Infernal Blow

From Path of Exile Wiki
Revision as of 17:51, 24 January 2013 by >Vongsawat (→‎Gem Leveling: OB stat reset, added lvls 2,3)
Jump to navigation Jump to search

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.

Deals damage to an enemy, with some physical damage converted to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. As the skill levels up, damage increases. Higher quality Infernal Blow gems deal increased damage. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, staff, or unarmed.

Skill Functions and Interactions

Converted Damage: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow.

Explosion Damage: The damage of the explosion will be 20% of the corpses' former life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage.

Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters cannot be.

Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.

Gem Leveling

Level Required Level Required Strength Mana Cost % Increased Physical Damage Experience to Level
1
2 2 N/A 8 4 308
3 4 16 8 8 2560
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Area of Effect radius.