Ground Slam

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Revision as of 19:35, 21 November 2012 by >Velkor (→‎Gem Leveling)
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Raising a staff or two handed mace high above their head, the player slams it earthward with a crackling thud. The force of this blow sunders soil and rock, forking outward to stun and damage enemies that stand ahead. At greater levels of skill, the fissures from Ground Slam travel a long distance, causing tremendous harm to anything caught in their path.

Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.

Skill Functions and Interactions

Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.

Dual Wielding: Ground slam with Dual Wielding will not function unless a mace is in the main hand. Only the main hand weapon is used to attack.

Increased Stun Threshold Reduction: This essentially means that enemies struck by ground slam have a greater chance to be stunned than with other attacks.

Gem Leveling

Level Required Level Required Strength Mana Cost % Increased Physical Damage Experience to level
1 1 - 10 70
2 2 - 10 4% 308
3 4 14 10 8% 2,560
4 8 21 11 12% 8,812
5 12 28 11 16% 22,895
6 16 35 11 20% 68,427
7 21 44 12 24% 150,439
8 26 53 12 28% 581,328
9 32 64 12 32% 566,989
10 38 75 13 36% 1,143,783
11 42 82 13 40% 1,426,490
12 46 89 13 44% 2,737,323
13 49 95 14 48% 3,289,072
14 52 100 14 52% 3,351,223
15 54 104 14 56%
16 56 107 15 58% 21,346,397
17 57 109 15 60% 50,694,186
18
19
20 60 115 16 -

Gem Quality

Each percentage of quality adds +1% Increased stun duration.