Blind Support

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Revision as of 05:09, 26 August 2014 by >Pp2022 (blind chance 50%)
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Template:Gem Infobox

For the status ailment, see Blind.

Enemies hit by skills supported with this gem have a chance to be blinded. Blind enemies have their 75% less chance to hit. The base duration for blinding is 4 seconds.

Blinding does not modify an attacker's accuracy rating, or a defender's evasion rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 50% by blinding.

Spells do not have a chance to hit, the ability to hit with a spell is unaffected by being blinded.

An attacker's chance to hit is the direct opposite of the defender's chance to evade. Since characters with Unwavering Stance cannot evade, attacks made against them always hit. As a result, even blinded enemies will always have 100% chance to hit a character with Unwavering Stance, since the Unwavering Stance character always has 0% chance to evade.

Blinding is not considered a status ailment, and does not interact with Critical strikes in any way.

Calculations

Attacker's chance to hit = 1 - Defender's chance to evade
[Chance to hit while blinded] = 0.25 * [Chance to hit while not blinded]

or equivalent:

Defender's chance to evade = 1 - Attacker's chance to hit
[Chance to evade blinded enemy] = 1 - ( 0.25 * ( 1 - [Chance to evade not-blinded enemy] ) )

For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have:

1 - ( 0.25 * ( 1 - 0.35 ) ) = 84% Chance to evade that same enemy when it is blinded.

Gem level progression

Template:GemLevelTable |- ! 1 | 24 || 42 || 8% || class="table-na" style="text-align: center; " | N/A || 118,383 |- ! 2 | 27 || 46 || 8% || 2% || 175,816 |- ! 3 | 30 || 51 || 8% || 4% || 254,061 |- ! 4 | 33 || 55 || 8% || 6% || 225,766 |- ! 5 | 35 || 58 || 9% || 6% || 447,718 |- ! 6 | 38 || 63 || 9% || 8% || 388,734 |- ! 7 | 40 || 66 || 9% || 10% || 755,049 |- ! 8 | 43 || 70 || 9% || 12% || 1,016,533 |- ! 9 | 46 || 75 || 10% || 12% || 860,401 |- ! 10 | 48 || 78 || 10% || 14% || 1,038,201 |- ! 11 | 50 || 81 || 10% || 16% || 1,248,678 |- ! 12 | 52 || 84 || 10% || 18% || 1,498,138 |- ! 13 | 54 || 87 || 11% || 18% || 1,790,934 |- ! 14 | 56 || 90 || 11% || 20% || 3,351,223 |- ! 15 | 58 || 93 || 11% || 22% || 9,900,250 |- ! 16 | 60 || 96 || 11% || 24% || 21,274,363 |- ! 17 | 62 || 99 || 12% || 24% || 50,550,118 |- ! 18 | 64 || 102 || 12% || 26% || 89,834,713 |- ! 19 | 66 || 105 || 12% || 28% || 146,782,704 |- ! 20 | 68 || 108 || 12% || 30% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 70 || 111 || 13% || 32% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Template:QuestReward/Skill

Version history

Version Changes
1.2.0
  • Blind now reduces hit chance by 50% rather than by 75%.
0.9.13
  • Flattened progression - lower levels of the gem were improved, higher levels reduced.
0.9.11
  • Blind has been added to the game