Blood Sacrament: Difference between revisions

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>Killodoggy
(I added skill functions and interactions subject with some basic info.)
>Killodoggy
(I added skill functions and interactions subject with some basic info.)
(No difference)

Revision as of 00:54, 11 May 2021

Name Blood Sacrament
Icon
Cast Time 0.24s
Reservation 3% Life
Critical Strike Chance 5%
Effectiveness
of Added
Damage
3%
Channel this skill to reserve more and more of your
life, building up power in a marker on the ground
under you. Release to deal physical damage in an area
based on how much life you reserved. Cannot be cast
by Totems.
Deals 14 to 20 Physical Damage
+0.4 to Radius per 1% Life Reserved by this Skill
80% more Damage with Hits and Ailments per 10 Life Reserved
by this Skill
2% of Damage Leeched as Life

Blood Sacrament is a skill granted by Relic of the PactRelic of the Pact
Sage Wand
Wand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Crush your enemies with your essence, so that you may drink of theirs.
.

Skill Functions and interactions

Blood pact temporarily reserves life while casting. The life reserved increases while channeling. When released it does damage and area of effect based on the total life reserve when released.

If a cast of blood sacrament can not reserve the total life per cast, it will trigger the damage of all life reserved already. Therefore when holding down the skill it will release the damage without needing to stop channeling.

Version history

Version Changes
3.14.0
  • Introduced to the game.