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{{QuickGuide|Harvest crafting quick guide|unlock Harvest Crafting from maps and use the crafts in your hideout}}
[[File:Horticrafting steps.png|thumb|right|300px|Infographic showing the result of Horticrafting an item using the (removed) "Reforge an item keeping all prefixes" craft.]]
[[File:Horticrafting steps.png|thumb|right|300px|Infographic showing the result of Horticrafting an item using the "Reforge an item keeping all prefixes" craft.]]
'''Harvest Crafting''' or '''Horticrafting''' refers to creating or improving [[item]]s by utilizing [[harvest]]ed [[modifier]]s, or ''"crafts"''. It was introduced in the [[Harvest league]] and added to the core game in the [[Echoes of the Atlas]] expansion, and has undergone multiple updates since then. Players can explore maps to find entrances to the [[The Sacred Grove]]. Monsters in the Sacred Grove drop [[Lifeforce|Crystallized Lifeforce]] which are used for Harvest crafting recipes using the [[Horticrafting Station]].
'''Harvest Crafting''' or '''Horticrafting''' refers to creating or improving [[item]]s by utilizing [[harvest]]ed [[modifier]]s, or ''"crafts"''. It was introduced in the [[Harvest league]] and added to the core game in the [[Echoes of the Atlas]] expansion. Players can explore maps to find entrances to the [[The Sacred Grove]] which offer pre-created Horticrafting gardens. Slaying the monsters will generate Harvest crafts. These crafts can be captured and stored in the [[Horticrafting Station]] which can be used from a player's hideout. A maximum of 10 crafts can be stored, and crafts can be freely added, removed or used at any time.


These crafts allow players to create greatly improved {{c|rare|rare}} items, because they allow greater control over the modification process verses using orbs.
These crafts allow players to create greatly improved {{c|rare|rare}} items, because they allow greater control over the modification process versus using orbs, or exchanging currency or fragment items for different ones.


*For example, the craft ''"Augment an item with a new Life modifier"'' works in a similar fashion to an {{il|Exalted Orb}}, but offers the ability to add a Life-related modifier, rather than simply adding one of hundreds of possible modifiers at random.
*For example, the craft ''"Add a new Chaos modifier and remove another random modifier from a non-Influenced item"'' (formerly called an 'augment' craft) offers the ability to add a Chaos-related modifier. Even with the complication of removing a mod and the limitation to non-influenced items, it is a powerful crafting option compared to the randomness of an {{il|Exalted Orb}}. Unlike [[Essence]] and [[Fossil]] crafting, it can be used with [[meta-crafting mod]]s, which can be used to guarantee specific mods, such as +1 gem level mods on an amulet.
*And if players are unhappy with the Life modifier added and want a different one, they can simply use the craft ''"Remove a Life modifier and add a Life modifier"'' which preserves all mods on the item except for the Life modifier. And this process can be repeated until players get the exact mod they are looking for.
*Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft ''"Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance"'' is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
*Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft ''"Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance"'' is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.  
*Harvest crafting also allows you to change other features of the item, such as its [[Influenced item|influence]] or turning it into a [[Synthesised item]].


==Mechanics==
==Mechanics==
Harvest crafts can be applied {{c|normal|normal}}, {{c|magic|magic}} and {{c|rare|rare}} items. {{c|unique|Unique}} items cannot be modified but a few enchants can be applied to them, if applicable.
{{main|List of harvest crafting options}}


Every Harvest craft has a certain level.
===Modifier groups===
*Crafts can be applied to items upto 10 levels higher, which means that a craft of level 60 can be used to modify an item level 70.
{{see also|Category:Mod lists by tag}}
*Any items with an item level higher than 86 are treated as being at item level 86, which means that a craft of level 76 can be used to modify an item level 86 or even item level 100.
 
===Trading===
Crafts cannot be traded between players, but players can trust-trade their items to other players (sellers) and have them use the crafts stored in their [[Horticrafting Station]], after which the seller will return the modified item back to the owner, for a fee. There is obvious risk in this method and players should only do this with friends they trust or with sellers who have a good reputation.
 
