Minion

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Revision as of 22:57, 3 August 2015 by >Beyeswhite (→‎Unique equipment)
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Minions are allied monsters summoned by the player. Minions have their own damage and their actions are treated completely separate from the summoner's. Zombies and Skeletons do physical damage, Spectres and Dominated do whatever damage they did before they died, and Raging Spirits do physical damage of which 50% is converted to fire (much like Infernal Blow). Minion damage is affected by Minion Damage passives, support gems linked to the minion skill gem, auras and Necromantic Aegis. Of particular note, support gems will support the attacks and spells of the minion if the skill is relevant. Minions can critically strike but cannot proc Module Error: No skills found with q_where = skill.active_skill_name="Cast On Critical Strike". Unlike totems, minions can gain charges.

Neither passive skills nor stats from your other equipment affect minions unless they specifically say "Minions _____".

Life Flasks with the "of Animation" suffix will heal minions life by 40-60% of the flasks recovery. This effect works even when you have full life or Chaos Inoculation.

When a minion kills an enemy you are partially rewarded with the kill. This means:

  • You gain Flask Charges
  • Your IIQ and IIR is added to the minion's support gems values to calculate drops.

Totems, Traps and Remote Mines are not counted as minions, they are remote skills.

Minion Skills

These skills summon minions. Monsters converted using Conversion Trap do not count as minions and are not affected by minion passives.

Skill Icon Description Duration Level Attack Spell
Animate Guardian Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. Guardians killed in PvP areas will not lose their items. N/A 10
Animate Weapon Animates a melee weapon to fight by your side. There's no limit on the number of weapons you can animate. 37.50 4
Blink Arrow Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. 3.00 24
Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends. 14.00 - 33.00 24
Mirror Arrow Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. 3.00 24
Raise Spectre Raises a spectral version of a defeated foe as a minion to fight for you in battle. N/A 19
Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page)
Raises a zombie minion from a corpse, which will follow you and attack enemies. N/A 1
Summon Chaos Golem Summons a Chaos Golem that grants you Physical Damage Reduction while active. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack. N/A 34
Summon Flame Golem Summons a Flame Golem that grants you increased Damage while active. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projective. N/A 34
Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Ice Golem". Please choose only one of the following ids:
ExileSummonIceGolem - Maximum 1 Summoned Golem, (30-88)% increased Minion Maximum Life, Golems Grant (19-33)% increased Critical Strike Chance, Golems Grant (19-33)% increased Accuracy (page)
WbSummonIceGolem - Maximum 1 Summoned Golem, (30-88)% increased Minion Maximum Life, Golems Grant (19-35)% increased Critical Strike Chance, Golems Grant (19-35)% increased Accuracy (page)
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy while active. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack. N/A 34
Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
SummonRagingSpiritRoyale - Maximum 10 Summoned Raging Spirits, Base duration is 4.00 seconds, Minions deal 20% less Damage, Minions cannot Taunt Enemies (page)
AshwakerSummonRagingSpiritOnKill - Maximum 20 Summoned Raging Spirits, Base duration is 5.00 seconds, 25% chance to Trigger this Spell on Kill, Minions deal 18% more Damage, Minions cannot Taunt Enemies (page)
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies cannot directly engage these spirits and can pass through them. 3.50 4
Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Skeletons". Please choose only one of the following ids:
TempestDaemonSummonSkeletons - +(2-13) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Minions deal 50% less Elemental Damage, Summons (2-13) Skeleton Warriors (page)
SummonSkeletonsRoyale - +(3-6) to Maximum Summoned Skeletons, Base duration is 10.00 seconds, Minions have 30% more Maximum Life, Minions deal 30% less Damage, Summons (1-2) Skeleton Warriors (page)
Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed. 20.00 10
Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Summon Skeletons". Please choose only one of the following ids:
TempestDaemonVaalSummonSkeletons - +(29-50) to Maximum Summoned Skeletons, Base duration is 15.00 seconds, Summons (8-18) Skeleton Warriors, Summons (0-6) Skeleton Archers, Summons (0-3) Skeleton Mages, Summons (0-1) Skeleton General (page)
TormentSpiritVaalSummonSkeletons - +(29-50) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Summons (11-19) Skeleton Warriors, Summons (1-6) Skeleton Archers, Summons (0-3) Skeleton Mages, Summons 1 Skeleton General (page)
Summons an army of Skeletal Warriors, Archers and Mages, led by a powerful General. 20.00 10

Other Skills

These skills have the minion keyword.

