Life Gain on Hit Support: Difference between revisions

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>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Gem level progression)
>OmegaK2
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{{GemLevelTable
{{GemLevelTable
| str=yes
| str=yes
| c1=x Life gained for each Enemy hit by your Attacks
| c1=x Life gained for each enemy hit by Supported Attack
| c2=x Life gained for each enemy hit by Supported Attack
}}
}}
|-  
|-  
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| 8
| 8
| 18
| 18
| 6
| 6
| 6
| 0
| 0
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| 10
| 10
| 21
| 21
| 8
| 8
| 8
| 3,231
| 3,231
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| 13
| 13
| 25
| 25
| 10
| 10
| 10
| 12,800
| 12,800
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| 17
| 17
| 31
| 31
| 12
| 12
| 12
| 40,989
| 40,989
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| 21
| 21
| 37
| 37
| 14
| 14
| 14
| 100,135
| 100,135
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| 25
| 25
| 43
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| 16
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| 16
| 211,327
| 211,327
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| 29
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| 18
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| 405,127
| 405,127
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| 33
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| 55
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| 20
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Revision as of 16:02, 17 August 2015

Template:Gem Infobox

For the passive skill, see Life Gain on Hit (passive skill).
For the game mechanic, see Gain on hit.

For every hit made using an attack supported by this gem, you will gain the listed amount of life instantly. The life gain is applied for every hit, not every attack - an arrow that pierces three enemies will cause the attacker to gain life for each of the three enemies that is hit.

The effect of this gem will stack with other sources of life gain on hit.

This gem should not be confused with the Module Error: No skills found with q_where = skill.active_skill_name="Life Leech" gem, which also works with spells and causes the life to be regenerated over time.

Gem level progression

Template:GemLevelTable |- ! 1 | 8 | 18 | 6 | 0 |- ! 2 | 10 | 21 | 8 | 3,231 |- ! 3 | 13 | 25 | 10 | 12,800 |- ! 4 | 17 | 31 | 12 | 40,989 |- ! 5 | 21 | 37 | 14 | 100,135 |- ! 6 | 25 | 43 | 16 | 211,327 |- ! 7 | 29 | 49 | 18 | 405,127 |- ! 8 | 33 | 55 | 20 | 725,407 |- ! 9 | 37 | 61 | 22 | 1,233,246 |- ! 10 | 40 | 66 | 24 | 1,787,625 |- ! 11 | 43 | 70 | 26 | 2,542,674 |- ! 12 | 46 | 75 | 28 | 3,559,207 |- ! 13 | 49 | 79 | 30 | 5,457,809 |- ! 14 | 52 | 84 | 32 | 7,421,828 |- ! 15 | 55 | 88 | 34 | 9,995,559 |- ! 16 | 58 | 93 | 36 | 17,606,398 |- ! 17 | 61 | 97 | 38 | 31,043,282 |- ! 18 | 64 | 102 | 40 | 56,093,893 |- ! 19 | 67 | 106 | 42 | 99,961,281 |- ! 20 | 70 | 111 | 44 | 342,039,899 |- ! 21 | 72 | 114 | 46 | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 48 | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 50 | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 52 | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 54 | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 56 | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 58 | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 60 | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 62 | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 64 | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
0.10.3
  • Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.
0.10.0
  • Life Gain on Hit has been moved from level 15 to level 12.
  • Has been improved, especially at higher levels.
0.9.3
  • Life Gain on Hit added to the game.