Shock Nova

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Revision as of 00:42, 10 July 2015 by >TheMipchunk (more updates)
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Template:Gem Infobox Shock Nova is a lightning spell with a high chance to shock that has two components: an initial ring of lightning, followed by a large, circular area of lightning damage.

Skill Functions and Interactions

Increased Area of Effect will modify the size of both the initial ring as well as the size of the subsequent . The overall damage zone is larger, but it will also begin farther away from the caster.

Gem level progression

Template:GemLevelTable |- ! 1 | 10 || 29 || 10 || 2–35 || 9,569 |- ! 2 | 13 || 35 || 12 || 2–43 || 18,908 |- ! 3 | 16 || 41 || 13 || 3–53 || 33,871 |- ! 4 | 19 || 48 || 15 || 3–64 || 56,446 |- ! 5 | 22 || 54 || 16 || 4–77 || 89,302 |- ! 6 | 25 || 60 || 18 || 5–91 || 135,415 |- ! 7 | 28 || 67 || 19 || 6–108 || 283,759 |- ! 8 | 32 || 75 || 21 || 7–133 || 453,996 |- ! 9 | 36 || 83 || 23 || 9–162 || 703,128 |- ! 10 | 40 || 92 || 25 || 10–196 || 1,061,223 |- ! 11 | 44 || 100 || 27 || 12–236 || 1,570,760 |- ! 12 | 47 || 106 || 28 || 14–271 || 2,286,879 |- ! 13 | 50 || 113 || 30 || 16–309 || 3,289,072 |- ! 14 | 53 || 119 || 31 || 19–352 || 3,351,223 |- ! 15 | 56 || 125 || 32 || 21–400 || 9,935,033 |- ! 16 | 59 || 132 || 34 || 24–454 || 21,343,930 |- ! 17 | 62 || 138 || 35 || 27–514 || 50,689,250 |- ! 18 | 64 || 142 || 36 || 29–558 || 90,043,412 |- ! 19 | 66 || 146 || 37 || 32–605 || 147,026,187 |- ! 20 | 68 || 151 || 38 || 35–656 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || 39 || 37–710 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || 40 || 40–768 || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || 41 || 44–831 || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || 42 || 47–898 || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || 43 || 51–971 || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || 44 || 55–1048 || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 151 || 45 || 60–1131 || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 151 || 46 || 64–1220 || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 151 || 47 || 69–1316 || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 151 || 48 || 75–1418 || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
1.0.0
  • Reduced mana cost.
0.10.0
  • Increased base critical strike chance from 3% to 4%.
  • Mana cost has been reduced.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 14% more damage than before.
0.9.12
  • Damage increased by 14%.
0.9.9
  • Increased cast speed.
0.9.7
  • Improved the effects.
0.9.6
  • Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.
0.9.5g
  • Increased the critical strike chance.
0.9.4c
  • Set the default critical strike chance of Shock Nova (2,6%).
0.9.3c
  • Now scales all damage from support gems in the same way as the main skill damage (based on distance).
  • Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage).
    The outside damage is dealt first. It is a linear damage progression (not exponential) now.
0.9.2
  • Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
  • Reduced upper Shock Nova damage by 30%.
0.9.1
  • Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better.
    It's now much more important to have enemies at maximum range.
  • Reduced damage and collision size.
0.8.7
  • Shock Nova added to the game.

References