===Crafts===
{{main|List of Harvest crafts}}
This is a partial listing of the Harvest crafts available:


{| class="wikitable"
To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier. Eg. ''"Adds # to # Cold Damage"'' falls under the groups of ''Attack, Cold, Elemental and Damage''.
! Icon
! Craft Name
! Similar To
|-
| [[File:Horticrafting_Augment_icon.png]]
| Augment an item with a new modifier of a [[#Modifier groups|certain group]]
| {{il|Exalted Orb}}
|-
| [[File:Horticrafting Add Influence icon.png]]
| Add a random Conqueror Influence to the armour/weapon<br>(adds either [[Warlord]], [[Hunter]], [[Baran, the Crusader|Crusader]] or [[Redeemer]] influence. Cannot add [[Shaper]] or [[Elder]] influence)
| {{il|Warlord's Exalted Orb}}/<br>{{il|Hunter's Exalted Orb}}/<br>{{il|Crusader's Exalted Orb}}/<br>{{il|Redeemer's Exalted Orb}}
|-
| [[File:Horticrafting_Randomise_Numeric_Values_icon.png]]
| Reroll the numeric values of a [[#Modifier groups|certain group]] of mods
| {{il|Divine Orb}}
|-
| [[File:Horticrafting_Remove_Add_icon.png]]
| Remove/add - Remove a mod of a [[#Modifier groups|certain group]] and add a mod within the same group (less risky)
| {{il|Orb of Annulment}} &<br> {{il|Exalted Orb}}
|-
| [[File:Horticrafting_Remove_Non_Add_icon.png]]
| Remove non/add - Remove a mod that is not of a [[#Modifier groups|certain group]], and add a mod of a certain group (very risky)
| {{il|Orb of Annulment}} &<br> {{il|Exalted Orb}}
|-
| [[File:Horticrafting_Remove_Influence_icon.png]]
| Remove a random Influenced mod from an item
| {{il|Orb of Annulment}}
|-
| [[File:Horticrafting_Reforge_Normal_icon.png]]
| Re-forge a {{c|normal|normal}} or {{c|magic|magic}} item as a {{c|rare|rare}} item, destroying all mods but guaranteeing one or two mods in a [[#Modifier groups|certain group]]
| {{il|Orb of Alchemy}}
|-
| [[File:Horticrafting_Upgrade_Magic_icon.png]]
| Upgrade a {{c|magic|magic}} item into a {{c|rare|rare}} item, destroying all mods but guaranteeing 1/2/3 random high-tier modifiers
| {{il|Regal Orb}}
|-
| rowspan="3"|[[File:Horticrafting_Reforge_Rare_icon.png]]
| Re-forge a {{c|rare|rare}} item destroying all mods but guaranteeing one or two mods in a [[#Modifier groups|certain group]]
| {{il|Chaos Orb}}
|-
| Re-forge a {{c|rare|rare}} item keeping all prefix/suffix mods
| {{il|Chaos Orb}}
|-
| Re-forge a {{c|rare|rare}} item being much more/less likely to receive the same mods
| {{il|Chaos Orb}}
|-
| [[File:Horticrafting_Reforge_Links_icon.png]]
| Craft a specific number of sockets/links on an item
| {{il|Jeweller's Orb}}/<br>{{il|Orb of Fusing}}
|-
| [[File:Horticrafting Reforge Colors icon.png]]
| Reforge the color of 1/2/3 random sockets on an item, turning them Red/Blue/Green
| {{il|Chromatic Orb}}
|-
| [[File:Horticrafting Generic icon.png]]
| Change a modifier that grants Fire/Cold/Lightning Resistance into a similar tier modifier that grants Fire/Cold/Lightning Resistance
|
|-
| rowspan="3"|[[File:Horticrafting_Enchant_Armour_icon.png]]
| Enchant flasks with a temporary mod that lasts for X uses (longer duration, greater flask effect, etc)
|
|-
| Enchant armour to have different effects of item quality, but item quality does not improve defensive stats<br>(eg. Every 2% quality adds +1 Maximum Life/Mana, or Every 2% quality adds 1% Fire/Cold/Lightning resistance)
| {{il|Tailoring Orb}}
|-
| Enchant weapons to have different effects of item quality (eg. Every 2% quality adds 1% increased [[area of effect]])
| {{il|Tempering Orb}}
|-
| rowspan="3"|[[File:Horticrafting_Sacrifice_Item_icon.png]]
| Sacrifice a map to gain [[Zana]] Atlas missions based on the map color
|
|-
| Sacrifice a stack of [[Fossil]]s/[[Essences]]/[[Catalyst]]s to gain the same number of any other type of Fossils/Essences/Catalysts
|
|-
| Sacrifice upto half a stack of [[Divination Card]]s to receive between 0 and twice the amount of the same Card
|
|-
| rowspan="3"|[[File:Horticrafting Change Unique icon.png]]
| Change a {{c|unique|unique}} item into a random {{c|unique|unique}} armour/weapon/jewel
| {{il|Orb of Chance}}
|-
| Change a {{c|unique|unique}} item into a random {{c|unique|unique}} of the same type
| {{il|Orb of Chance}}
|-
| Change a Sacrifice/Mortal/Shaper/Elder fragment into another random fragment in the same series
|
|-
| [[File:Horticrafting_Add_Implicit_icon.png]]
| Add an implicit mod on a [[Jewel]] replacing the current implicit, without corrupting the Jewel<br>(Works on {{il|Cobalt Jewel}}s, {{il|Crimson Jewel}}s, {{il|Viridian Jewel}}s or {{il|Prismatic Jewel}}s and {{il|Watcher's Eye}}s)
| {{il|Vaal Orb}}
|}


