Enduring Cry: Difference between revisions

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Revision as of 02:29, 20 February 2013

Template:SkillBox

In battle, it's often someone's job to stand in the front line, and take most of the punishment. Few relish this task, but those who do know the secret of the Enduring Cry. This battle shout taunts all nearby enemies, compelling them to attack the offender, while simultaneously boosting his ability to absorb punishment in direct proportion to the number of nearby foes.

Taunts all nearby enemies to attack the player. Endurance charges are added proportional to the number of surrounding enemies. It always adds a minimum of one charge as long as there is at least one enemy in range. As the skill levels up, number of endurance charges added increases. Higher quality Enduring Cry gems add more endurance charges.

Skill Functions and Interactions

Duration: "Skill duration" and "buff duration" passives and supports will not increase the duration of the Endurance Charges granted by this skill, but "Endurance Charge Duration" passives will.

Gem Leveling

Template:GemLevelTable |- ! 1 | 19 || 48 || 23 || 7 || 81,983 |- ! 2 | 23 || 56 || 23 || 8 || 63,765 |- ! 3 | 25 || 60 || 23 || 9 || 135,415 |- ! 4 | 28 || 67 || 23 || 10 || 199,345 |- ! 5 | 31 || 73 || 23 || 11 || 285,815 |- ! 6 | 34 || 79 || 23 || 12 || 401,344 |- ! 7 | 37 || 85 || 24 || 13 || 554,379 |- ! 8 | 40 || 92 || 24 || 14 || 755,049 |- ! 9 | 43 || 98 || 24 || 15 || 1,016,533 |- ! 10 | 46 || 104 || 24 || 16 || 1,355,511 |- ! 11 | 49 || 111 || 24 || 17 || 1,791,769 |- ! 12 | 51 || || 24 || 18 || 1,368,233 |- ! 13 | 53 || || 25 || 19 || 2,573,731 |- ! 14 | 54 || || 25 || 20 || 3,351,223 |- ! 15 | 58 || 130 || 25 || 21 || 9,922,563 |- ! 16 | 60 || 134 || 25 || 22 || 21,318,990 |- ! 17 | 62 || 138 || 25 || 23 || 50,639,372 |- ! 18 | 64 || 142 || 26 || 24 || 89,968,595 |- ! 19 | 66 || 146 || 26 || 25 || 146,938,899 |- ! 20 | || || || || class="table-na" style="text-align: center; " | N/A |}

Version History

Version Changes 0.10.0
  • The number of charges gained has been reduced at higher levels.
    It produces the same amount at level 1, and progresses to being 40% less effective by level 20.
0.9.11
  • Now has a cooldown.