Charged Dash

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Revision as of 18:59, 2 March 2018 by >BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter)
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Skill functions and interactions

  • Unarmed: Charged Dash cannot be used while unarmed.
  • Area of Effect: the skill's area of effect does not benefit from weapon range bonuses, only Area of Effect bonuses.
  • Number of attacks: Assuming base movement speed, Charged Dash gets 3 attacks at ~1.42 attacks/second, one in beginning, one in the middle and one at the end of the channel length. It then increases as follows:
    • 4 attacks = ~2.13 attacks/second
    • 5 attacks = ~2.84 attacks/second
    • 6 attacks = ~3.55 attacks/second
    • 7 attacks = ~4.26 attacks/second
    • 8 attacks = ~4.97 attacks/second
    • 9 attacks = ~5.68 attacks/second
    • 10 attacks = ~6.39 attacks/second
As a rule of thumb, one receives an additional attack each ~0.71 attacks/second. Movement speed increases or decreases this time multiplicatively, e.g. with 40% movement speed increase, you will receive one attack each ~0.99 (0.71*1.4) attacks/second instead.
  • Channel time: Movement speed reduces channel time. It takes ~1.4 seconds to charge fully with no movespeed bonuses. Movement speed reduces this value multiplicatively as well, so e.g. at 40% increased movement speed, it takes 1 second~(1.4/(1+0.4)) to charge.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
1286795%95%00
2317396%96.4%199345199345
3347998%97.7%285815485160
4378599%99.1%401344886504
54092100%100.5%5543791440883
64296102%101.8%4774371918320
744100103%103.2%5837862502106
846104105%104.6%7103593212465
948109106%105.9%13555114567976
1050113107%107.3%11388775706853
1152117109%108.7%13682337075086
1254121110%110.1%16383388713424
1356125111%111.4%195664810670072
1458130113%112.8%365518414325256
1560134114%114.2%301732717342583
1662138116%115.5%775999525102578
1764142117%116.9%1513819340240771
1866146118%118.3%2608382566324596
1968151120%119.6%62620247128944843
2070155121%121%211708088340652931
2172159122%122.4%N/AN/A
2274N/A124%123.7%N/AN/A
2376N/A125%125.1%N/AN/A
2478N/A126%126.5%N/AN/A
2580N/A128%127.8%N/AN/A
2682N/A129%129.2%N/AN/A
2784N/A131%130.6%N/AN/A
2886N/A132%131.9%N/AN/A
2988N/A133%133.3%N/AN/A
3090N/A135%134.7%N/AN/A
3191N/A135%135.4%N/AN/A
3292N/A136%136.1%N/AN/A
3393N/A137%136.7%N/AN/A
3494N/A137%137.4%N/AN/A
3595N/A138%138.1%N/AN/A
3696N/A139%138.8%N/AN/A
3797N/A139%139.5%N/AN/A
3898N/A140%140.2%N/AN/A
3999N/A141%140.8%N/AN/A
40100N/A142%141.5%N/AN/A

Quest reward

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Vendor reward

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Related helmet enchantments

The following helmet enchantments affect Charged Dash.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Charged Dash Damage 166Merciless Labyrinth25% increased Charged Dash Damagehelmet 75
Enchantment Charged Dash Damage 275Eternal Labyrinth40% increased Charged Dash Damagehelmet 75
Enchantment Charged Dash Radius Final Explosion 166Merciless LabyrinthCharged Dash has +0.4 metres to radius of each Wave's last damage Areahelmet 0
Enchantment Charged Dash Radius Final Explosion 275Eternal LabyrinthCharged Dash has +0.6 metres to radius of each Wave's last damage Areahelmet 0
Enchantment Charged Dash Movement Speed 166Merciless LabyrinthCharged Dash has 10% more Movement Speedhelmet 75
Enchantment Charged Dash Movement Speed 275Eternal LabyrinthCharged Dash has 15% more Movement Speedhelmet 75
Enchantment Charged Dash Radius Final Explosion 166Merciless LabyrinthCharged Dash has +0.4 metres to radius of each Wave's last damage Areahelmet 75
Enchantment Charged Dash Radius Final Explosion 275Eternal LabyrinthCharged Dash has +0.6 metres to radius of each Wave's last damage Areahelmet 75

Version history

Version Changes
3.1.0
  • Now limited to a maximum of 15 strikes per skill use, as well as limited by distance travelled.
3.0.0
  • Charged Dash has been added to the game.

References