Ground Slam: Difference between revisions

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>Aggixx
(Qual bonus is 1.5% per qual, not 1% (10 qual is 15% dur).)
>Aggixx
(Qual bonus is 1.5% per qual, not 1% (10 qual is 15% dur).)
(No difference)

Revision as of 19:40, 30 January 2013

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).Raising a staff or two handed mace high above their head, the player slams it earthward with a crackling thud. The force of this blow sunders soil and rock, forking outward to stun and damage enemies that stand ahead. At greater levels of skill, the fissures from Ground Slam travel a long distance, causing tremendous harm to anything caught in their path.

Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.

Skill Functions and Interactions

Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.

Dual Wielding: Ground slam with Dual Wielding will not function unless a mace is in the main hand. Only the main hand weapon is used to attack.

Increased Stun Threshold Reduction: This essentially means that enemies struck by ground slam have a greater chance to be stunned than with other attacks.

Gem Leveling

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 10 || class="table-na" style="text-align: center; " | N/A || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 10 || 4% || 308 |- ! 3 | 4 || 16 || 10 || 8% || 2,560 |- ! 4 | 8 || 25 || 11 || 12% || 8,813 |- ! 5 | 12 || 33 || 11 || 16% || 22,895 |- ! 6 | 16 || 41 || 11 || 20% || 68,427 |- ! 7 | 21 || 52 || 12 || 24% || 150,439 |- ! 8 | 26 || 62 || 12 || 28% || 581,328 |- ! 9 | 32 || 75 || 12 || 32% || 566,989 |- ! 10 | 38 || 88 || 13 || 36% || 1,143,783 |- ! 11 | 42 || || 13 || 40% || 1,426,490 |- ! 12 | 46 || || 13 || 44% || 2,737,323 |- ! 13 | 49 || || 14 || 48% || 3,289,072 |- ! 14 | 52 || || 14 || 52% || 3,351,223 |- ! 15 | 54 || 123 || 14 || 56% || 9,936,267 |- ! 16 | 56 || || 15 || 58% || 21,346,397 |- ! 17 | 57 || || 15 || 60% || 50,694,186 |- ! 18 | || || || || |- ! 19 | 59 || || 16 || 64% || 147,034,823 |- ! 20 | 60 || || 16 || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +1.5% Increased stun duration.