Animate Weapon: Difference between revisions

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>Bo0merang
(Added stats for lvl18)
>Vinibot
m (Removed redundant gem quality section, removed __NOTOC__, and altered some section headers)
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__NOTOC__
{{Gem Infobox
{{Gem Infobox
|name=Animate Weapon
|name=Animate Weapon
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{{stub}}
{{stub}}


[[Animate Weapon]] can be used on identified [[weapon]]s, but not on any ranged weapons. Weapon must be on ground at time of casting and the weapon is permanently consumed. If you have the "Key Pickup" option enabled in the UI tab of the Options menu, you must hold down your "Highlight items and objects" key in order to cast Animate Weapon.
'''Animate Weapon''' can be used on identified [[weapon]]s, but not on any ranged weapons. Weapon must be on ground at time of casting and the weapon is permanently consumed. If you have the "Key Pickup" option enabled in the UI tab of the Options menu, you must hold down your "Highlight items and objects" key in order to cast Animate Weapon.


==Gem Leveling==
==Gem level progression==
{{GemLevelTable
{{GemLevelTable
| dex = yes
| dex = yes
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|}
|}


==Gem Quality==
==Quest reward==
Each percentage of [[quality]] adds {{c|mod|Minions have +2% increased Movement Speed}}.
 
==Quest Reward==
This skill can be gained as a reward for finishing quest:
This skill can be gained as a reward for finishing quest:
*[[Breaking Some Eggs]] in Act 1 (Normal), by [[Scion]]
*[[Breaking Some Eggs]] in Act 1 (Normal), by [[Scion]]


==Version History==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.0.0b}}
{{VersionHistoryRow|1.0.0b}}

Revision as of 06:22, 7 December 2013

Template:Gem Infobox

This article is a stub. Please help improve the article by expanding it.

Animate Weapon can be used on identified weapons, but not on any ranged weapons. Weapon must be on ground at time of casting and the weapon is permanently consumed. If you have the "Key Pickup" option enabled in the UI tab of the Options menu, you must hold down your "Highlight items and objects" key in order to cast Animate Weapon.

Gem level progression

Template:GemLevelTable |- ! 1 | 4 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 9 || 100% || 9 || class="table-na" style="text-align: center; " | N/A || 841 |- ! 2 | 6 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 10 || 108% || 10 || 2% || 3,099 |- ! 3 | 9 || 17 || class="table-na" style="text-align: center; " | N/A || 14 || 116% || 11 || 4% || 7,433 |- ! 4 | 12 || 21 || 14 || 17 || 124% || 13 || 6% || 15,249 |- ! 5 | 15 || 25 || 17 || 20 || 132% || 15 || 8% || 41,517 |- ! 6 | 19 || 30 || 21 || 17 || 140% || 24 || 10% || 81,983 |- ! 7 | 23 || 35 || 25 || 19 || 148% || 28 || 12% || 199,180 |- ! 8 | 28 || 42 || 29 || 22 || 156% || 33 || 14% || 604,431 |- ! 9 | 33 || 49 || 34 || 25 || 164% || 38 || 16% || 631,832 |- ! 10 | 39 || 57 || 39 || 28 || 172% || 44 || 18% || 959,669 |- ! 11 | 43 || 62 || 43 || 31 || 180% || 48 || 20% || 1,426,490 |- ! 12 | 46 || 66 || 46 || 32 || 188% || 51 || 22% || 2,737,323 |- ! 13 | 49 || 70 || 48 || 34 || 196% || 54 || 24% || 3,289,072 |- ! 14 | 52 || 74 || 51 || 36 || 204% || 57 || 26% || 3,351,223 |- ! 15 | 55 || 78 || 54 || 37 || 212% || 60 || 28% || 9,936,192 |- ! 16 | 58 || 82 || 57 || 39 || 220% || 63 || 30% || 21,346,246 |- ! 17 | || || || || || || || |- ! 18 | 64 || 90 || 62 || 42 || 236% || 69 || 34% || 900,503,361 |- ! 19 | || || || || || || || |- ! 20 | || || || || || || ||class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing quest:

Version history

Version Changes
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.