Blood Rage: Difference between revisions

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>OmegaK2
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>OmegaK2
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|modifier7=
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|cooldown_time=1 sec
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|image=Blood Rage.jpg
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: "''Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.''"
: "''Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.''"
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Revision as of 18:17, 4 March 2016

Template:Gem Infobox


"Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate."
— Description on the official Path of Exile website[1]

Blood Rage applies a buff that deals physical damage to the player over time, while increasing attack speed and life leech. Killing an enemy while this buff is active refreshes the buff duration, and has a chance to grant a frenzy charge.

Skill Interactions

Physical damage reduction - Damage dealt by Blood Rage is lowered by physical damage reduction. Note that armour only reduces physical damage from hits, and thus does not affect the damage taken from Blood Rage.

Gem level progression

Template:GemLevelTable |- ! 1 | 16 | 41 | 17 | 5% | 7.00s | 0 | 0 |- ! 2 | 20 | 50 | 17 | 6% | 7.20s | 49,725 | 49,725 |- ! 3 | 24 | 58 | 17 | 6% | 7.40s | 95,714 | 145,439 |- ! 4 | 28 | 67 | 18 | 7% | 7.60s | 169,595 | 315,034 |- ! 5 | 31 | 73 | 18 | 7% | 7.80s | 199,345 | 514,379 |- ! 6 | 34 | 79 | 18 | 8% | 8.00s | 285,815 | 800,194 |- ! 7 | 37 | 85 | 18 | 8% | 8.20s | 401,344 | 1,201,538 |- ! 8 | 40 | 92 | 19 | 9% | 8.40s | 554,379 | 1,755,917 |- ! 9 | 43 | 98 | 19 | 9% | 8.60s | 755,049 | 2,510,966 |- ! 10 | 46 | 104 | 19 | 10% | 8.80s | 1,016,533 | 3,527,499 |- ! 11 | 49 | 111 | 20 | 10% | 9.00s | 1,898,602 | 5,426,101 |- ! 12 | 52 | 117 | 20 | 11% | 9.20s | 1,964,019 | 7,390,120 |- ! 13 | 55 | 123 | 20 | 11% | 9.40s | 2,573,731 | 9,963,851 |- ! 14 | 58 | 130 | 20 | 12% | 9.60s | 4,676,439 | 14,640,290 |- ! 15 | 60 | 134 | 20 | 12% | 9.80s | 3,017,327 | 17,657,617 |- ! 16 | 62 | 138 | 21 | 13% | 10.00s | 7,823,001 | 25,480,618 |- ! 17 | 64 | 142 | 21 | 13% | 10.20s | 15,264,208 | 40,744,826 |- ! 18 | 66 | 146 | 21 | 14% | 10.40s | 26,272,845 | 67,017,671 |- ! 19 | 68 | 151 | 21 | 14% | 10.60s | 62,872,274 | 129,889,945 |- ! 20 | 70 | 155 | 21 | 15% | 10.80s | 212,023,122 | 341,913,067 |- ! 21 | 72 | 159 | 22 | 15% | 11.00s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 22 | 16% | 11.20s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 22 | 16% | 11.40s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 22 | 17% | 11.60s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 22 | 17% | 11.80s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 23 | 18% | 12.00s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 23 | 18% | 12.20s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 23 | 19% | 12.40s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 23 | 19% | 12.60s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 23 | 20% | 12.80s | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.2.0
  • Cast time reduced from 1 sec to 250 ms. Cooldown of 1 sec added (to prevent accidental re-casting).
2.0.0
  • Skill has been reworked.
0.11.0c
  • Fixed a bug where Blood Rage would not get modifications such as duration increases when the buff reset due to monster kill.
0.9.13c
  • Fixed a client crash that could occur in PvP when using Blood Rage.
0.9.4
  • Increased the duration at all levels.
0.9.3e
  • Increased the attack speed bonus when on low life by an additional flat 10% speed.
0.9.3c
  • Fixed a bug that prevented Blood Rage refreshing when you kill an enemy.
0.9.3
  • Blood Rage now gives increased attack speed that only comes into effect when the character is on low life.
0.9.2
  • Increased Blood Rage's life leech at low levels and decreased the damage it deals you at lower levels.

References

  1. Path of Exile. "Dexterity skills". Official Path of Exile website.