Dreadbeak: Difference between revisions
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(→top: Fated unique items removed in version 3.19.0.) |
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|explicit6 = LifeGainPerTargetUniqueOneHandSword1 | |explicit6 = LifeGainPerTargetUniqueOneHandSword1 | ||
|explicit7 = OnslaughtOnLowLifeUnique__1 | |explicit7 = OnslaughtOnLowLifeUnique__1 | ||
|drop_enabled = False | |||
|release_version = 3.2.0 | |release_version = 3.2.0 | ||
| | |removal_version = 3.19.0 | ||
}} | }} | ||
'''Dreadbeak''' is a [[unique]] {{il|Rusted Sword | '''Dreadbeak''' is a [[unique]] {{il|Rusted Sword}}. | ||
==Mechanics== | ==Mechanics== | ||
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{{Item acquisition}} | {{Item acquisition}} | ||
==Legacy variants== | ==Legacy variants== | ||
Dreadbeak has [[legacy variant]]s | Dreadbeak has [[legacy variant]]s. | ||
{{legacy variant table header}} | {{legacy variant table header}} | ||
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* +2 Life gained for each Enemy hit by Attacks | * +2 Life gained for each Enemy hit by Attacks | ||
* You have Onslaught while on Low Life}} | * You have Onslaught while on Low Life}} | ||
{{legacy variant table row|2.6.0 | {{legacy variant table row|2.6.0 | ||
| | | | ||
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* +2 Life gained for each Enemy hit by Attacks | * +2 Life gained for each Enemy hit by Attacks | ||
* You have Onslaught while on Low Life}} | * You have Onslaught while on Low Life}} | ||
|} | {{Legacy variant table end}} | ||
Moreover, player could use a legacy {{il|Redbeak}} to create a quasi-legacy Dreadbeak, as the legacy implicit {{c|mod|18% increased Global Accuracy Rating}} would carry over to the fated item, and the item retained the current explicit roll. However, since [[prophecy]] system is removed from the game. It could not be created anymore. It can also be "created" by intentionally using {{il|Divine Orb}} on true pre-2.6 Dreadbeak. However, since this will decrease the physical damage mod value, so that it has no point to do so. | |||
==Version history== | ==Version history== | ||
Before the removal of the [[prophecy]] system in [[version 3.17.0]], Dreadbeak was the [[fated]] version of {{il|Redbeak}}. It could be obtained by fulfilling the prophecy, {{il|The Dreaded Rhoa}}. | |||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.19.0| | ||
* Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the {{section link|Version 3.19.0|Rebalance of Unique Items}} section. | |||
}} | |||
{{Version history table row|3.17.0| | |||
* Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content. | |||
* Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion. | |||
}} | |||
{{Version history table row|3.14.0| | |||
* The Low threshold for Life, Mana and Energy Shield is now 50% or below (previously below 35%). This means that a single 50% reservation will now put you into a Low state. Light radius has been adjusted accordingly. | * The Low threshold for Life, Mana and Energy Shield is now 50% or below (previously below 35%). This means that a single 50% reservation will now put you into a Low state. Light radius has been adjusted accordingly. | ||
* (Wiki editor note: GGG stated in the game balance manifesto that "As a result, certain skills, passives and items have been rebalanced to compensate.",<ref name="manifesto313"/> however the modifier on Dreadbeak itself is not nerfed (it is unchanged)) | * (Wiki editor note: GGG stated in the game balance manifesto that "As a result, certain skills, passives and items have been rebalanced to compensate.",<ref name="manifesto313"/> however the modifier on Dreadbeak itself is not nerfed (it is unchanged)) | ||
{{Version history table row|3.7.0 | }} | ||
{{Version history table row|3.7.0| | |||
* Now has {{c|mod|(83-91) to (123-130) added physical damage}} (lowered from original value), to account for basetype changes. Existing versions can be updated using a {{il|Divine Orb}} | * Now has {{c|mod|(83-91) to (123-130) added physical damage}} (lowered from original value), to account for basetype changes. Existing versions can be updated using a {{il|Divine Orb}} | ||
{{Version history table row|3.2.0 | }} | ||
{{Version history table row|3.2.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
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}} | }} | ||
{{Navbox Unique Items}} | {{Navbox Unique Items}} | ||
[[ru:Жуткий клюв]] | [[ru:Жуткий клюв]] |
Latest revision as of 14:05, 15 August 2022
Rusted SwordOne Handed Sword
Physical Damage: (130.5-142.5) to (198-208.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metresRequires Level 6140% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83-91) to (123-130) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low LifeAs death arrives, so too does instinct.
Drop disabledVendor Offer
6x Alchemy Shard
17x Alteration ShardWeapon DPS
Physical: (280.0-299.2)
Phys+Chaos: (280.0-299.2)
Total: (280.0-299.2)Metadata
Item class: One-Handed Sword
Dreadbeak is a unique Rusted SwordRusted SwordOne Handed Sword
Physical Damage: 4-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres40% increased Global Accuracy Rating.
Mechanics
100% increased Damage when on Low Life – While on low life, Dreadbeak grants 100% increased damage. This is a global damage modifier, which applies to all damage inflicted by the character's skills, including damage from ailments, debuffs, spells, traps, mines and totems.
Item acquisition
Dreadbeak is drop disabled.
Legacy variants
Dreadbeak has legacy variants.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
3.7.0 |
|
2.6.0 |
|
Moreover, player could use a legacy RedbeakRedbeak
Rusted SwordOne Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy HitAs battle calms, blood turns to rust. to create a quasi-legacy Dreadbeak, as the legacy implicit 18% increased Global Accuracy Rating would carry over to the fated item, and the item retained the current explicit roll. However, since prophecy system is removed from the game. It could not be created anymore. It can also be "created" by intentionally using Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. on true pre-2.6 Dreadbeak. However, since this will decrease the physical damage mod value, so that it has no point to do so.
Version history
Before the removal of the prophecy system in version 3.17.0, Dreadbeak was the fated version of RedbeakRedbeak
Rusted SwordOne Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy HitAs battle calms, blood turns to rust.. It could be obtained by fulfilling the prophecy, The Dreaded RhoaThe Dreaded RhoaThe rhoa's rage builds and boils over; a feeling of dread envelops the crimson beak.You will defeat Skullbeak while holding Redbeak.Right-click to add this prophecy to your character..
Version | Changes |
---|---|
3.19.0 |
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3.17.0 |
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3.14.0 |
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3.7.0 |
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3.2.0 |
|
References
- ↑ Community_Team (April 12, 2021). "Game Balance in Path of Exile: Ultimatum". Official Path of Exile Forums. Retrieved May 29, 2021.