===Modifier groups===
{{see also|Category:Mod lists by tag}}
{{Tip|To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier.<br>Eg. ''"Adds # to # Cold Damage"'' falls under the groups of ''Attack, Cold, Elemental and Damage''.}}
A partial listing of modifiers that fall within the modifier tags are given as follows:
A partial listing of modifiers that fall within the modifier tags are given as follows:


*'''[[List of mods with life mod tag|Life]]''' - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
*'''[[List of mods with life mod tag|Life]]''' - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
*'''[[List of mods with mana mod tag|Mana]]''' - # to Maximum Mana, % Increased Maximum Mana, Regenerate # Mana per Second, Attack Damage Leeched as Mana, # Mana Gained on Kill
*'''[[List of mods with attack mod tag|Attack]]''' - Adds # to # [[Physical]]/[[Cold]]/[[Fire]]/[[Lightning]] Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
*'''[[List of mods with attack mod tag|Attack]]''' - Adds # to # [[Physical]]/[[Cold]]/[[Fire]]/[[Lightning]] Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
*'''[[List of mods with defence mod tag|Defence]]''' - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery, Evasion Rating/Armour/Energy Shield
*'''[[List of mods with defence mod tag|Defence]]''' - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
*'''[[List of mods with caster mod tag|Caster]]''' - % Increased Spell Damage, % Increased Cast Speed, Adds # to # [[Physical]]/[[Cold]]/[[Fire]]/[[Lightning]] Damage to Spells,  Critical Strike Chance/Multiplier for Spells
*'''[[List of mods with caster mod tag|Caster]]''' - % Increased Spell Damage, % Increased Cast Speed, Adds # to # [[Physical]]/[[Cold]]/[[Fire]]/[[Lightning]] Damage to Spells,  Critical Strike Chance/Multiplier for Spells
*'''[[List of mods with critical mod tag|Critical]]''' - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
*'''[[List of mods with critical mod tag|Critical]]''' - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
*'''[[List of mods with physical mod tag|Physical]]''' - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana
*'''[[List of mods with physical mod tag|Physical]]''' - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana, +1 to Level of all Physical Skill Gems
*'''[[List of mods with fire mod tag|Fire]]''' - [[Fire Resistance]], Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana
*'''[[List of mods with fire mod tag|Fire]]''' - [[Fire Resistance]], Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana, +1 to Level of all Fire Skill Gems
*'''[[List of mods with lightning mod tag|Lightning]]''' - [[Lightning Resistance]], Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % LightningDamage leeched as Life/Mana
*'''[[List of mods with lightning mod tag|Lightning]]''' - [[Lightning Resistance]], Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % Lightning Damage leeched as Life/Mana, +1 to Level of all Lightning Skill Gems
*'''[[List of mods with cold mod tag|Cold]]''' - [[Cold Resistance]], Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana
*'''[[List of mods with cold mod tag|Cold]]''' - [[Cold Resistance]], Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana, +1 to Level of all Cold Skill Gems
*'''[[List of mods with chaso mod tag|Chaos]]''' - [[Chaos Resistance]], Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
*'''[[List of mods with chaos mod tag|Chaos]]''' - [[Chaos Resistance]], Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana, +1 to Level of all Chaos Skill Gems
*'''[[List of mods with speed mod tag|Speed]]''' - Increased Movement Speed ([[Boots]] only), Increased Attack/Cast Speed
*'''[[List of mods with speed mod tag|Speed]]''' - Increased Movement Speed ([[Boots]] only), Increased Attack/Cast Speed
 
