Keystone: Difference between revisions

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== Interactions ==
== Interactions ==


* <span style="color:#ff0000">Acrobatics + Eldritch Battery:</span> Eldritch Battery does not provide any additional Mana in this case.
* <span style="color:#ff0000"><b>Acrobatics + Eldritch Battery</b></span>: Energy Shield will be removed without providing any additional Mana.
* <span style="color:#ff0000"><b>Acrobatics + Ghost Reaver</b></span>: Life Leech will have no effect.
* <span style="color:#ff0000"><b>Acrobatics + Iron Reflexes</b></span>: Iron Reflexes will have no effect at all.
* <span style="color:#ff0000"><b>Acrobatics + Zealot's Oath</b></span>: Zealot's Oath will only remove health regeneration.
* <span style="color:#ff0000"><b>Blood Magic + Chaos Inoculation</b></span>: Casting a spell will kill you instantly.
* <span style="color:#ff0000"><b>Blood Magic + Eldritch Battery</b></span>: Energy Shield will be removed without providing any additional Mana.
* <span style="color:#ff0000"><b>Blood Magic + Pain Attunement</b></span>: Pain Attunement will have no effect.
* <span style="color:#ff0000"><b>Eldritch Battery + Ghost Reaver</b></span>: Life Leech will have no effect.
* <span style="color:#00ff00"><b>Iron Reflexes + Unwavering Stance</b></span>: Evasion will be converted to Armour; it is the Evade Chance that is set to zero, not Evasion.
* <span style="color:#ff0000"><b>Vaal Pact + Zealot's Oath</b></span>: You will not regenerate Energy Shield.


[[Category:Keystones]]
[[Category:Keystones]]

Revision as of 02:08, 29 April 2013

Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played.

Icon Name Bonuses
File:Passive-keystone-acrobatics.png Acrobatics
File:Passive-keystone-ancestralbond.png Ancestral Bond
  • You can summon up to 1 additional totem
  • You can't deal damage with your skills yourself
File:Passive-keystone-phaseacrobatics.png Phase Acrobatics
File:Passive-keystone-arrowdodging.png Arrow Dodging
File:Passive-keystone-bloodmagic.png Blood Magic
File:Passive-keystone-chaosinoculation.png Chaos Inoculation
File:Passive-keystone-conduit.png Conduit
File:Passive-keystone-eldritchbattery.png Eldritch Battery
File:Passive-keystone-elementalequilibrium.png Elemental Equilibrium
File:Passive-keystone-ghostreaver.png Ghost Reaver
File:Passive-keystone-hexmaster.png Hex Master
File:Passive-keystone-whispersofdoom.png Whispers of Doom
  • Enemies can have 1 additional Curse
File:Passive-keystone-irongrip.png Iron Grip
File:Passive-keystone-ironreflexes.png Iron Reflexes
File:Passive-keystone-necromanticaegis.png Necromantic Aegis
  • All bonuses from an equipped Shield apply to your Minions instead of you
File:Passive-keystone-painattunement.png Pain Attunement
File:Passive-keystone-pointblank.png Point Blank
  • Projectile attacks deal up to 50% more Damage to very close targets, but deal less Damage to farther away targets
File:Passive-keystone-minioninstability.png Minion Instability
File:Passive-keystone-resolutetechnique.png Resolute Technique
File:Passive-keystone-unwaveringstance.png Unwavering Stance
File:Passive-keystone-vaalpact.png Vaal Pact
File:Passive-keystone-zealotsoath.png Zealot's Oath

Interactions

  • Acrobatics + Eldritch Battery: Energy Shield will be removed without providing any additional Mana.
  • Acrobatics + Ghost Reaver: Life Leech will have no effect.
  • Acrobatics + Iron Reflexes: Iron Reflexes will have no effect at all.
  • Acrobatics + Zealot's Oath: Zealot's Oath will only remove health regeneration.
  • Blood Magic + Chaos Inoculation: Casting a spell will kill you instantly.
  • Blood Magic + Eldritch Battery: Energy Shield will be removed without providing any additional Mana.
  • Blood Magic + Pain Attunement: Pain Attunement will have no effect.
  • Eldritch Battery + Ghost Reaver: Life Leech will have no effect.
  • Iron Reflexes + Unwavering Stance: Evasion will be converted to Armour; it is the Evade Chance that is set to zero, not Evasion.
  • Vaal Pact + Zealot's Oath: You will not regenerate Energy Shield.