvasion11N/A
MonsterAuraLargeDamageUniqueMap1N/A
MonsterAuraSlowUniqueMap11N/A
MonsterAuraUniqueMapColdDamage1N/A
MonsterAuraUniqueMapEvasion1N/A
MonsterAuraUniqueMapFireDamage1N/A
MonsterAuraUniqueMapLightningDamage1N/A
TestingDummyCannotDie1Can not die (Hidden)
MonsterAuraSpeedUniqueMap11N/A
Clutching Talisman1Gain 40% of Maximum Life as Extra Maximum Energy Shield (Hidden)

Implicit mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
MonsterImplicitAuraCannotDie14N/A
MonsterImplicitAuraCannotDie24N/A
MonsterImplicitAuraEnergyShield14N/A
MonsterImplicitAuraEnergyShieldBubble14N/A
MonsterImplicitAuraLargeDamage14N/A
MonsterImplicitAuraLifeRegen14N/A
MonsterImplicitAuraLifeRegenBossStrIntMission1N/A
MonsterImplicitAuraMediumDamage14N/A
MonsterImplicitAuraResists14N/A
MonsterImplicitAuraSlow14N/A
MonsterImplicitAuraSlow24N/A
MonsterImplicitAuraSpeed14N/A
MonsterImplicitDamageReductionAura1N/A
MonsterImplicitDamageReductionAura21N/A
MonsterImplicitAuraEnergyShieldPerandus1_1Gain 25% of Maximum Life as Extra Maximum Energy Shield (Hidden)
Accuracy and Crits Aura1N/A

Totems

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
MonsterTotemAuraAddedColdDamage1N/A
MonsterTotemAuraAddedFireDamage1N/A
MonsterTotemAuraAddedLightningDamage1N/A
MonsterTotemAuraDamage1_4N/A
MonsterTotemAuraEnemyLifeDegen11N/A
MonsterTotemAuraEvasion11N/A
MonsterTotemAuraLifeRegen14N/A
MonsterTotemAuraResists14N/A
MonsterTotemAuraSlow1_4N/A
MonsterTotemAuraSpeed1___4N/A

These mods are from the totems that spawned from the sextant mod. When they are killed they are converted to allies:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
MonsterImplicitAuraLifeRegenSextant1N/A
MonsterImplicitAuraResistsSextant1N/A
MonsterImplicitAuraSpeedSextant_1N/A
Accuracy and Crits Aura1N/A

Legacy mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Accuracy and Crits Aura4N/A
Cannot Die Aura12N/A
Elemental Reflection Aura40N/A
Energy Shield Aura12N/A
Large Physical Damage Aura8N/A
Life Regen Aura8N/A
Medium Physical Damage Aura4N/A
Physical Reflection Aura40N/A
Resists Aura40N/A
Slow Aura4N/A
Speed Aura4N/A
Elemental Reflection Aura1N/A
Physical Reflection Aura1N/A

Legacy unique mods

These unique monster mods are from now removed monsters from master missions:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
IntMissionDamageBoostAura1N/A
MonsterAuraEnemyLifeDegenDexMission1N/A
MonsterImplicitAuraLifeRegenBossStrIntMission1N/A
StrDexMasterSlowAura1N/A
StrIntMissionAuraAddedColdDamage1N/A
StrIntMissionAuraAddedFireDamage1N/A
StrIntMissionAuraAddedLightningDamage1N/A
StrIntMissionAuraAlwaysCrit11N/A
StrIntMissionAuraCannotDie11N/A
StrIntMissionAuraElementalDamage11N/A
StrIntMissionAuraEnergyShield11N/A
StrIntMissionAuraSlow11N/A
StrIntMissionAuraSpeed11N/A

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
3.14.0
  • The "Allies Cannot Die" aura has been removed. To replace this, a new "Benevolent Guardian" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.
  • The totem version is not removed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters.
  • They are known as Physical Thorns and Elemental Thorns mods. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.11.0
  • Damage reflection mods for monster auras and maps have been reduced from 20% to 18%.
Before 0.10.0
  • Introduced to the game.