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
{{Version history table row|3.24.0|
* The Harvest Crafting Option to Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses has been removed.
* The Harvest crafting option to change a stack of Scarabs to a different type has been removed.
* Added two new [[Harvest]] crafting options, one which changes a stack of {{il|Fragment of Terror|Fragments of Terror}} into {{il|Fragment of Emptiness|Fragments of Emptiness}}, or vice versa, and one that changes a stack of {{il|Fragment of Shape|Fragments of Shape}} into {{il|Fragment of Knowledge|Fragments of Knowledge}}, or vice versa.
* Modifiers on an item placed in the Horticrafting Station will now be displayed while hovering the craft button.
}}
{{Version history table row|3.21.0|
* The Harvest Crafting Option that applies an Enchantment to a non-Unique Map causing it to not consume Sextant charges has been replaced with an Enchantment for non-Unique Maps that provides a 50% chance to not consume Sextant Uses.
}}
{{Version history table row|3.20.2|
* The "Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity." [[Harvest crafting]] option now requires a Rare Corrupted Map to be sacrificed, and is no longer able to incorrectly create a new Corrupted Map of a higher tier.
}}
{{Version history table row|3.20.0|
* We've introduced Fracturing Orb and Fracturing Shards, and have removed the Harvest Craft that fractures a random modifier on an item.
}}
{{Version history table row|3.19.0|
* Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of [[lifeforce]].
* Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
* Lifeforce can be used at the [[Horticrafting Station]], which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
* Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
* The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
}}
{{Version history table row|3.14.1c|
* Clarified that the Harvest craft which changes a unique item into a random unique weapon can also change the item into a random unique quiver. This is purely a description change.
}}
{{Version history table row|3.14.1b|
* Fixed a bug where Harvest plots could grant fewer than four crafts. Each plot now correctly grants a minimum of four crafts per plot.
}}
{{Version history table row|3.14.0|
*Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
*Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
*The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
*The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
Line 157: Line 79:
*The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
*The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
*Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
*Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
{{Version history table row|3.13.0}}
}}
* Re-introduced to the game. All gardens are pre-created and the Sacred Grove is only found in maps.
{{Version history table row|3.13.0|
{{Version history table row|3.11.2b}}
* Harvest has been added to the core game and has been vastly reworked.
}}
{{Version history table row|3.11.2b|
* The Sacred Grove and its contents have been removed.
* The Sacred Grove and its contents have been removed.
{{Version history table row|3.11.0}}
}}
* Introduced to the game. All gardens must be grown by players at their hideouts.
{{Version history table row|3.11.0|
|}
* Introduced to the game in [[Harvest league]].
{{Navbox Ritual}}
}}
{{Version history table end}}
 
