Vulnerability

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Revision as of 07:03, 21 February 2013 by >Malice1574@legacy41644011 (skill page update train)
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Template:Gem Infobox Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.

The Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). and Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse.

Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). should stack additively with other effects and curses that increase damage taken by enemies, such as shock, while Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). should stack multiplicatively since it uses the word more.

Increased Damage Over Time Effects: This increases the amount of health degeneration done by all DoT effects applied to an enemy, and stacks additively with any other increased damage taken effects.

Gem Leveling

Template:GemLevelTable |- ! 1 | 24 || 58 || 36 || 9.0s || class="table-na" style="text-align: center; " | N/A || 10% || 20% || 35% || 50% || 25% || 40% || 118,383 |- ! 2 | 27 || 64 || 38 || 9.1s || 5% || 10% || 21% || 36% || 51% || 25% || 40% || 175,816 |- ! 3 | 30 || 71 || 40 || 9.2s || 10% || 10% || 21% || 37% || 52% || 26% || 40% || 254,061 |- ! 4 | 33 || 77 || 44 || 9.3s || 15% || 10% || 22% || 38% || 53% || 26% || 40% || 225,766 |- ! 5 | 35 || 81 || 46 || 9.4s || 20% || 11% || 22% || 39% || 54% || 27% || 40% || 447,718 |- ! 6 | 38 || 88 || 48 || 9.5s || 25% || 11% || 23% || 40% || 55% || 27% || 40% || 388,734 |- ! 7 | 40 || 92 || 50 || 9.6s || 30% || 11% || 23% || 41% || 56% || 28% || 40% || 755,049 |- ! 8 | 43 || 98 || 54 || 9.7s || 35% || 11% || 24% || 42% || 57% || 28% || 40% || 1,016,533 |- ! 9 | 46 || 104 || 56 || 9.8s || 40% || 12% || 24% || 43% || 58% || 29% || 40% || 860,401 |- ! 10 | 48 || 109 || 58 || 9.9s || 45% || 12% || 25% || 44% || 59% || 29% || 40% || 1,038,201 |- ! 11 | 50 || 113 || 60 || 10.0s || 50% || 12% || 25% || 45% || 60% || 30% || 40% || 1,248,678 |- ! 12 | 52 || 117 || 61 || 10.1s || 55% || 12% || 26% || 46% || 61% || 30% || 40% || 1,498,138 |- ! 13 | 53 || 121 || 62 || 10.2s || 60% || 13% || 26% || 47% || 62% || 31% || 40% || 1,790,934 |- ! 14 | 54 || || 64 || 10.3s || 65% || 13% || 27% || 48% || 63% || 31% || 40% || 3,351,223 |- ! 15 | 55 || || 65 || 10.4s || 70% || 13% || || 49% || 64% || 31% || 40% || 9,900,250 |- ! 16 | 60 || 134 || 66 || 10.5s || 75% || 13% || 28% || 50% || 65% || 31% || 40% || 21,274,363 |- ! 17 | 57 || || 67 || 10.6s || 80% || || || 51% || 66% || || 40% || 50,550,118 |- ! 18 | 64 || 142 || 68 || 10.7s || 85% || 14% || 29% || 52% || 67% || 33% || 40% || 89,834,713 |- ! 19 | 66 || 146 || 69 || 10.8s || 90% || 14% || 29% || 53% || 68% || || 40% || 146,782,704 |- ! 20 | || || || || || || || || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality gives Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Version History

Version Changes 0.9.13b
  • The additional chance to be stunned now works correctly.
0.9.5g
  • Fixed Vulnerability not being affected by the Hex Master keystone passive.
0.9.2
  • Vulnerability has been added to the game.