Bloodnotch Crimson JewelLimited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit, a fierce determination burns, igniting their capacity to endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Bloodnotch is a uniqueCrimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified BloodPetrified BloodSpell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life
Additional Effects From 1-20% Quality: -(0.25-5)% of Life loss prevented is lost over 4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and 30% recoup, it is possible to take effectively no damage from stunning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot.[1].
To be reliably stunned, the character can combine low or zero Energy Shield with an effect that bases Stun Threshold on ES instead of Life, such as the Energy Shield Mastery or ValyriumValyrium Moonstone RingRequires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield +(30-40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of LifeThey will rise and fall in fire and blood.. Stats such as #chance to Avoid being Stunned and #chance to Ignore Stuns should be avoided, though the inherent 50% chance to ignore a stun for having Energy Shield does not seem to prevent Bloodnotch's recovery.
With high amounts of Stun Recovery, such as from Immutable ForceImmutable Force Crimson JewelLimited to: 1(500-1000)% increased Stun and Block RecoveryHow simple a power, on which empires turn, when one man stands firm and says, "I refuse."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., the player is barely interrupted by stun, allowing for synergy with Caster Mastery's 25% more Spell Damage if you've been Stunned while Casting Recently.
Even after considering the chance of being stunned, certain mechanics (particularly damage from critical strikes that is taken as cold damage) will inherently prevent stuns, creating situations where Bloodnotch will not reliably activate. Because of this, it is recommended that builds using Bloodnotch invest into Poison Mastery's Enemies Poisoned by you cannot deal Critical Strikes, Stun Mastery's Hits against you Cannot be Critical Strikes if you've been Stunned Recently), or use a Mahuxotl's MachinationMahuxotl's Machination Steel Kite ShieldChance to Block: 26% Armour: (146-167) Energy Shield: (30-35) Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal PactThe Banished Architect sought to employ all the darkest secrets of the Vaal... at the same time. + Tempered by War combo if perfect uptime of Bloodnotch's recovery is required. For a full list of caveats and considerations regarding stun, see: Stun § Interaction with cold damage taken from critical strikes
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