Skill Icon Description Duration Level
Bone Offering Consumes Corpses and grants your Minions the Ability to block both Spells and Attacks. 3 24
Convocation Recalls all your minions to your location, and grants them a temporary life regeneration effect. Does not work on Skeletons and Raging Spirits. 2 19
Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
FleshOfferingFairgravesMapBoss - Base duration is 20.00 seconds, Additional 4.00 seconds Base Duration per extra corpse Consumed, Grants Minions 100% increased Attack Speed, Grants Minions 100% increased Cast Speed, Grants Minions 100% increased Movement Speed (page)
BlightNecromancerChampionFleshOffering - Base duration is 3.00 seconds, Additional 1.00 seconds Base Duration per extra corpse Consumed, Grants Minions 25% increased Attack Speed, Grants Minions 25% increased Cast Speed, Grants Minions 25% increased Movement Speed (page)
Consumes Corpses and grants your Minions Swiftness (increased Attack, Cast and Movement Speed). 3 24

Support gems

There are a number of support gems related to minions, that increase their damage output, defense or movement speed.

  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Damage"
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Life"
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion Speed"
  • Module Error: No skills found with q_where = skill.active_skill_name="Minion and Totem Elemental Resistance"

Passive skills

There are passive skills that grant minion bonuses.

Minion damage

These passive skills grant increased damage for minions.

Template:Passive table

Minion attack speed

These passive skills grant increased attack speed for minions.

Template:Passive table

Minion cast speed

These passive skills grant increased cast speed for minions.

Template:Passive table

Minion life

These passive skills grant increased maximum life for minions.

Template:Passive table

Minion life regeneration

These passive skills grant additional life regeneration for minions.

Template:Passive table

Minion life leech

These passive skills grant additional life leech for minions.

Template:Passive table

Minion chance to block

These passive skills grant additional chance to block for minions.

Template:Passive table

Minion elemental resistances

These passive skills grant additional elemental resistances for minions.

Template:Passive table

Minion chaos resistance

These passive skills grant additional chaos resistance for minions.

Template:Passive table

Minion limit

These passive skills raise the limits for active zombies, skeletons, or spectres.

Template:Passive table

Duration

These passive skills extend the Duration of Animate Weapon, Blink Arrow, Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
, Mirror Arrow, Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
SummonRagingSpiritRoyale - Maximum 10 Summoned Raging Spirits, Base duration is 4.00 seconds, Minions deal 20% less Damage, Minions cannot Taunt Enemies (page)
AshwakerSummonRagingSpiritOnKill - Maximum 20 Summoned Raging Spirits, Base duration is 5.00 seconds, 25% chance to Trigger this Spell on Kill, Minions deal 18% more Damage, Minions cannot Taunt Enemies (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Skeletons". Please choose only one of the following ids:
TempestDaemonSummonSkeletons - +(2-13) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Minions deal 50% less Elemental Damage, Summons (2-13) Skeleton Warriors (page)
SummonSkeletonsRoyale - +(3-6) to Maximum Summoned Skeletons, Base duration is 10.00 seconds, Minions have 30% more Maximum Life, Minions deal 30% less Damage, Summons (1-2) Skeleton Warriors (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Summon Skeletons". Please choose only one of the following ids:
TempestDaemonVaalSummonSkeletons - +(29-50) to Maximum Summoned Skeletons, Base duration is 15.00 seconds, Summons (8-18) Skeleton Warriors, Summons (0-6) Skeleton Archers, Summons (0-3) Skeleton Mages, Summons (0-1) Skeleton General (page)
TormentSpiritVaalSummonSkeletons - +(29-50) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Summons (11-19) Skeleton Warriors, Summons (1-6) Skeleton Archers, Summons (0-3) Skeleton Mages, Summons 1 Skeleton General (page)
.

Template:Passive table

Miscellany

These passive skills are related to minions, but do not fit into any other category.

Template:Passive table

Unique equipment

The following unique items affect minions: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil). Furthermore there exist the mod +(1 to 2) to Level of Minion Gems in this item which can roll on helmets.

Unique jewels

The following jewels affect minions: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Divination cards

The following divination card affects minions: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Crafting

Catarina, Master of the Dead provides minion crafting for body armour and gloves. As you level her up, more crafting options will be unlocked. See below for a list.

