Bloodnotch: Difference between revisions

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(freeze doesn't inherently prevent stun (or bloodnotch), cold damage taken from crits does, what a mess)
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{{main|Stun}}
{{main|Stun}}


A perfect roll jewel (or 50+% and {{psl|Unfaltering}}) combined with a 21/20 {{il|Petrified Blood}} and 30% [[recoup]], it is possible to take effectively no damage from [[stun]]ning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot.<ref>https://www.reddit.com/r/pathofexile/comments/12g9uu7/comment/jfjdt5i/</ref>.  
A perfect roll jewel (or 50+% and {{psl|Unfaltering}}) combined with a 21/20 {{il|Petrified Blood}} and 30% [[recoup]] make it possible to take effectively no damage from [[stun]]ning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot.<ref>https://www.reddit.com/r/pathofexile/comments/12g9uu7/comment/jfjdt5i/</ref>.  
* To be reliably stunned, the character can combine low or zero [[Energy Shield]] with an effect that grants {{c|stat|Stun Threshold is based on #% of your Energy Shield instead of Life}}, such as the [[Energy Shield Mastery]] or {{il|Valyrium}}. Stats such as {{c|mod|#chance to Avoid being Stunned}} and {{c|mod|#chance to Ignore Stuns}} should be avoided, though the inherent 50% chance to ignore a stun for having Energy Shield does ''not'' seem to prevent Bloodnotch's recovery.  
* To be reliably stunned, the character can combine low or zero [[Energy Shield]] with an effect that grants {{c|stat|Stun Threshold is based on #% of your Energy Shield instead of Life}}, such as the [[Energy Shield Mastery]] or {{il|Valyrium}}. Stats such as {{c|mod|#chance to Avoid being Stunned}} and {{c|mod|#chance to Ignore Stuns}} should be avoided, though the inherent 50% chance to ignore a stun for having Energy Shield does ''not'' prevent Bloodnotch's recovery.  
* With high amounts of Stun Recovery, such as from {{il|Immutable Force}}, the player is barely interrupted by stun, allowing for synergy with [[Caster Mastery]]'s {{c|mod|25% more Spell Damage if you've been Stunned while Casting Recently}}.
* With high amounts of Stun Recovery, such as from {{il|Immutable Force}}, the player is barely interrupted by stun, allowing for synergy with [[Caster Mastery]]'s {{c|mod|25% more Spell Damage if you've been Stunned while Casting Recently}}.


Even after considering the chance of being stunned, certain mechanics (specifically {{stl|Freeze}}s and cold damage taken from [[critical strikes]]) will inherently prevent stuns, creating situations where Bloodnotch will not reliably activate. Because of this, it is recommended that builds using Bloodnotch invest into [[Poison Mastery]]'s {{c|stat|Enemies Poisoned by you cannot deal Critical Strikes}}, [[Stun Mastery]]'s {{c|stat|Hits against you Cannot be Critical Strikes if you've been Stunned Recently}}), or use a {{il|Mahuxotl's Machination}} + {{psl|Tempered by War}} combo as well as an immunity to Freeze if consistent uptime of Bloodnotch's recovery is required.
===Freeze===
While freeze prevents the stun animation, it does not prevent effects that happen when stunned. Freezing hits can stun, and you can be stunned while frozen.<ref>https://www.youtube.com/watch?v=cQF2uwAUy0I</ref> 
 
'''However''', taking cold damage from a [[critical strike]] will prevent stun, regardless of freeze.<ref>https://www.pathofexile.com/forum/view-thread/3404938</ref> Builds that rely on Bloodnotch's recovery may want to counter this issue through [[Poison Mastery]]'s {{c|stat|Enemies Poisoned by you cannot deal Critical Strikes}}, [[Stun Mastery]]'s {{c|stat|Hits against you Cannot be Critical Strikes if you've been Stunned Recently}}), or by not taking cold damage through {{il|Mahuxotl's Machination}} combined with {{psl|Tempered by War}}.
 
:For a full list of caveats and considerations regarding stun, see: {{Section link|Stun#Interaction with freeze and cold damage crits}}.
:For a full list of caveats and considerations regarding stun, see: {{Section link|Stun#Interaction with freeze and cold damage crits}}.



Revision as of 14:40, 5 January 2024

Bloodnotch
Crimson Jewel
Limited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Vendor Offer
2x Alchemy Shard
Metadata
Item class: Jewel

Bloodnotch is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Mechanics

Main page: Stun

A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and 30% recoup make it possible to take effectively no damage from stunning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot.[1].

  • To be reliably stunned, the character can combine low or zero Energy Shield with an effect that grants Stun Threshold is based on #% of your Energy Shield instead of Life, such as the Energy Shield Mastery or ValyriumValyrium
    Moonstone Ring
    Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
    +(30-40)% to Fire Resistance
    -40% to Cold Resistance
    Stun Threshold is based on Energy Shield instead of Life
    They will rise and fall in fire and blood.
    . Stats such as #chance to Avoid being Stunned and #chance to Ignore Stuns should be avoided, though the inherent 50% chance to ignore a stun for having Energy Shield does not prevent Bloodnotch's recovery.
  • With high amounts of Stun Recovery, such as from Immutable ForceImmutable Force
    Crimson Jewel
    Limited to: 1(500-1000)% increased Stun and Block RecoveryHow simple a power, on which empires turn,
    when one man stands firm and says, "I refuse."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , the player is barely interrupted by stun, allowing for synergy with Caster Mastery's 25% more Spell Damage if you've been Stunned while Casting Recently.

Freeze

While freeze prevents the stun animation, it does not prevent effects that happen when stunned. Freezing hits can stun, and you can be stunned while frozen.[2]

However, taking cold damage from a critical strike will prevent stun, regardless of freeze.[3] Builds that rely on Bloodnotch's recovery may want to counter this issue through Poison Mastery's Enemies Poisoned by you cannot deal Critical Strikes, Stun Mastery's Hits against you Cannot be Critical Strikes if you've been Stunned Recently), or by not taking cold damage through Mahuxotl's MachinationMahuxotl's Machination
Steel Kite Shield
Chance to Block: 26%
Armour: (146-167)
Energy Shield: (30-35)
Movement Speed: -3%
Requires Level 46, 60 Str, 60 IntCorrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
The Banished Architect sought to employ all the
darkest secrets of the Vaal... at the same time.
combined with Tempered by War.

For a full list of caveats and considerations regarding stun, see: Stun § Interaction with freeze and cold damage crits.

Item acquisition

Bloodnotch can drop anywhere. It can be chanced.

Recipes

Bloodnotch can be created from the following recipes:

AmountPartDescriptionMeta
4The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic.Random jewelA
10The Eye of the DragonThe Eye of the Dragon10Jewel
Corrupted
Some powers are far too great even for the
gods of old.
Random corrupted jewelA
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Version history

Version Changes
3.21.0
  • Introduced to the game.