Immortal Call

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Revision as of 17:14, 11 December 2014 by >SuperBananaB0mb (Update mana cost values to 1.2)
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Template:Gem Infobox Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.

Immortal Call expends all Endurance Charges, making the player invulnerable to physical damage for a short duration.

Skill Functions and Interactions

Duration: "Skill Duration" supports and passives will increase the duration of the invulnerability, as will buff/debuff duration passives. Gaining and expending more Endurance Charges will also drastically increase duration.

Immortal Call will not protect against elemental or chaos damage.

Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for Molten Shell.

Gem level progression

Template:GemLevelTable |- ! 1 | 24 || 58 || 17 || 0.50 || 118,383 |- ! 2 | 27 || 64 || 18 || 0.51 || 175,816 |- ! 3 | 30 || 71 || 19 || 0.53 || 254,061 |- ! 4 | 33 || 77 || 20 || 0.54 || 225,766 |- ! 5 | 35 || 81 || 21 || 0.55 || 447,718 |- ! 6 | 38 || 88 || 22 || 0.56 || 388,734 |- ! 7 | 40 || 92 || 23 || 0.58 || 755,049 |- ! 8 | 43 || 98 || 25 || 0.59 || 860,401 |- ! 9 | 46 || 104 || 26 || 0.60 || 1,016,533 |- ! 10 | 48 || 109 || 27 || 0.61 || 1,038,201 |- ! 11 | 50 || 113 || 28 || 0.63 || 1,248,678 |- ! 12 | 52 || 117 || 29 || 0.64 || 1,498,138 |- ! 13 | 54 || 121 || 30 || 0.65 || 1,790,934 |- ! 14 | 56 || 125 || 30 || 0.66 || 3,351,223 |- ! 15 | 58 || 130 || 30 || 0.68 || 9,900,250 |- ! 16 | 60 || 134 || 30 || 0.69 || 21,274,363 |- ! 17 | 62 || 138 || 31 || 0.70 || 50,550,118 |- ! 18 | 64 || 142 || 31 || 0.71 || 89,834,713 |- ! 19 | 66 || 146 || 32 || 0.73 || 146,782,704 |- ! 20 | 68 || 151 || 33 || 0.74 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 34 || 0.75 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || 34 || 0.76 || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || 35 || 0.77 || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || 36 || 0.78 || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || 37 || 0.79 || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || ?? || 0.80 || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 151 || ?? || 0.81 || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 151 || ?? || 0.82 || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 151 || ?? || 0.83 || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 151 || ?? || 0.84 || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Template:QuestReward/Skill

Strategy

Cast when Damage Taken

A common strategy is to link Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken", Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration", Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
, and Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
together. A level 1 Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken" can trigger a level 3 Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
and a level 5 Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
.

At this level Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
has a base duration of 0.25s, plus 0.525s per Endurance Charge. The cooldown of Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
is 0.5s and the cooldown of Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
is 4s. A level 20, 20 quality Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration" offers 74% increased duration. There are two passive skill clusters offering a total of 45% increased duration each.

This gives the following net durations:

Charges Enemies in range No passives 45% from passives 90% from passives
0 no EC 0.44s 0.55s 0.66s
1 1 1.35s 1.70s 2.05s
2 12 2.26s 2.85s 3.43s
3 18 3.18s 4.00s 4.82s
4 24 4.09s 5.15s 6.20s

Note that with no passives and less than 4 charges per Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
, it is possible to have 440 physical damage not trigger Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
.

The maximum number of triggers per 4s Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
cycle, taking into account mixed charged and uncharged triggers:

Charges Enemies in range No passives 45% from passives 90% from passives
0 no EC 9.20 7.31 6.06
1 1 8 6 4
2 12 5 4 2
3 18 3 2 (close to 1) 0.83
4 24 0.98 0.78 0.64

Version history

Version Changes
1.0.6
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
    , Blood Rage, Conversion Trap, Animate Weapon and Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
    WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
    ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
    have had their base duration increased by 25%.
1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
0.9.3
  • Immortal Call has been added to the game.

Lore

The symbol that appears above the character's head when Immortal Call is used is a Descry.