Effect Prefix Suffix Lvl. Lvl. Cost style="max-width: 20px;width: 20px;" style="max-width: 20px;width: 20px;" style="max-width: 20px;width: 20px;" | style="max-width: 20px;width: 20px;" style="max-width: 20px;width: 20px;" style="max-width: 20px;width: 20px;" style="max-width: 20px;width: 20px;" style="max-width: 20px;width: 20px;" style="max-width: 20px;width: 20px;" |
+2 to Maximum number of Skeletons
35 5 5x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Minions have 10-15% increased maximum Life
35 6 2x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+1 to Maximum number of Zombies
35 6 10x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.

Spectre choices

As players progress through the game, there are several monsters that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds. NB: Spectres keep their original monster-level, so you can't take a normal mob into Merciless and expect it to survive 1-hit.

The following short-list are spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:

  • Enduring Cry Bears, various (Act 2)
  • Chaos DoT Bears, Waterfall Caves 1 (Act 2)
  • Frenzy-inducing Gorillas, Old Fields.
  • Curse-specialists

Here is the full-list of potentially useful ones sorted by their abilities + location.

Ranged multi-shot/AoE: High DPS, and generally compatible with traditional ranged/spell supports such LMP, Chain, Faster Projectiles, etc.

  • Arc - Barracks mages
  • single-target Arc - Solaris lightning mages (slow to cast)
  • Spark - Sins-3 skeleton mages
  • Spark/Thorns - Crematorium & battlefield lightning mages
  • Spark/Shock nova - Prisoner’s Gate goatmen
  • Poison Arrow - Upper Prison Archers Sins 1 skeleton Archers, Western Forest archers, etc.
  • Poison-Bomb - Chaos Alchemists in Sewers
  • Lightning Arrow - many skeleton archers
  • Fire-bomb - Flame Alchemist in Crematorium
  • Fireballs - Rocky Climb Goatmen, Slums/Marketplace Queens
  • LMP/Fork fireballs - Solaris Flame Sentinels
  • LMP ele projectiles - Pyramid cold mages (NOT Waterfall 2), Crematorium fire mages.
  • LMP chaos/phys projectiles - Warehouse Serpents
  • LMP chaos bolts - Pyramid constructs
  • Flame totem attack - Docks monkeys
  • Machinegun fire-bolts - Tentacle Miscreation (Lunaris 2/3)
  • LMP AoE attacks - Birdman
  • Delayed Blast,AoE Physical spell and ranged invulnerability aura - Undying Evangelist (Sceptre of God)


Combat Support/Distraction: Those that make better tanks and are melee.

  • Flicker strike - SGcave pirates, Weaver spiders, Sewer leaders
  • Frenzy-inducing cry - Gorillas in the Old Fields
  • Leap slam - Melee Goatmen, Sewer Maws
  • Whirling blades - various undying crawlers (use Marketplace versions, they come with Puncture too)
  • Roll-attacks - golems (doesn’t seem to hit many, use Crematorium versions)
  • Fire-rolls - Crematorium Golems.
  • Enduring Cry - many Bears in Act 2 (attacking decoy totem).
  • Chaos DoT Aura - Waterfall 1 Bears (the DoT itself is not as impressive since monsters have more life).
  • Unrighteous Fire - Burning Miscreation (Lunaris mob).
  • Temporal Chains/Projectile Weakness/Detonate Dead - Lunaris Mages
  • Long-melee Vulnerability-on-hit - Lunaris 2/3 mob
  • Raise zombie - Lunaris 1 mage (maximum of 3 zombies per mage, they don't count to the total shown)
  • Detonate dead - Lunaris 2 and 3 mages

Curse specialists: Because it's cheaper to summon a single spectre . Comes with lvl 20 curses in Merciless.

  • Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" - Waterfall 1 Skeleton Archers (high cast rate)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
    MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    - Oak’s Devoted (high cast rate, easy to obtain)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids:
    IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page)
    ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page)
    - Church Necromancer
  • Flammability - Crematorium Necromancer
  • Conductivity - Chamber of Sins Necromancer
  • Enfeeble - Lower Prison Necromancers, Lunaris 1 mages
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
    IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
    IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
    - (Upper Prison Necromancers)
  • Temporal Chains - Shipyard Grave Cave Sirens (low cast rate, prefers Freezing Pulse), Lunaris 1 and 2 mages
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
    IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
    IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
    - many Sirens in Act 1 (low cast rate, prefers Freezing Pulse)

Achievements

If you manage appropriate number of minions, you will be rewarded the following achievements:

Name Description
Behold My Army
Have 60 minions at the same time.
Zombie Horde
Have 9 Raised Zombies at the same time.