Keystone: Difference between revisions
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Revision as of 02:08, 29 April 2013
Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played.
Interactions
- Acrobatics + Eldritch Battery: Energy Shield will be removed without providing any additional Mana.
- Acrobatics + Ghost Reaver: Life Leech will have no effect.
- Acrobatics + Iron Reflexes: Iron Reflexes will have no effect at all.
- Acrobatics + Zealot's Oath: Zealot's Oath will only remove health regeneration.
- Blood Magic + Chaos Inoculation: Casting a spell will kill you instantly.
- Blood Magic + Eldritch Battery: Energy Shield will be removed without providing any additional Mana.
- Blood Magic + Pain Attunement: Pain Attunement will have no effect.
- Eldritch Battery + Ghost Reaver: Life Leech will have no effect.
- Iron Reflexes + Unwavering Stance: Evasion will be converted to Armour; it is the Evade Chance that is set to zero, not Evasion.
- Vaal Pact + Zealot's Oath: You will not regenerate Energy Shield.