Leap Slam: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Cealis82
>Aezlo
Line 36: Line 36:
| 3 || 16 || 35 || 14 || 8% || 14% ||
| 3 || 16 || 35 || 14 || 8% || 14% ||
|-
|-
| 4 || || || || 12% ||||
| 4 || 19 || 41 || 14 || 12% || 16%|| 56,446
|-
|-
| 5 || || || || 16% ||||
| 5 || || || || 16% ||||

Revision as of 02:09, 12 July 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Long ago, the marauders of Oriath perfected a devastating battle technique - the ferocious Leap Slam. With a guttural cry, the leaper hurtles forward and smashes the ground at the feet of the enemy. The force from this blow deals substantial damage in a circle around the targeted spot, and will even knock back and stun. The Leap Slam is useful not only as an offensive technique, but also because it can serve, in a pinch, to escape from danger. The Marauders of Oriath were famous for attacking their foes from above, leaping down from high ledges to crush their enemies' skulls.

The player leaps through the air, damaging enemies where they land. Some enemies are knocked backwards. As the skill levels up, damage increases. Higher quality Leap Slam gems cause enemies to be stunned for longer. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, or staff.

Skill Functions and Interactions

Attack Speed: Like Ground Slam, this skill has its own duration, which is modified by, but not equal to, the player's attack speed. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.

Dual Wielding: Leap Slam will use only the main hand weapon.

Maximum Range: Leap Slam has one.

Gem Leveling

Level Required Level Required Strength Mana Cost % Increased Physical Damage % Chance to Knock Back Enemies Experience to Level
1 10 25 14 - 10% 9,569
2 4%
3 16 35 14 8% 14%
4 19 41 14 12% 16% 56,446
5 16%
6 20%
7 28 57 15 24% 21% 283759
8 28% 22%
9 32%
10 36%
11 40% 24%
12 44%
13 50 97 16 48% 24% 3,289,072
14 52%
15 55 106 17 56% 24%
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Increased stun duration.