Ground Slam

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Revision as of 08:09, 9 July 2012 by >Cealis82 (→‎Gem Leveling)
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Raising a staff or two handed mace high above their head, the player slams it earthward with a crackling thud. The force of this blow sunders soil and rock, forking outward to stun and damage enemies that stand ahead. At greater levels of skill, the fissures from Ground Slam travel a long distance, causing tremendous harm to anything caught in their path.

Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.

Skill Functions and Interactions

Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.

Attack Speed: Ground Slam has its own duration, which is affected by attack speed. Attack speed will modify the speed at which Ground Slam can be triggered, but the speed at which ground slam triggers is not equal to your attack speed.

Dual Wielding: Ground slam with Dual Wielding will not function unless a mace is in the main hand. Only the main hand weapon is used to attack.

Increased Stun Threshold Reduction: This essentially means that enemies struck by ground slam have a greater chance to be stunned than with other attacks.

Gem Leveling

Level Required Level Required Strength Mana Cost % Increased Phys Damage % of Base Damage Dealt % Increased Stun Threshold Reduction Experience to level
1 1 - 10 - 88% 35% 70
2 2 - 10 4% 88% 35% 308
3 4 14 10 8% 88% 35% 2560
4 8 21 11 12% 88% 35% 8812
5 12 28 11 16% 88% 35% 22895
6 16 35 11 20% 88% 35% 68427
7
8
9 32 64 12 32% 88% 45% 566989
10
11
12
13
14
15 54 104 14 56% 88% 35%
16 56 107 15 58% 88% 35% 21,346,397
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Increased stun duration.