Curse immunity

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Revision as of 21:26, 16 July 2021 by >0xF (Undo revision 709506 by 0xF (talk) because whaever)
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Curse immunity is a modifier several unique monsters have. Unlike hexproof, curse immunity is absolute and cannot be bypassed.[1]

Sources

Curse Immunity
Flask Effect
Curse Immunity status icon.png
You're immune to curses while this flask is in effect
  • Flasks with of Wardingof Warding
    Suffix
    Removes Curses on use
    suffix
  • Consecrated Ground from Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 35%
    Projectile Speed: 750
    Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Fires 3 Projectiles
    Summons a Totem which uses this Skill
    50% of Physical Damage Converted to Fire Damage
    Consecrated Ground grants Immunity to Curses to you and Allies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Kiara's DeterminationKiara's Determination
    Silver Flask
    Lasts (1.20-2.40) Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 27Immunity to Freeze, Chill, Curses and Stuns during Effect
    (80-60)% reduced Duration
    Travelers of the deep wood speak of a witch
    whose ale provides a different kind
    of liquid courage.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Gluttony of Elements skill from Blood of CorruptionBlood of Corruption
    Amber Amulet
    Requires Level 5+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill
    Adds 19 to 43 Chaos Damage to Attacks
    -(10-5)% to all Elemental Resistances
    +(17-29)% to Chaos Resistance
    CorruptedIn my dream, a voice spoke to me. It said:
    'My reach knows no bounds.
    All that is pure is destined to rot.
    All that lives is destined to serve.'
    - Doryani, Queen's Thaumaturgist
  • Divinity buff from Garb of the EphemeralGarb of the Ephemeral
    Savant's Robe
    Energy Shield: (322-435)
    Movement Speed: -3%
    Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
    +600 Strength and Intelligence Requirement
    Gain a Divine Charge on Hit
    +10 to maximum Divine Charges
    You gain Divinity for 10 seconds on reaching maximum Divine Charges
    Lose all Divine Charges when you gain Divinity
    Nearby 5.0m radius Allies' Action Speed cannot be modified to below Base Value
    Nearby 6.0m radius Enemies cannot deal Critical Strikes
    Exceptional men and women of strong will can flicker a spark,
    but something much greater is needed to unleash the wildfire of true divine flames.
  • Synthesised shields with the Immune to Curses if Corrupted implicit mod

Unaffected by curses

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Warding". Please choose only one of the following ids:
    OnHitWhileCursedTriggeredCurseNova - Deals 1999 to 2998 Physical Damage, Base duration is 3.00 seconds, Fires Projectiles in a circle, Fires 16 additional Projectiles, Trigger this Spell on Melee Hit while Cursed, 100% of Physical Damage Converted to Fire, Cold or Lightning Damage (page)
    CurseNova - Deals 2229 to 3360 Cold Damage, Deals 3086 to 4629 Lightning Damage, Projectiles Pierce all Targets, Deals 2743 to 4115 Fire Damage, Fires Projectiles in a circle, Fires 16 additional Projectiles (page)
    skill from Geofri's DevotionGeofri's Devotion
    Brass Maul
    Two Hand Mace
    Physical Damage: (246-261) to (378-393)
    Elemental Damage: 11-23
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Requires Level 61, 92 Str30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding on Melee Hit while Cursed
    200% increased Physical Damage
    Adds (42-47) to (66-71) Physical Damage
    Adds 11 to 23 Cold Damage
    (10-20)% increased Stun Duration on Enemies
    Never deal Critical Strikes
    "Confess your sins to me. My god will not be nearly so forgiving."
    - Archbishop Geofri of Phrecia Cathedral

Unique and normal monsters with Curse Immunity

Specify the reason an update is needed using |reason=.

The following need to be confirmed since 3.12 change:

Removed monsters

See also

Version history

Version Changes
3.12.4
  • Removed Curse Immunity from additional monsters, including Izaro's Gargoyles, Portals, Fonts, and various Totems.
  • Fixed a bug preventing totems from being affected by curses applied by an Aura.
  • Fixed a bug preventing totems generated by map modifiers from being cursed.
3.12.0
  • (Not in patch note) Some totem can now be cursed.[2]
Unknown
  • Introduced to the game.

References

  1. Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
  2. Bex_GGG (September 10, 2020). "Re: Will Curse immune bosses / monsters get reworked aswell ? since curses are reworked and are now hexes / Marks ?". Path of Exile subreddit. Retrieved October 14, 2020.