Keystone: Difference between revisions

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>Evil4Zerggin
>Evil4Zerggin
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== Interactions ==
== Interactions ==


* <span style="color:#ff0000"><b>Acrobatics + Eldritch Battery</b></span>: Energy Shield will be removed without providing any Mana.
=== Stat removal ===
* <span style="color:#ff0000"><b>Acrobatics + Ghost Reaver</b></span>: Life Leech will have no effect.
 
* <span style="color:#ff0000"><b>Acrobatics + Iron Reflexes</b></span>: Evasion will be removed without providing any Armour.
* Stat: The stat in question.
* <span style="color:#ff0000"><b>Acrobatics + Zealot's Oath</b></span>: Zealot's Oath will only remove health regeneration.
* Removed by: The stat is removed by this keystone. Keystones that source or require this stat cease to function.
* <span style="color:#ff0000"><b>Blood Magic + Chaos Inoculation</b></span>: Casting a spell will kill you instantly.
* Sourced by: The stat is removed by this keystone, but its value is used to determine the keystone's effect. Other keystones that source or require this stat cease to give their benefit. If this stat is removed or sourced by another keystone, this keystone ceases to give its benefit.
* <span style="color:#ff0000"><b>Blood Magic + Eldritch Battery</b></span>: Energy Shield will be removed without providing any Mana.
* Targeted by: The stat relies on or is improved by this keystone. If this stat is removed or sourced by another keystone, this keystone ceases to give its benefit.
* <span style="color:#ff0000"><b>Blood Magic + Pain Attunement</b></span>: Pain Attunement will have no effect.
 
* <span style="color:#ff0000"><b>Eldritch Battery + Ghost Reaver</b></span>: Life Leech will have no effect.
{| class = "wikitable"
* <span style="color:#00ff00"><b>Iron Reflexes + Unwavering Stance</b></span>: Evasion will still be converted to Armour; it is the Evade Chance that is set to zero, not Evasion.
! Stat !! Removed by !! Sourced by !! Targeted by
|-
| Armour || Acrobatics || || Iron Reflexes
|-
| Energy Shield || Acrobatics || Eldritch Battery || Ghost Reaver, Zealot's Oath
|-
| Evasion || || Iron Reflexes ||
|-
| Evade Chance || Unwavering Stance || ||
|-
| Life || Chaos Inoculation || || Blood Magic, Pain Attunement, Vaal Pact
|-
| Mana || Blood Magic || || Eldritch Battery
|}
 
=== Other interactions ===
* <span style="color:#ff0000"><b>Vaal Pact + Zealot's Oath</b></span>: You will not regenerate Energy Shield.
* <span style="color:#ff0000"><b>Vaal Pact + Zealot's Oath</b></span>: You will not regenerate Energy Shield.


[[Category:Keystones]]
[[Category:Keystones]]

Revision as of 02:37, 29 April 2013

Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played.

Icon Name Bonuses
File:Passive-keystone-acrobatics.png Acrobatics
File:Passive-keystone-ancestralbond.png Ancestral Bond
  • You can summon up to 1 additional totem
  • You can't deal damage with your skills yourself
File:Passive-keystone-phaseacrobatics.png Phase Acrobatics
File:Passive-keystone-arrowdodging.png Arrow Dodging
File:Passive-keystone-bloodmagic.png Blood Magic
File:Passive-keystone-chaosinoculation.png Chaos Inoculation
File:Passive-keystone-conduit.png Conduit
File:Passive-keystone-eldritchbattery.png Eldritch Battery
File:Passive-keystone-elementalequilibrium.png Elemental Equilibrium
File:Passive-keystone-ghostreaver.png Ghost Reaver
File:Passive-keystone-hexmaster.png Hex Master
File:Passive-keystone-whispersofdoom.png Whispers of Doom
  • Enemies can have 1 additional Curse
File:Passive-keystone-irongrip.png Iron Grip
File:Passive-keystone-ironreflexes.png Iron Reflexes
File:Passive-keystone-necromanticaegis.png Necromantic Aegis
  • All bonuses from an equipped Shield apply to your Minions instead of you
File:Passive-keystone-painattunement.png Pain Attunement
File:Passive-keystone-pointblank.png Point Blank
  • Projectile attacks deal up to 50% more Damage to very close targets, but deal less Damage to farther away targets
File:Passive-keystone-minioninstability.png Minion Instability
File:Passive-keystone-resolutetechnique.png Resolute Technique
File:Passive-keystone-unwaveringstance.png Unwavering Stance
File:Passive-keystone-vaalpact.png Vaal Pact
File:Passive-keystone-zealotsoath.png Zealot's Oath

Interactions

Stat removal

  • Stat: The stat in question.
  • Removed by: The stat is removed by this keystone. Keystones that source or require this stat cease to function.
  • Sourced by: The stat is removed by this keystone, but its value is used to determine the keystone's effect. Other keystones that source or require this stat cease to give their benefit. If this stat is removed or sourced by another keystone, this keystone ceases to give its benefit.
  • Targeted by: The stat relies on or is improved by this keystone. If this stat is removed or sourced by another keystone, this keystone ceases to give its benefit.
Stat Removed by Sourced by Targeted by
Armour Acrobatics Iron Reflexes
Energy Shield Acrobatics Eldritch Battery Ghost Reaver, Zealot's Oath
Evasion Iron Reflexes
Evade Chance Unwavering Stance
Life Chaos Inoculation Blood Magic, Pain Attunement, Vaal Pact
Mana Blood Magic Eldritch Battery

Other interactions

  • Vaal Pact + Zealot's Oath: You will not regenerate Energy Shield.