Enduring Cry

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Revision as of 07:11, 17 September 2014 by >Tarulamok-gpuser (Quest Reward)
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Template:Gem Infobox

In battle, it's often someone's job to stand in the front line, and take most of the punishment. Few relish this task, but those who do know the secret of the Enduring Cry. This battle shout taunts all nearby enemies, compelling them to attack the offender, while simultaneously boosting his ability to absorb punishment in direct proportion to the number of nearby foes.

Skill Functions and Interactions

Enduring Cry always adds a minimum of one Endurance Charge as long as there is at least one enemy in range.

Duration: "Skill Duration" and "Buff Duration" passives and supports will not increase the duration of the Endurance Charges granted by this skill, but "Endurance Charge Duration" passives will.

Gem level progression

Template:GemLevelTable |- ! 1 | 19 || 48 || 23 || 9 || 81,983 |- ! 2 | 23 || 56 || 23 || 11 || 63,765 |- ! 3 | 25 || 60 || 23 || 13 || 135,415 |- ! 4 | 28 || 67 || 23 || 15 || 199,345 |- ! 5 | 31 || 73 || 23 || 17 || 285,815 |- ! 6 | 34 || 79 || 23 || 19 || 401,344 |- ! 7 | 37 || 85 || 24 || 21 || 554,379 |- ! 8 | 40 || 92 || 24 || 23 || 755,049 |- ! 9 | 43 || 98 || 24 || 25 || 1,016,533 |- ! 10 | 46 || 104 || 24 || 26 || 1,355,511 |- ! 11 | 49 || 111 || 24 || 27 || 1,791,769 |- ! 12 | 52 || 117 || 24 || 28 || 1,498,138 |- ! 13 | 54 || 121 || 25 || 29 || 1,790,934 |- ! 14 | 56 || 125 || 25 || 30 || 3,351,223 |- ! 15 | 58 || 130 || 25 || 31 || 9,922,564 |- ! 16 | 60 || 134 || 25 || 32 || 21,318,990 |- ! 17 | 62 || 138 || 25 || 33 || 50,639,372 |- ! 18 | 64 || 142 || 26 || 34 || 89,968,595 |- ! 19 | 66 || 146 || 26 || 35 || 146,938,899 |- ! 20 | 68 || 151 || 26 || 36 || class="table-na" style="text-align: center; " | N/A |- ! 21 | || || 26 || 37 || class="table-na" style="text-align: center; " | N/A |}

Quest Reward

Template:QuestReward/Skill

Version history

Version Changes
0.11.5
  • The number of charges produced by Enduring Cry has been increased at all levels.
0.10.5
  • (Unofficial) Cast time has been reduced from 0.7 seconds to 0.5 seconds.
0.10.0
  • The number of charges gained has been reduced at higher levels.
    It produces the same amount at level 1, and progresses to being 40% less effective by level 20.
0.9.11
  • Now has a cooldown.