Hits can't be evaded

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Hits can't be evaded (and its variations) is a modifier that can be found on weapons, active and passive skills. It makes attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.

Since accuracy and evasion are ignored, a hit that is rolled critical will not be checked to determine if the critical is evaded or not.[1] This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.

Sources

Passive skills

Skill gems

Items

  • Vagan's signature mod
  • Kongor's Undying RageKongor's Undying Rage
    Terror Maul
    Two Hand Mace
    Physical Damage: (144-157) to (467-537)
    Critical Strike Chance: (7.80-8.40)%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
    (30-40)% increased Critical Strike Chance
    +(15-20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    You gain Onslaught for 4 seconds on Critical Strike
    Command like a king and nothing will stand in your way.
  • Lioneye's GlareLioneye's Glare
    Imperial Bow
    Bow
    Physical Damage: (100.8-129) to (394.8-453)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59-1.74)
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
    Adds (7-14) to (24-34) Physical Damage
    (10-20)% increased Attack Speed
    +(80-100) to maximum Mana
    Hits can't be Evaded
    Far Shot
    "See without doubt, slay without hesitation."
    - Marceus Lioneye of Sarn
  • LycosidaeLycosidae
    Rawhide Tower Shield
    Chance to Block: (29-31)%
    Armour: (173-226)
    Movement Speed: -3%
    Requires Level 11, 33 Str+(10-20) to maximum Life+(120-160) to Armour
    +(30-40) to maximum Life
    Your hits can't be Evaded
    +(3-5)% Chance to Block
    Adds 250 to 300 Cold Damage to Counterattacks
    A true predator does not chase; It waits.
  • Ornament of the EastOrnament of the East
    Gut Ripper
    Claw
    Physical Damage: (52-56) to (137.8-148.4)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 1.1 metres
    Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems
    Socketed Gems are Supported by Level 15 Faster Attacks
    (160-180)% increased Physical Damage
    (10-15)% increased Attack Speed
    25% increased Stun and Block Recovery
    Hits can't be Evaded
    To the Maraketh, death is as intimate as love.
  • Reaper's PursuitReaper's Pursuit
    Shadow Axe
    Two Handed Axe
    Physical Damage: (98-110.25) to (146-164.25)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
    (30-40)% increased Rarity of Items found
    Gain 10 Life per Enemy Killed
    15% increased Movement Speed when on Full Life
    Culling Strike
    Hits can't be Evaded
    Accept your fate, or lie, pretend.
    Death collects you in the end.
  • The Tempestuous SteelThe Tempestuous Steel
    War Sword
    One Handed Sword
    Physical Damage: (21-24) to (45-50)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.51-1.60)
    Weapon Range: 1.1 metres
    Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
    (8-14)% increased Attack Speed
    Hits can't be Evaded
    Attacks with this Weapon Penetrate 30% Elemental Resistances
    Gain 15% of Physical Attack Damage as Extra Fire Damage
    Gain 15% of Physical Attack Damage as Extra Lightning Damage
    The blade thrums with wild energy
    Eager for vengeance against all who walk free.

References

  1. Mark_GGG (February 18, 2013). "Reaper's Pursuit: Can enemies still "evade" critical strikes?". Official Path of Exile Forums. Retrieved June 14, 2014.