==See also==
* [[Guide:Harvest crafting quick guide]]
* [[List of harvest crafting options]]


[[Category:Guides]]
[[Category:Game mechanics]]

Latest revision as of 15:29, 29 March 2024

Infographic showing the result of Horticrafting an item using the (removed) "Reforge an item keeping all prefixes" craft.

Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion, and has undergone multiple updates since then. Players can explore maps to find entrances to the The Sacred Grove. Monsters in the Sacred Grove drop Crystallized Lifeforce which are used for Harvest crafting recipes using the Horticrafting Station.

These crafts allow players to create greatly improved rare items, because they allow greater control over the modification process versus using orbs, or exchanging currency or fragment items for different ones.

  • For example, the craft "Add a new Chaos modifier and remove another random modifier from a non-Influenced item" (formerly called an 'augment' craft) offers the ability to add a Chaos-related modifier. Even with the complication of removing a mod and the limitation to non-influenced items, it is a powerful crafting option compared to the randomness of an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.. Unlike Essence and Fossil crafting, it can be used with meta-crafting mods, which can be used to guarantee specific mods, such as +1 gem level mods on an amulet.
  • Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
  • Harvest crafting also allows you to change other features of the item, such as its influence or turning it into a Synthesised item.

Mechanics

Modifier groups

To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier. Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.

A partial listing of modifiers that fall within the modifier tags are given as follows:

  • Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
  • Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
  • Defence - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
  • Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
  • Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
  • Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana, +1 to Level of all Physical Skill Gems
  • Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana, +1 to Level of all Fire Skill Gems
  • Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % Lightning Damage leeched as Life/Mana, +1 to Level of all Lightning Skill Gems
  • Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana, +1 to Level of all Cold Skill Gems
  • Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana, +1 to Level of all Chaos Skill Gems
  • Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed

Version history

Version Changes
3.24.0
  • The Harvest Crafting Option to Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses has been removed.
  • The Harvest crafting option to change a stack of Scarabs to a different type has been removed.
  • Added two new Harvest crafting options, one which changes a stack of Fragments of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. into Fragments of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device., or vice versa, and one that changes a stack of Fragments of ShapeFragment of ShapeStack Size: 10Beauty is in the eye of the creator.Can be used in a personal Map Device. into Fragments of KnowledgeFragment of KnowledgeStack Size: 10Understanding leads to mastery.Can be used in a personal Map Device., or vice versa.
  • Modifiers on an item placed in the Horticrafting Station will now be displayed while hovering the craft button.
3.21.0
  • The Harvest Crafting Option that applies an Enchantment to a non-Unique Map causing it to not consume Sextant charges has been replaced with an Enchantment for non-Unique Maps that provides a 50% chance to not consume Sextant Uses.
3.20.2
  • The "Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity." Harvest crafting option now requires a Rare Corrupted Map to be sacrificed, and is no longer able to incorrectly create a new Corrupted Map of a higher tier.
3.20.0
  • We've introduced Fracturing Orb and Fracturing Shards, and have removed the Harvest Craft that fractures a random modifier on an item.
3.19.0
  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
3.14.1c
  • Clarified that the Harvest craft which changes a unique item into a random unique weapon can also change the item into a random unique quiver. This is purely a description change.
3.14.1b
  • Fixed a bug where Harvest plots could grant fewer than four crafts. Each plot now correctly grants a minimum of four crafts per plot.
3.14.0
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds.
  • Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft.
  • The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed:
    • Most Annulment-type crafts (crafts that removed a modifier of a specific type)
    • All type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning).
  • The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
  • Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked.
3.11.2b
  • The Sacred Grove and its contents have been removed.
3.11.0

See also