Vaal Arc

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For the non-Vaal counterpart, see Arc.

Vaal Arc is a vaal spell that launches a chaining lightning arc at the target that lasts until no valid target remains or all chains are used up.

Skill Functions and Interactions

Altough Vaal Arc chains it, similar to Arc, is not a projectile and therefore does not benefit from projectile-specific modifiers on gear, passives and skill gems.

Gem level progression

LevelRequired LevelRequired IntelligenceLightning
Damage
Exp.Total Exp.
11233N/A00
21539N/A1524915249
31948N/A4151756766
42356N/A81983138749
52764N/A147968286717
63173N/A250557537274
73581N/A405086942360
83888N/A4477181390078
94194N/A6153182005396
1044100N/A8346392840035
1147106N/A15707604410795
1250113N/A16339876044782
1353119N/A21510308195812
1456125N/A281218911008001
1559132N/A509936016107361
1662138N/A940073125508092
1764142N/A1527336640781458
1866146N/A2628658267068040
1968151N/A62890590129958630
2070155N/A212046017342004647
2172159N/AN/AN/A
2274N/AN/AN/AN/A
2376N/AN/AN/AN/A
2478N/AN/AN/AN/A
2580N/AN/AN/AN/A
2682N/AN/AN/AN/A
2784N/AN/AN/AN/A
2886N/AN/AN/AN/A
2988N/AN/AN/AN/A
3090N/AN/AN/AN/A
3191N/AN/AN/AN/A
3292N/AN/AN/AN/A
3393N/AN/AN/AN/A
3494N/AN/AN/AN/A
3595N/AN/AN/AN/A
3696N/AN/AN/AN/A
3797N/AN/AN/AN/A
3898N/AN/AN/AN/A
3999N/AN/AN/AN/A
40100N/AN/AN/AN/A

Video Demonstration

Version History

Version Changes
2.0.0
  • Now has 100% chance to Shock (up from 10%). Now gains 1.5% increased Shock Duration per Quality.
1.1.2
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
    VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
    ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
    and Vaal Arc have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.